The Five Rules of Amber:

 
  1. If the GM tells you something is a bad idea, unless someone is controlling your mind to make you believe that, it usually is the GM's desperate effort to keep you away from suicide.
  2. Rule #2 is knowing when to take the risk anyway.
  3. Trust no one.
  4. You have to trust some people, because going it alone is usually suicide.
  5. If you're even slightly unsure about if you can do something or what's going on, ask me, as incorrect assumptions are a quick road to annihilation.