Allies and Blood Ties
Blood of Amber: 5 points
You are a descendant of Gendo, but you have yet to walk the Pattern.
This gives you a claim on the throne without the need to spend the
full 50 points for Pattern. You can walk the Pattern during the game if
need be. This is probably only an issue for you if plan to be Chaosian, as anyone who takes the Prince of Amber package already has this. You are vulnerable to Logrus weapons.
Blood of Chaos: 2 points
You have the heritage of Chaos in your veins. You can learn Shapeshifting and walk the Logrus, but Pattern Blades will do bad, evil, nasty things to you.
Amberite Street Gang: 1 point
You've made friends with one of the many gangs of rowdies in the City of Amber.
Minor Noble or Merchant Ally: 1 point
A major merchant or a minor noble has taken a liking to you and will generally help you.
Old Sensei Ally: 1 point
You're still on good terms with someone who trained you in something. In times of need, he is likely to show up and try to save your butt, while lecturing you as if you were a five-year-old. He'll also hide you when you're in trouble and try to warn you if he expects you're likely to get into some. Which being a PC, you generally are...
Significant Shadow Ally: 1 point
Most people in Shadow aren't worth spending points on as allies, but there are creatures in shadow worth befriending despite their weaknesses in the face of Primal Powers. While not as potent as a PC, this conveys an ally from Shadow significantly better than the average Shadow shmuck.
Third or Forth Generation Elder's Favor: 1 point
One of the third or forth generation Elders has taken a bit of a shine to you. By spending 1 point, you get a +5 bonus to your Good Stuff for purposes of their general reactions to you, and you start out on their good side. This can also be taken to gain the favor of a junior member of a House of Chaos.
Potent Shadow Ally: 2 points
Most people in Shadow aren't worth spending points on as allies, but there are creatures in shadow worth befriending despite their weaknesses in the face of Primal Powers. A potent Shadow Ally is almost as powerful as a PC, although like any shadow dweller, they are vulnerable to the use of Primal Powers.
Second Generation Elder's Favor: 2 points
One of the second generation Elders has taken a bit of a shine to you. By spending 2 points, you get a +5 bonus to your Good Stuff for purposes of their general reactions to you, and you start out on their good side. This can also be taken to gain the favor of the head of a House of Chaos.
Amber City Contact Network: 3 points
Instead of one big ally, you have a network of contacts all over the City of Amber. None of them are very important, but collectively, they add up and they know what's going down in the most real, most important city in all of creation. This can be extended to represent a contact network elsewhere as well.
Court Ally: 3 points
One of the Court Officials or major Court Servants likes you and will support your plotting.
Howling Mob of Fans: 3 points
You have in some manner made yourself famous in Amber or Chaos. This has both good and bad effects, as any celebrity could tell you... For 5 points, you can be famous and mobbed by groupies at both ends of reality.
Major Amberite Noble Ally: 3 points
One of the major Amberite noble families likes you very much and is generally willing to help you out.
Total Taxi Platinum Service (3 points)
Not everyone in Chaos is a Logrus initiate. Sometimes those people may need to get around Shadow fast. That's where Total Taxi comes in. With this ally, you're a platinum customer, which means they owe you big favors, so you can get free transportation from one of their taxis whenever you like, they'll go into danger for you (bitching all the way), and they give you a panic beeper you can hit to call for a pickup in an emergency, although the farther you are from the courts, the longer it'll take for them to get you. (You can also ask to have people notified when your beeper is activated).
House Support: 4 or 5 points
You have achieved a great deal of influence in one of the Houses of Chaos. You hold some office in the House, and everyone in the house reacts to you as if you had more good stuff than you actually do. You can call upon House resources to advance your own goals, though excessive abuse of this may result in you losing office if your actions seem contrary to House interests. This is open to both Chaosians and Amberites, but Chaosians only pay 4 points for it.
Golden Circle or Black Zone Ally: 3 points
One of the Golden Circle or Black Zone rulers is a friend of yours and will try to help you out. This can also be used to buy the support of one of the minor houses of Chaos.
Cousin Alliance: 4 points
One of your NPC cousins has taken a liking to you and generally is willing to support you in your plots, plans, and intrigues. This can also be taken to get a junior member of a House of Chaos as an ally.
Amber Devotee: 6 points
One of the Elders really, really likes you and will do his or her best to protect and guide you. Of course, the nature of Amber being what it is, this may or may not be your actual Amber father or mother, and they may act like they hate you publically, so that no one can tell they like you, but having an Elder watching out for you rarely hurts.
Great Lord of Chaos Devotee: 6 points
One of the heads of the Great Houses likes you very much, though he may or may not show it. It never hurts to have someone with that much power on your side, though.
Any of the Allies can be reversed to become an enemy, which gives you points. (Reversed Elder's Favor is called Elder's Disfavor). You can take up to ten points of enemies.
Bob is creating a character named Allistaire. He wants nine points of enemies, so he takes:
This gives him 9 more points, but now an entire kingdom hates him and one of the Elders is gunning for his head. This is never a fun thing.
- Hostile Elder Amberite: 6 points
- Golden Circle Enemy: 3 points