Personal Artifacts and Creatures
The cost of an item in points is simply the sum of all of its properties.
If you want to buy many of a single kind of object, you can use the quantity
multipliers to calculate the appropriate cost.
Examples of Item Construction
Ryo wants a powerful gun. He spends 4 points and buys the 'Deadly
Damage' property for it.
Hikaru wants a weapon she can take anywhere, which can change shape
to match the shadow she's in and the technology of that shadow. She
buys the following properties for her weapon:
Her weapon can change shape into many sorts of weapons, and manufacture
its own ammunition when it's a gun (mold shadow stuff). It does double
damge and only cost her seven points.
- Double Damage--2
- Limited Shapeshifting--4
- Mold Shadow Stuff-1
Fred spent too many points and can't afford Pattern. He decides
he wants a van he can cruise around shadow in. He also wants it
to shapeshift so it can take on an appropriate form in shadows where cars
don't work--a horse. That works just about everywhere.
* Seek in Shadow (conveyed on its weilder, since it hasn't got enough mind
to use the power itself): 14
The total cost is 21 points. Fairly hefty, but now he doesn't have
to hitch rides with people.
- Shapeshift--one form, horse: 1
- Engine Speed: 4
- Amber Stamina: 2
Quincy decides to create a squad of 12 guardian golems for his fortress.
The total cost is 28. He has 12, so that costs *2 on the quantity
multiplier table, which means a total cost of 56. If he wanted a
horde of them, he could spend 84 points.
- Amber Vitality: 4
- Tireless Stamina: 4
- Minor Flight: 3
- Combat Mastery: 4
- Resistant to Firearms: 2
- Deadly Damage: 4
- Self-Healing: 1
- Speak and Sing: 2
- Psychic Barrier: 4
Seeking Items in Shadow
In addition to buying items with points, you can also seek them in shadow
using Pattern or Logrus. It takes about one day per point using the Pattern, and about 4 hours per point using Logrus tendrils.
In addition to buying items with points or seeking them in shadow, you
can conjure or empower them if you have the Conjuration power. Conjured
items are fragile, however.
Normal conjuration can imbue up to 4 point properties, advanced does
8, and exalted does 16.
The object takes one minute per point to build,
but it will fade away after a while (several days out in Shadow, less time
near Pattern, more time near Chaos). It also instantly vanishes if moved
across Shadow. Such items can only be created where Shadow is malleable;
this will not work in Amber and is difficult in the Golden Circle. On the
other hand, Chaos Shadow is highly magically charged and easy to manipulate.
An object can be temporarily implanted with magical power. Attunement
takes an hour, and each point of power adds ten minutes. The power lasts
ten times as long as a simple Conjured Shadow Shape would, but it also
fades when moved across Shadow.
Conjure Shadow Shape
You can create flimsy items that can't
survive leaving the shadow of their creation very easily--1 minute per point.
- Empowerment: You can empower a pre-existing item with Qualities and Powers. After thirty minutes preparation, the item can be infused with Qualities (10 minutes per point) and Powers (1 hour per point). Such items are fairly durable, but will lose their powers permanently if taken to null-magic shadows, and may suffer problems in some other shadows.
- Complex Conjuration: One hour per point for Qualities and Powers. The item can survive in any shadow until it is actively dispelled, although its powers won't function in null-magic areas.
This is a permanent magical effect. If the
Conjurer has the potential or ability to mold Shadow, it lasts even through Shadow travel. The effect can either be an Empowerment or a Complex
Conjuration, and it takes ten times as long to cast. It is still vulnerable to dispelling.
-  Confer Quality on owner/wearer
-  Confer Power on owner/wearer
-  Implant Quality in owner/wearer
-  Implant Power in owner/wearer
- Quantity - Multipliers can also be applied to shadows if you really desperately need a lot of shadows.
- [*1] Unique. There can be only ONE!
- [*2] Named & Numbered. Upto a dozen of them
- [*3] Horde. Fifty or so.
- [*4] Shadow Wide. In a single shadow, you have a horde of them wherever you go. Useful for things like your invincible robot army that guards your home base shadow. Alternatively, several hundred of an item.
- [*5] Environmental. In a single shadow, they swarm like mad. Across named and numbered shadows, there's a horde of them wherever you go Across a horde of shadows, you have a dozen in each.
- [*6] Ubiquitous. In one shadow, you can't kick a rock without finding one. Across named and numbered shadows, there's severval hundred of them Across a horde of Shadows, there's a horde of them.
- [*10] Infinite Quantity. Not an accessible Quantity Multiplier normally, this is a couple of steps up from ubiquitous and represents the infinite number of Shadows connected to a Pattern.