This is an exercise in building some spells I (John Biles) have in the [Amberite Grimoire] for my campaigns, using [Dan's Revised Sorcery Rules].
The caster shouts "AKIRA!!!!!" and white hot-light erupts out in all directions from the caster for a radius ranging from hundreds of yards to miles depending on psyche. This does nasty, ugly damage to unfortunates caught in it; anyone with Amber or lower Endurance is definitely toast, and those of greater Endurance will still fry badly and probably pass out. Great for urban renewal.
Akira becomes a 15 point spell. It therefore takes 8 hours to cast. It can be released from a rack in 8 seconds
Since base sorcery gives you 10 spell points, and you must spend 5 points for every 2 extra spell points, a wizard wanting to cast Akira would have to have invested 15 extra points in buying spell points to have the 16 necessary to cast the spell.
Anthy's Focused Windbolt
This creates a very focused blast of wind. Depending on one's aim, it can be used to either disarm people, knock over objects, or through careful aiming, knock people down.
With a total difficulty of 8, a begining sorceror could manage this with just the base 10 spell poins. It would take 15 minutes to rack, and 4 seconds to release.
This spell triggers a heart attack. This kills people of Human endurance, knocks out those of Chaos Endurance, who will need a week of bed rest, and sends those of Amber or higher unconscious for a while dependent on Endurance (Those with enough might not even pass out). It requires you to overcome the target's psyche.
This is a total of 7 points, which means it takes 8 minutes to rack and 4 seconds to release. A beginning mage can cast it.