o/~ "In thiiiiis world goooone maaaaaad, MOOOOOONKEYS WIIIIILL RUUUUUUUUULE!
"We don't forgive people because they deserve it. We forgive people because they NEED it."
"Because we live in a universe where order is a form of meaning, patterns have meaning, and patterns have power. This is what distinguishes our world, in part, from the realm of the Outsiders, where Chaos and Order alike have no meaning, and Patterns are but patterns."
"The very powerful and the very stupid have one thing in common. They don't alter their view to fit the facts. They alter the facts to fit the views. Which can be uncomfortable if you happen to be one of the facts that need altering".
"Two players sat down to play a game together to while eternity away, and they chose the gods as pieces wherewith to play their game, and for their board of playing they chose the sky from rim to rim, whereon lay a little dust; and every speck of dust was a world upon the board of playing. And the players were robed and their faces veiled, and the robes and veils were alike, and their names were Fate and Chance. And as they played their game and moved the gods hither and thither about the board, the dust arose, and shone in the light from the players' eyes that gleamed behind the veils. Then said the gods: "See how We stir the dust."
"It is a serious thing to live in a society of possible gods and goddesses, to remember that the dullest and most uninteresting person you talk to may one day be a creature which, if you saw it now, you would be strongly tempted to worship, or else a horror and a corruption such as you now meet, if at all, only in a nightmare...There are no ORDINARY people. You have never talked to a mere mortal. Nations, cultures, arts, civilization--these are mortal, and their life is to ours as the life of a gnat. But it is immortals whom we joke with, work with, marry, snub, and exploit--immortal horrors or everlasting splendours."
Additional quotes relevant to the campaign themes can be found at the Campaign Out-Of-Game Quotes Page.
A century ago, the Outsiders put forth their tentacles, and let forth the call for nine candidates to come forth and compete to become the Herald of the Outer Gods. A new generation of Amberites arose to put down their menace, and to battle Hel, Queen of the Dead, who sought to exploit Amber's vulnerability and turn it into a universe of Abyssal Slaves like her own. But before the power of the Captain of the Phoenix Fleet, the Bride of the Dragon, and the Hanged Woman, and the Bride of the Jewel, and the Heir of the Unicorn, and the Twice-Born Prince, and the Lion's Cub, no power could stand, though the Seeker, the Crafter, the Child of Metal, and the Master of the Waves fell before the final battle, and the Child of Fire and the Ever-Burning Brand and the Son of the Seas perished on the Day of the Dead, and the Daughter of a Dream lost her wings for a time. Now a century has passed, and life proceeds as peacefully as it ever does. A new generation has arisen, to make themselves princes of the universe, all of Shadow for their playground. But now the trumpet sounds, and the Nine Riders must go forth, as the curtain rises on the final act of this saga...
Forth the Nine Riders is an on-line Amber Diceless Role-Playing Game chronicle set in a somewhat alternate Amber. The geography and cosmology is taken (or twisted) from the Amber novels, but the royal family has been replaced entirely by new characters, mostly adapted from various fictional works, especially Neon Genesis Evangelion and Revolutionary Girl Utena and Love Hina and Full Metal Panic.
It is a campaign in which the players play the fifth generation (not counting Fuyutsuki himself, who predates Amber...) of Amberites descended from Fuyutsuki, who drew the Pattern with his own blood and the Jewel of Judgement, creating Amber the Eternal City and infinite Shadow. King Gendo, his son, died before his father, finally perishing of old age one hundred and seventy years ago, and now his son King Tylor I rules Amber, trying to follow in his father's hard to follow footsteps.