3 of Clubs - Mutant Human
You are the next step in human evolution. It's not clear if that means backwards or forwards.
Artistry +1, Bellicosity +1, Perspicacity +1
Choose one of the following Options:
- Arrogance: You believe you are the next step in Human evolution. The SUPERIOR step. You gain Fortune Dice when you act like an arrogant harbringer of the future. You gain Adversity Dice when you act as if normal humans were your equals or worse, superiors. Note: This tends to a Peculiarity of Mutant Supervillians.
- Bizarre Looking: You look *weird*. You gain Fortune Dice when you exploit your weird looks. You gain Adversity Dice when they can hurt you.
- Duty to Protect Normals: You have the duty to help the genetically less advanced. You gain Fortune Dice when protecting normal people, even if they don't appreciate you. You gain Adversity Dice when you don't protect them.
- Wings: You have big fluffy wings and can fly. This gives Fortune Dice when exploiting your flight. This gives Adversity Dice on anything big wings could mess up or in conditions like high winds.
- Mutant Power (Artistry + Bellicosity): Design a mutant power of your choice, subject to Conductor Approval, on a line with 'ice control', 'eye lasers', or 'telepathy'.
- Already Mutated: You reduce any Condition connected to mutation, shapeshifting, radiation, and the like, by your Bellicosity.
- Illusion Generator which allows you to look normal.
- Cheap Car
- Combat Uniform: Spend one Brainmeat to reduce all Physical/Melee? damage by your Bellicosity for the rest of the scene.
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