177-Point Amberite Cop/Secret? Agent/What?-have-you.
WAR: 35.5 --Tactics: 36 --Weaponskills: 35 PSY: 13 --Psychic Finesse: 16 --Psychic Power: 10 END: 11 --Physical Endurance: 12 --Mental Endurance: 10 STR: 14 --Physical Strength: 15 --Martial Arts: 14
Powers: Pattern (50) --Imprint (15) --Shadow Walk (5) --Hellride (5) --Shadow short Cut (5) * --Manipulate Probablity (5) --Summon the Sign (5) --Pattern Defence (5) --Pattern Sight (5)
* Character does not have access to Shadow of Desire at this time, so Shadow Short cut is inactive; it will kick in once Shadow of Desire is purchased.
Items: Katana (4-pt Deadly Damage) Werewindle (16-pt Patternblade) Stealth Tooth (17-pt Psychic Neutral Transferred.)
Notable Skills: The Gatotsu, Panache, Intelligence Analysis, Amber History, Amber Relations, Spywork, Small Unit Tactics, Bodyguarding, Leadership, Patternblade Use, Siegecraft, Military Procedure, Knifework, Sailing, Navigation, Police Procedure, Non-Lethal Subdual, Diplomacy, Music Theory, Violin Playing, History.
Allies: +5 Benedict +3 Vialle +1 Bleys +1 Corwin -1 Random
5 points worth of Connections in Chaos. (2nd Rank.)
Good Stuff: Two points.
Special: I may call on the Amber Intelligence Agency to give me support in matters that threaten Amber's security.
While in Amber, I may call on a squad of Guardsmen for assistance.
Anywhere on land in the Golden Circle, I may call on a squad of army grunts for assistance.
Anywhere at sea or in ports in the Golden Circle, I may call on a squad of naval marines for assistance.
I know the location of a sizable cache of pirate booty.