The Five Rules of Amber:
- If the GM tells you something is a bad idea, unless someone is controlling your mind to make you believe that, it usually is the GM's desperate effort to keep you away from suicide.
- Rule #2 is knowing when to take the risk anyway.
- Trust no one.
- You have to trust some people, because going it alone is usually suicide.
- If you're even slightly unsure about if you can do something or what's going on, ask me, as incorrect assumptions are a quick road to annihilation.