Introduction

Conjuration is the art of enchanting things and creating things from nothing. It enables you to mold shadow into new forms, create things from nothing, and embue pre-extant items and creatures with new powers and qualities.

Conjuration requires familiarity with the Item Construction Rules. Unless you've bought it up to a high level, you can only imbue items with Qualities and Powers in the 1-4 point range, although any given item can have a LOT of qualities and powers.

Conjurations are vulnerable to being dispelled by the use of some Logrus, Pattern, or Trump powers against them.


Conjuration Powers Breakdown


Basic Conjuration

The object takes one minute per point to build, but it will fade away after a while (several days out in Shadow, less time near Pattern, more time near Chaos). It also instantly vanishes if moved across Shadow. Such items can only be created where Shadow is malleable; this will not work in Amber and is difficult in the Golden Circle. On the other hand, Chaos Shadow is highly magically charged and easy to manipulate.

An object can be temporarily implanted with magical power. Attunement takes an hour, and each point of power adds ten minutes. The power lasts ten times as long as a simple Conjured Shadow Shape would, but it also fades when moved across Shadow.

Conjure Shadow Shape

Shape a shadow object into what is desired. The enhancement takes about an hour, but it will fade away after a while (several days out in Shadow, less time near Pattern, more time near Chaos). It also instantly vanishes if moved across Shadow. This is also vulnerable to being dispelled. Takes about 1 minute per point.

Item Analysis

The character can analyze a conjured item by touch, slowly identifying its various abilities. It is possible to identify the creator of the item if you have experience with their style of conjuration.

Improved Item Analysis

Analyze conjured items at a distance of several yards, enabling the examination of other characters' items from across the room without alerting them (unless your staring at the item in question is noticed). Takes several minutes by sight, while analysis by touch is now a matter of brief moments.

Empowerment

An shadow object can be temporarily implanted with magical power. Attunement takes a half-hour, each point of a quality adds ten minutes, and each point of power adds an hour. While vulnerable to dispelling, it is not easily broken by Shadow Travel. Such items are fairly durable, but will lose their powers permanently if taken to null-magic shadows, and may suffer problems in some other shadows.

High Compelling

The ability to conjure memories, and emotions within a target. With enough time the target's memories or personality may be altered to whatever the user may wish, though a psychic impression of the new personality is needed. A Geas may also be given, though it's duration depends largely on how different the new behavior would be from the targets usual attitude.

Complex Conjuration

A Conjured Shadow Shape can be designed to be permanent within the Shadow it was created in. This takes one hour per point. Any attempt to dispel the conjuration must cross the Psyche of the conjurer.

Power Conjuration

Power Conjuration lets you conjure items containing those powers, and backs up the item with some extra force, making it harder to dispel. For example, Trump Conjuration can be used to conjure items with built in Trump Images.

Racked Conjuration

This name is used instead of 'Sorcery Conjuration' or 'Power Word Conjuration', which would look silly. You can now create spells which rack Conjurations (perform the Conjuration in advance, rack it like a spell, trigger it quickly). You can also imbue Power Words into objects if you have any. And you can create items which can cast spells.

Advanced Powers and Qualities

Up to the 8 point level.

Exalted Powers and Qualities

Up to the 16 point level.

True Conjuration

This ability requires one to possess the ability or potential to mold Shadow, creating conjurations which will never fade unless they are deliberately dispelled. The effect can either be an Empowerment or a Complex Conjuration, and it takes ten times as long to cast.

Quick Conjuration

Changes the time frame. Improves the unit of time in the rate of Conjuration one step on the following list: Every 5 points invested improves the time per point another step.