-  Extra Hard: The material of the weapon is hardened to a degree that it will suffer no ill effects on striking hard surfaces, i.e.: Armor. This hardening also allows greater armor penetration.
-  Double Damage: Capable of inflicting wounds of a significance greater than initially apparent, these types of weapons are also capable of cutting through almost any mundane armor without difficulty.
-  Deadly Damage: A wound that would be minor when inflicted by a normal weapon, will be much more dangerous when inflicted by a weapon of deadly damage. A simple thrust will has a tendency to tear flesh, causing blood loss and tissue damage mush more significant that would seem appropriate.
-  Destructive Damage: Rips through opponents, causing massive damage. Ignores all armor less than "Invulnerable To Conventional Weapons" which it will penetrate fairly quickly, and can break through "Impervious To Damage" given sufficient skill behind the weapon.
-  Primal Damage: This can ONLY be applied to an item and cannot be transferred. Such an item contains either the Pattern or Logrus which makes it the bane of its opposite. Primal Damage weapons literally destroy those they oppose by igniting their blood. Wounds from such a weapon are always fatal. Against other opponents, it inflicts Destructive Damage which cannot be regenerated by anything less than the absolute upper ranks of Amber Endurance. Ignores Armor under Impenetrable. If a Primal Damage weapon strikes an Impenetrable Armor and they are of opposing types then the item with the greater Power will succeed. For example, if someone with a Primal Damage Pattern sword struck someone with Impenetrable Armor of the Logrus, the armor would be destroyed ultimately (since Pattern is a greater Power than Logrus), but the armor would have protected the wearer for that first blow.