History in Brief:

Long ago, the Elves dwelt in a fair kingdom far south in Davania. But with the collapse of Blackmoor, the Immortals guided the wise to flee that doomed land; following Ilsundal and Mealiden, they travelled across the world until they came to Alfheim's current location, where the guidance of wise kings (now Immortals) enabled them to create a new homeland for themselves, around 1800 years ago. Ever since, they've lived peacefully in their new home.

Well, except for the endless stream of invasions from Elves, Orcs, Goblins, Trolls, Humans, etc...

But in the end, they've held on to what they have, and that's all that matters to them.

The Ruler

King Doriath of the Erendyl Clan rules over the fair land of Alfheim; he steers a middle course between engagement and isolation, allowing trade but staying out of international politics. He is generally regarded as a fair and wise king, though many suspect he is starting to become restless from all the restrictions his job puts on his freedom to do anything else.

Government

The Elves are organized into seven clans, which do most of the governing, while the King deals with foreign Affairs, Alfheim Town, and with leadership in time of war and crisis. Government is, as a result, mostly handled informally by elders.

Economics

The elves largely operate on a basis of self-sufficiency for fundamentals and trade and barter for luxuries. Some elves, especially the Chossum clan, trade with outsiders to get money to buy foreign goods not easily made by the Elves, especially to acquire metal. Glassware, precious woods, and rare furs are the main exports. Grain, wine, and rare books are the biggest imports.

Religion

The Elves follow the traditional faith of Ilsundal and Mealiden, former leaders of their nation, and have druidical elders who tend the Trees of Life which form the heart of worship and of each clan. Many foreign faiths can be found in Alfheim Town.

The People

75,000 elves are divided into 7 intermarried clans. Many other races live in Alfheim Town, which is a crazed poupouri of people. Most elves live simple lives; they hunt and gather a few hours a day and devote the rest to leisure--riding in the forest, creating art and entertainment, telling stories, etc.

While not resident in Alfheim, there are frequent raids from the lands to the north and east which are filthy with humanoids.

Places of Note

Alfheim Town: Home to 20,000 people, this is the only real city in Alfheim, built inside a swathe of forest where the trees would not regrow. It is now home to humans, orcs, halflings, dwarves, gnomes, and even elves, all involved in Elvish trade and in manufacture.

Bright and Dark Magic Points: In some places the magic of the forest bends to benevolent (bright) or malevolent (Dark) purposes.

The Clanholds: Seven clanholds house the seven clans' leadership and holy trees; these communities each number a few thousand.

The Sump: All the rivers of Alfheim eventually drain down into a giant tunnel which runs to the Malpheggi swamp. A very difficult ride, but a good way to escape Alfheim if you have to...

Elven Views of Other Nations

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