Chaosian Government and Law


The Courts of Chaos are effectively a feudal state. The vast majority of the population owes allegiance to some lord, who himself owes allegiance to some greater lord, in a pyramid ultimately capped by the King himself. Vassals grant some sort of service to their Lord, in return for the Lord's protection and assistance in times of need. This service may be military, financial, labor, intellectual, or many other different forms. Lords sometimes also grant land or entire shadows to their vassals, especially at the higher reaches of the Chaos hiearchy.

Thirteen Great Lords and Nine Free Cities give their allegiance directly to the King of Chaos (in theory), and form the top of the Pyramid of allegiances. Some of the Lesser Houses have at times also given direct allegiance to the King.

The Great Lords are descended from the thirteen sons and daughters of King Dios. The Nine Free Cities are shadows chartered by the King of Chaos with special rites and privileges. The Lesser Houses were founded by the King or by the Great Lords to reward faithful followers.

The King of Chaos

The King of Chaos holds his position by right of descent from King Dios, founder of the Kingdom of Chaos. The current king, Ishmael, is in fact the eldest son of King Dios, and has ruled for hundreds of years now. He seems unlikely to die any time soon, either.

The Chaosian succession is a complex issue; King Dios created an elaborate system by which to measure closeness of descent from himself; in theory, whoever is closest in descent to King Dios is the heir to the throne at any given time. The intermarriages of the Great Houses have helped to make this rather complex.

Powers of the King of Chaos and their limits

While Chaos has a King, his power is not absolute. Each of the Great Houses possesses extensive powers over their own lands which the King cannot override, and the Lesser Houses and the Nine Free Cities possess some degree of autonomy as well. His ability to coerce the Great Houses, or even the Lesser Houses into action is dependent on his building a strong enough base of support among the other houses to be in a position to do so.

Checks on Royal Authority

Two major institutional checks on Royal Authority exist. The Great Council is made up of the thirteen Great Lords; the King himself sits as permanent chairman of the Great Council by dint of his being King. No direct levy on the Great Houses can be made without its approval, its members can only be tried for treason by the other members and cannot be punished for any lesser crime, and it must approve any declaration of war or peace by the Courts as a whole. Each member designates a representative who sits on the so-called 'Council of Feuds', which regulates the declaration of Private Wars by greater and lesser houses alike.

The Senate of Chaos is the second major check. Every Great House sends three representatives; every Lesser House sends one representative, chosen by whatever method they like. The Nine Free Cities each send two representatives, and the Courts of Chaos proper sends five. The Royal Chamberlain, the Royal Marshal, the three High Judges, and the Royal Treasurer also hold seats in the Senate by virtue of their office. All Royal Laws must be approved by the Senate (and by the King). The same applies to repealing laws. While the Senate has no theoretical power to make war and peace, in practice, a war unsupported by the Senate will tend to be conducted rather weakly. The Senate has no power over royal appointments, but can 'impeach' royal officials, forcing them to be fired in disgrace.

The Great Houses, the Lesser Houses, and the Nine Free Cities all possess a great deal of autonomy; only the Royal Desmene, which forms effectively the so-called 'Fourteenth House' is under direct, total Royal Control.

So what powers does the King actually HAVE?

The King can appoint anyone he likes to hold royal offices. He can spend his income however he likes. He can issue royal edicts which hold the force of law over the Royal Desmene. The King can, in theory, do no wrong, which means he can just whack off your head if he feels like it, or burn your house down, or whatever. (Royal officials do not share this immunity, as the Senate can impeach them for going about doing whatever they please.) In practice, the King rarely goes about breaking the laws because it would quickly lead to a rebellion and his head on a pike. Those unprotected by a House or a Free City had best tread lightly around him, though.

The King can veto any law proposed by the Senate or Great Council, and sets the agenda for Great Council meetings. He can call the Great Council to meet as often as he likes or as not often as he likes, and the same for the Senate.

The King has the right, in person, to go anywhere at all. If he wants to poke around your secret evil laboratory, if he's willing to come in the flesh, he can. He can also demand hospitality for himself and up to five hundred of his closest friends (a trick often used to put financial pressure on people).

The King leads the armies of Chaos in war, and conducts foreign relations and diplomacy.

Royal Edicts, Royal Law and the King's Writ

Chaos has three major forms of law. Royal Edicts are the law of the King's Desmene, and only apply there. House Law are laws promulgated by the individual houses, and only apply in those houses. Finally, Royal Law, which has to be approved by the Senate and Great Council, applies to everyone, everywhere, all the time.

Royal Law and Royal Edicts are enforced by the King's Wardens (aka, the Royal Guardsmen) and crimes under it are tried in the Royal Courts. Every royal shadow has one or more permanent judges, while cases are tried under royal law four times a year in each of the Great Houses, lesser houses, and the free cities by a group of travelling 'circuit' judges. Civil cases are tried by a judge or sometimes a panel of judges, depending on the scale of the case; criminal cases use a judge and jury system.

Cases tried by lesser judges can be appealed to the High Court, where a panel of three judges hears appeals. The High Court also tries cases of criminal action by royal servants, it acts as an advisory board on legal matters to the crown, and it issues writs.

Writs are generally instructions to royal officials to carry out various kinds of actions to resolve matters which have been decided by the courts, or to carry out actions which relate to court cases. A writ might be sent out to the seneschal of a royal estate to conduct a land survey to help determine the truth of a boundary dispute. It might call for prisoners to be released on bail until they are tried. There are many kinds of writs, and improperly filled out writs are not valid.

Some kinds of writs can be levied against House and Free City officials to force them into action, others cannot. It is regrettably easy to escape the King's Justice, if one has the protection of a Great House or Free City. Of course, accepting such protection means it's very hard to ever leave that allegiance...

The Great Houses

Thirteen Great Houses exist, descended directly from the thirteen legitimate children of King Dios. The Great Houses possess special privileges and dominate Chaosian society. Only thirteen Great Houses can exist at a time; in theory, the King and the Great Council together could strip a house of Great House status and elevate another one. In practice, this is only likely to happen in the case of blatant housewide treason, and has never actually happened. (New Chaos, on the other hand, has many new Great Houses due to the massive devastation of New Chaos and destruction of its armies during the Herald Crisis.)

Each of the Great Houses is headed by a Lord and possesses a Ways (a hand-crafted shadow which functions as the central stronghold) and many lesser shadows scattered about the universe, along with multiple vassal Minor Houses. Royal Edicts do not apply on the lands of the Great Houses; Royal Law does. Each House makes its own laws which apply within the domains of that house, and chooses its Lord in its own way. Different houses give different amounts of powers to their Lord, and may or may not check his powers in some organized manner. House Tremere, for example, has the Council of Seven, of which Lord Tremere is simply chairman-for-life, once elected to the post.

The Great Houses can freely make war on each other so long as the nation of Chaos is at peace; in wartime, they are expected to drop their feuds. Such wars may at times involve alliances of multiple Great and Minor Houses and get quite violent. The Courts proper are supposed to remain inviolate during such wars, and usually, but not always, this is respected.

Minor Houses

The Minor Houses are like the Major Houses, but smaller and with less prestigous bloodlines and less power. The vast majority are vassals of one of the Great Houses or of the King directly.

The Nine Free Cities

The Nine Free Cities of Chaos are unique political entities that fall somewhat outside the usual feudal arrangement of Great and Minor Houses in the Courts. Not part of the Black Zone, the Free Cities are independent political units created by special charter of the Crown, with their own locally determined governing bodies.

Individually, each Free City wields less real power in the realm than a Great House. However, two together could likely match anything a Great House threw against them and come out on top, and the Nine united take any eight of the Houses either militarily or in the political arena. This does not happen very often, as the Free Cities squabble and fight minor wars amongst themselves, but they tend to bury the hatchet and band together in a solid front when any one of them is seriously threatened externally.

The Free Cities, both socially and politically, are far more liberal and progressive than the Houses, which, owing to their vested interest in the status quo, tend to be fairly conservative and resistant to change. This may come from the Free Cities non-dependence on the traditional labor-based economy of the Courts; each Free City is a center of trade and culture, and they operate under a mercantile economy similar to that of Amber. Also, the Free Cities possess the power to bestow the 'Freedom of the City,' from which their collective term derives; if any serf, slave, chattel, or bondsman, from anywhere in Chaos, runs away and remains within a Free City for one year and one day, then he becomes free. This one law, ubiquitous throughout the Nine, has caused more strife between them and the Courts proper than any other, but the Free Cities stand proudly behind it. They get away with this partially by being large and powerful, and partially by generating a -lot- of money for the Royal Treasury; all that trading they do is subject to Royal Tariff, after all...

On Being Noble

There are two kinds of nobles in the Kingdom of Chaos: Nobles of Blood and Logrus Initiates. Every person who survives walking the Logrus becomes a minor nobleman. Should he gain the skills to create his own Ways and find a suitable shadow and attract a group of followers, he or she may well be able to found a Minor House. Even if he does not gain so much skill, he holds special status in Chaosian society. In this way, the Nobility is constantly renewed by an influx of determined, competent people with the strength and skills to successfully walk the Logrus.

Noble Status may also be inherited, though those nobles who fail to walk the Logrus gain much less respect than those who do. The rights of Blood Nobles who are not Logrus Initiates vary by House.