Some Experiments with Dan's Magic System

This is an exercise in building some spells I (John Biles) have in the [Amberite Grimoire] for my campaigns, using [Dan's Revised Sorcery Rules].

Sample Spell #1 (A very scary Spell)

The Original Version

AKIRA!!!!!!!

Requires
Basic Sorcery
Sorcery Components Used
Shadow Manipulation, Shadow Opening
Level of Complexity
Incredibly Hard
Casting Time
3 weeks (22 seconds if Hung)

The caster shouts "AKIRA!!!!!" and white hot-light erupts out in all directions from the caster for a radius ranging from hundreds of yards to miles depending on psyche. This does nasty, ugly damage to unfortunates caught in it; anyone with Amber or lower Endurance is definitely toast, and those of greater Endurance will still fry badly and probably pass out. Great for urban renewal.

Spellpoint Cost in Dan's System

Duration
A Second (Nearly instantaneous) 1
Range
Touch (Detonates around caster) 0
Targets/Area?
1 Kilometer (Spell can't have radius set by caster Psyche, so I picked something inside the range marked by the original spell) 4
Effect
(Give someone with Amber endurance a fatal wound -- Hard) 10

Akira becomes a 15 point spell. It therefore takes 8 hours to cast. It can be released from a rack in 8 seconds

Since base sorcery gives you 10 spell points, and you must spend 5 points for every 2 extra spell points, a wizard wanting to cast Akira would have to have invested 15 extra points in buying spell points to have the 16 necessary to cast the spell.

Sample Spell #2 (A fairly low key attack spell)

The Original Version

Anthy's Focused Windbolt

Requires
Basic Sorcery
Sorcery Components Used
Shadow Manipulation, Shadow Opening
Level of Complexity
Average
Casting Time
8 minutes (9 seconds)

This creates a very focused blast of wind. Depending on one's aim, it can be used to either disarm people, knock over objects, or through careful aiming, knock people down.

Spellpoint Cost in Dan's System

Duration
A Second (Nearly instantaneous) 1
Range
100 meters 2
Targets/Area?
Accurate (Can be used to disarm or knockdown) 1
Effect
(Strong enough to knock someone down or disarm them) 4

With a total difficulty of 8, a begining sorceror could manage this with just the base 10 spell poins. It would take 15 minutes to rack, and 4 seconds to release.

Sample Spell #3 (Single target low powered death spell)

The Original Version

Cardiac Arrest

Requires
Basic Sorcery
Sorcery Components Used
Mind Touch, Shadow Manipulation
Level of Complexity
Difficult
Casting Time
1 hour (12 seconds if Hung)

This spell triggers a heart attack. This kills people of Human endurance, knocks out those of Chaos Endurance, who will need a week of bed rest, and sends those of Amber or higher unconscious for a while dependent on Endurance (Those with enough might not even pass out). It requires you to overcome the target's psyche.

Spellpoint Cost in Dan's System

Duration
Instant 0
Range
10 meters 1
Targets/Area?
One Object 0
Effect
(Fatally wound someone of Human Endurance) 6

This is a total of 7 points, which means it takes 8 minutes to rack and 4 seconds to release. A beginning mage can cast it.