The Quinpolic League

[The Quinpolic League]

This region was once part of the Middle Sea Empire but the Luatha sank parts of it during the fall of said Empire. The Isles of Pasos survived the sinking and did not become inhospitable to crops, unlike the Sword Coast. This region has sometimes been independent and sometimes part of kingdoms further north since then, though the Isles of Pasos remained out of anyone's reach, able only to reach each other, due to the Closing. When the Opening came, they quickly allied with Pithdaros and Nolos against the rising might of Seshnela; as it stands, it's mainly the existence of hostile states on Seshnela's other borders which keeps the wolf from their doors. The Quinpolic navy seems far stronger than the weak fleet of Seshnela, but the ocean won't save Pasos or Pithdaros.

Which is why the League is cultivating allies elsewhere, especially in Greater Wenelia.

This region tends to be humid and hot, with an utterly terrible fire season; ironically, dark season tends to be mild and a lot of crops are planted in storm season and mature in sea season; some crops are even planted in earth season for a quick harvest early in dark season.

Kanthor's Isles

Not part of the Quinpolic League, but indeed its' enemy, because they are enemies to almost everyone. The Luatha are a strange race of survivors from Danmalistan in the distant past, Malkioni in religion yet fifteen feet tall, purple, and opposed to the modern Malkioni churches. They possess huge magic they used to strip the fertility of crops in the Sword Coast and Kanthor Islands, then to import beast-men and Aldryami; they build magical vessels and lead raids on the Quinpolic league, Seshnela, and the Sword Coast from their hidden base in the islands the Castle of Purple Shadows.

The Luatha are believed to be Zzaburite, following the Caste system but seem to have no fear of mixing with strange creatures. They revere sages unknown to any outsiders. They are relatively few but powerful.

It remains unclear why they have not repeated their master stroke against the Sword Coast in order to depopulate the Quinpolic League or Seshnela as well. The Rokari Church declares them monsters to be killed on sight.


Ever since the Malkioni first came to these lands, there has been a political unit here around the city of Noloswall. At times it has been free, at other times part of various states. The fall of the Middle Sea Empire led the Nolosi to again assert their independence. For a time, they had to bend knee to Seshnela, but when it fell apart, they broke free. Now they have united with the Pithdarans and the Pasosi in order to fend off the new Seshnelan dynasty.

Nolos is governed by a council elected by the Noble caste but each caste has its own self-government which controls many affairs.

They are fairly traditional Hrestolian Malkioni, following the Orthodox Hrestoli Church. Which makes them heretics in the eyes of the Rokari Church. Rokari missionaries are loaded each year into catapults in Anagni Castle and flung into the Trachodon Marsh after being covered with scents which offend Dragonnewts. Few survive this and fewer come back for a second round. Other Malkioni churches are allowed to operate freely; the Idealist Hrestoli church is starting to win converts in Pasos.

Nolos has the usual loose caste system of Orthodox Hrestoli; few change castes except to join the military from the commoner caste but the ideal is to become a Man-of-All, who embodies the virtues of all four. Nolos encourages this because the sheer power of such folk makes them a valuable military asset in the face of a rising power to the North.

Nolos fields a force of 200 knights, 1000 pikemen, 500 Aldryami mercenary archers, 250 mercenary Dragonnewt heavy foot, and 250 Dragonnewt Earthshaker Cavalry. Small groups of priests and sorcerors support the army.

Nolos is known to have an interest in increasing its magical knowledge and has made overtures to the Arolanit, who have rebuffed them.

Nolos is cooler than you'd expect because strong winds blow northwest across the land from the ocean on a regular basis.


The inhabitants of Pasos maintained their shipping skills during the Closing because their islands could reach each other; oddly, you could not make the twelve mile trip from Allumiere to the coast but you could sail 194 miles from Allumiere to Veropolis. They attest their success in their prayers to Saint Yingar, patron of communications and messengers. Every town and village has a shrine to Saint Yingar and during weekly prayers, they can pass messages to any other temple; thus it never takes more than a week to send a message within the land. Raids from Kanthor's Islands against the shrines have further convinced them of this. The arrival of Saint Dormal unleashed long pent up energies and they now follow the Ship of Life church, which reveres him, Saint Dromal, and Saint Yingar as its patrons.

The Ship of Life Church has abandoned the caste system in favor of what they call 'offices'. These are stations through which you are promoted and those who advance in the church gain more magical power as they do so, powers inherent in the offices they hold. These are based on naval titles. The head of the national church is known as the Blessed Admiral, the major cities have the Commodores watching over them, local churches are run by a Captain and so on. Believers advance through various specialized hierarchies to gain the church's blessings; most will stay in secular life but the most devout become Captains and so on up the scale. These powers resemble those of theistic churches (though sorcery can be learned from the Infinite Sea Wisdom scripture), while the sorcery schools teach actual wizardry. The Ship of Life Church is male-dominated but has orders for women for all three major saints with similar powers.

The Ship of Life Church holds weekly services which include the Joy of the Heart and use a scripture known as Infinite Sea Wisdom. It can be studied by the devout as a grimoire to gain Water, Mastery, and Truth magics (each as its own skill). It teaches that life is a journey and is riddled with sea metaphors, as you'd expect. Solace is also known as 'the final harbor'. Members are urged to be generous to those in need, to be honest, to learn to speak well and clearly, to obey those in authority and to constantly seek to improve themselves -- to achieve excellence.

Politically, Pasos is a league of city-states; this has made it easy to fit into the Quinpolic League. Major cities have 3 seats and lesser cities have 2 seats on the council, which totals 12 seats plus the Admiral of the Ship of Life as the 13th member. The city-states are run by officials elected by men of property; every citizen elects members of the Assembly, which controls taxation and laws.

Places of Note in Pasos


The Pithdarans are an unusual group; they are Agimori from Pamaltela in origin, dark skinned and curly-haired, and they combine worship of their native spirits with a theistic veneration of the Malkioni saints and Malkioni style sorcery. The Pithdarans forbid any study of Darkness magic because they associated it with the god Bolongo, an evil trickster god they came to identify with Gbaji and who they came here to fight, having been tricked by a Seshnelan noble. They ended up staying and survived the Empire's fall.

Pithdaran spirit priests summon spirits related to the Beast, Plant, and Spirit (ancestors and Malkioni angels) runes. Dromal, Talor, Geriant, Menena, and Neuteboom (patron of generosity) are the most popular. Pithdaran sorcerors are not very great, usually; they are most famous for possession of the Rising Phoenix Meditations, a powerful source of Fire magic, including a Great Magic which turns you into a greater phoenix.

Pithdarans live in clans which unite into tribes; the current tribes have formed a city as well, Tradetown, for dealing with outsiders. They are most noted for growing yams, banannas, and coffee. They also raise a lot of cattle. In the face of the Seshnelan menace, they have buried their traditional clan rivalries in favor of a united front against Seshnela. Being connected into a global trade network is, however, starting to disrupt their social structures. The clans try to ensure all trade flows through the clan and tribe governments but increasingly some acquire large personal lands and trade directly, gaining undue influence. It's not clear if their traditional way of life can survive this.

Part of the countryside remains forested in order to have hunting; the animals here are ones native to Pamaltela, like antelope and wildebeast.

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