Major Outsiders To Appear In The Campaigns

While several others aside from the ones listed here have been mentioned or have sent minions or cultists to wreak havoc, this list is limited to those non-servitor entities who have actually shown up on screen in person.

Additions/Corrections are welcomed within that scope.

The Outer Gods

The Outer Gods are the most powerful and usually the most primal of the Outsiders. While the Great Old Ones tend to be associated with a particular place and realm, and have limited power outside of it (Ithaqua is not at his best trying to manifest in a rain forest or burning desert, Cthulhu is locked in R'lyeh, and Cthugha would probably not enjoy being summoned at the bottom of the ocean), the Outer Gods tend to embody sweeping, universal things and can interfere anywhere that the Walls of Night are weak enough to allow. Thankfully for the universe as a whole, it is a lot easier for cults to bring forth a GOO in its true power than an actual Outer God.

Azathoth

Closest thing the Outsiders have to a leader, the roiling nuclear chaos at the center of the Void. Probably the most potent of the Outer Gods, and possibly even their parent. He is said to hold the portfolio of creation, of the random, purposeless, meaningless sort.

Defeats:

Daoloth.

The Render of Veils, a strange being composed of unspeakable geometric forms, frequently metal or plasticlike. Daoloth is the sort of god who thinks three dimensions are far too few for comfortable stretching, and his portfolio tends to be one of how objects extend between different dimensions, including the past and future.

Victories:

Defeats:

Ghroth, Who Passeth In Darkness, the Black Moon, the Harbinger, Nemesis.

A huge, moonlike god whose appearance in the sky signals doom, rust-colored, with a single red eye which it can close to avoid detection. Ghroth's appearance in orbit has the effect of waking up all sorts of nasty things sleeping in the vicinity, and his presence may well weaken or distort the Walls of Night. He is also tied to music, and sings a siren song sometimes referred to as the 'Music of the Spheres'.

Victories:

Defeats:

Nyarlathotep. The Herald of the Outer Gods, Soul of the Outsiders, Crawling Chaos, and God of a Thousand Masks.

The most human-seeming of the major Outsiders, it seems possible that Nyarlathotep was once a Sidar, Elder God, or some other being tied to this world. He was in many ways the most dangerous of the Outsiders, as he was capable of subtler thought and viciousness than his peers.

Victories:

Defeats:

Shub-Niggurath. The Black Goat of the Woods With a Thousand Young, the All-Mother (not Utena).

Shub has several forms and is fairly mutable, but most frequently appears as a giant mass of flesh or plant life with many orifices. Her portfolio overlaps with Azathoth in the area of mindless creation of life, but she is perhaps better known as governing (or failing to govern) physical desires and lusts, from sex to eating to binges of any type. Plants also tend to fall into her sphere of influence. Her most noted servants are the Dark Young that she frequently gives birth to.

Defeats:

Yog-Sothoth. The Key and the Gate, the Master of All, Pimp-Daddy of the Outer Gods.

Frequently appearing as a cluster of bubbles, each containing a galaxy, Yog's portfolio deals with correspondence and the universality of all points. Wherever You Go Is Yog might be his motto. As a result, Trump is pretty much his bitch. It also appears that he has some strong connection to sorcery, and may have been associated with the Master Spikard in some fasion. Yog has proven to be one of the more persistant and enterprising of the Outer Gods, and in keeping with his nature is usually the first one through any major breach of the Walls of Night.

Victories:

Defeats:

The Great Old Ones

The Great Old Ones are subordinate in power to the Outer Gods, although it's not as if there is exactly a unified chain of command. Many of them have a solid tie to the universe in the form of a particular place or race, and when dealing with such have a great deal more power to manifest in the world. While not quite as powerful as the Outer Gods, the mightiest of them are still strong enough to fight an Animal God to a standstill. And then there's Rhan, who... isn't.

Atlach-Nacha, Nightmare-Weaver, The Weaver In Darkness.

Atlach-Nacha is a giant spider. He likes, amazingly enough, spiders. Lots and lots of spiders. His blood flows with paralytic poison, and he enjoys sucking his victims dry.

Defeats:

Cthugha. The Living Flame, Burning One, Second Sun.

Cthugha is a big ol' ball of flame. He likes teh fire. Served by the Fire Vampires. LOOK OUT, AKARI!

Defeats:

Cthulhu, Great Cthulhu.

Our buddy, who sleeps in his house at R'lyeh until the Stars Are Right. Cthulhu looks like a rather dumpy giant with huge batwings and a squid for a head. He is served by the Deep Ones.

Defeats:

Glaaki, The Dweller in the Lake, "Sluggy free? Lance."

Glaaki appeared as a slug covered with many metal-tipped tentacles, which it would jab into people. They would then become Chosen of Glaaki, zombies under his command. Glaaki lived at the bottom of a lake, and enjoyed dark wet places. He was also a noted author, having written the best-selling Revelations of Glaaki.

Defeats:

Ithaqua, Wendigo, The Wind-Walker.

A huge hairy cannibal giant, Ithaqua is connected with cold, wind, the north, madness, and cannibalism.

Defeats:

Kamazotz, Camazotz, The Snatch Bat, The Terror That Flaps In The Night, The Bat-God of the Yucatan.

Kamatotz is a big ol' bat. He flies. He is a large and evil flying mouse with wings. He is served by bats, has the dark powers of all bats, and is possessed of batlike might. Did we mention the bats? Kamazotz is supposed to suck the blood of his victims, and his bite can inflict disease.

Defeats:

Nyogtha, Dweller in Darkness, The Thing Which Should Not Be, Haunter of the Red Abyss.

Nasty burrowing wormy creature, served by spawn which burrow up inside a person and remote-pilot them. One of the few Outsiders who seems to not mind the Abyss.

Defeats:

Rhan-Tegoth, He of the Ivory Throne, Kooshball, Spiny Norman.

Most pathetic of the GOO, he sleeps beneath Arden, periodically waking to get his ass kicked. He appears as a somewhat furry sea-urchiny-crabby thing, large but not massively so, and fairly speedy.

Defeats:

Shudde M'ell, Giant Worm Dude

Shudde M'ell is one of the bigger guns of the GOOs. His physical form is that of a gigantic worm a mile long, with tentacles around his mouth. He is the ruler of the chthonians, who are themselves quite potent as a servitor race. It is not immediately clear if he is just an extra-large version of one of them and got to be their king because of that, or is in some manner a different sort of creature and is thus a GOO.

Defeats:

Tsathoggua, the Sleeper of N'kai, the Toad-God, Zhothaqqua, Sadagowah.

A big ugly black toad, patron of several servitor races of the Outsiders. Tsathoggua's main claim to fame as a GOO is that he is not Rhan-Tegoth; he is far from being one of their big guns.

Victories:

Defeats:

Y'Golonac, the Violator, the Defiler.

Y'Golonac is the patron of corruption and perversion in all things. He appears as a headless giant with mouths in various parts of his body.

Victories:

Defeats:

Appendix: Destroying Outsiders for Dummies

According to common wisdom, what we see of the Outsider Gods in our universe isn't the whole thing; it's more like someone poking their finger into a fishbowl to molest the goldfish. Huge amounts of Primal-based damage can destroy the manifestation of the god into the universe, but they can return again when the stars are right or the Walls of Night grow thin. Thus, most victories against the Outsider Gods have been merely temporary.

To date, four (possibly five) Outsider Gods have suffered apparently more permanent defeats:

The common thread that can be seen throughout these (excluding Tsathoggua for the moment) is imprisonment and a concerted effort of destruction over time. If an Outsider God can be pulled fully into the universe from the Void and restrained, or if they manifest in their full power within the universe because of particular circumstances, it does appear to be possible to permanently destroy them. Great amounts of power are necessary for both the imprisonment and the destruction--Pattern and Logrus appear to work the best, and Elder God power due to its special opposition to the Outsider Gods.

So, in summary:

  1. Trick, force or rely upon the hubris of your Outsider God to make them manifest fully in the universe.
  2. Stuff them into a bottle.
  3. Pound said bottle over time with the metaphysical equivalent of a big hammer.