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Aggar and Sylia
[Aggar and Sylia]
These lands are vassal kingdoms of the Empire, like Akkad and Tarsh further south. They pay tribute and support the Empire but have local monarchs instead of a Lunar Satrap / Sultan. Ironically, the higher elevations makes these lands colder than some points further north along the Oslir. They are still in the process of being Lunarized, with Lunar temples in every city and found elsewhere, but most of the population still holds to their old religion within the limits allowed by the Lunar empire.
- Population: 750,000
- Aldryami: 30,000
- Somewhat Lunarized Former Orlanthi: 625,000
- Sundomers: 85,000
- Telmori: 10,000
The Aggarites, when forced to abandon worship of Orlanth, turned to Elmal instead, and now worship him as the head of their pantheon and the husband of Ernalda. They claim Orlanth became a dragon and betrayed them all in the Dragonkill. Those who couldn't swallow this are now independent in the west, the Tarkaling Tribes. Some of those went further, decided Elmal was really Yelmalio and converted to his worship, building Sundomes and becoming more Pelorian in culture.
Rascius One Eyed is the aging king of Aggar; conflict is heating up around the succession to the throne and he is too tired to do much himself; his council may well dominate whoever takes the throne next. Meanwhile, they're unable to deal with the kingdom's problems due to their own manueverings. They will elect the next king from the nobility but the main candidates are all on the council and rivals.
- Councillor Andron: Based in Hazdan, he is a traditional Elmali who rejects the whole idea of Yelmalio entirely and represents the most conservative Aggarites who are unhappy with all this change.
- Councillor Fedarkos: Based in Sevan, he is a Sundomer of the Priscine Tradition, which rejects mysticism.
- Councillor Hendrick: Based in Eneal, he is a Sundomer but also illuminated and initiated into the Lunar Way and has developed an elaborate theology of how the same god can be Elmal AND Yelmalio; this Hendrickian school successfully pisses everyone else off, but appeals to urban folk who don't want this ongoing conflict.
In the cities, the tribe and clan structure has long collapsed; in the countryside, it grows weaker, with the King appointing clan chiefs and kings. Kings shuffle tribes and clans around as needed.
The Sundomers are currently torn by a theological schism and are feuding with each other; the council has been unable to fix the problem and often unable to even understand it. It revolves around the question of whether Yelmalio is real and Elmal fake, or if both gods are somehow real and the same but different, favored by Lunarized Yelmalions. If rumors are true, an effort to resolve this by Heroquest somehow ended in everyone being eaten by Zorak Zoran. Who was also Yelmalio, and thus eating himself or something.
The Tarkaling Tribes are a major source of trouble; with the King largely unable to make decisions, the council has to appoint a general to deal with them. This has yet to happen. Brandig, "King of the Autumn Mountains" is their self-proclaimed leader; they are mostly Orlanthi in culture.
The Telmori werewolves are sworn to the King, but in practice do their own thing, sending a small force to act as bodyguards to the King.
Northwest of Findala, you can find Lunarized Aldryami, who happily grow crops among the trees and sell small amounts of various drugs, rare plants, and cash crops; outsiders do not know what they plan to do with the money. They are said to be refugees from the Moonburn.
- Agshala: This fortress has the important job of securing the eastern end of a rare pass into Ralios; it has the problem of constant raids by the Tarkalings, who are largely independent of the state while giving it a nominal fealty. The Lunar forces inside it are powerful, but simply slaughtering the Tarkalings is not allowed, though many suspect there may eventually be a mutiny followed by a Tarkaling-massacre. A thousand man Lunar regiment of archers and heavy foot is stationed here, aided by two 100 man companies of Sable riders, 3 64 man companies of Rinliddi Bird-Riders, a small force of Lunar magicians and priests, and 2 100 man companies of Lunar cavalry.
- City of 10,000 Magicians (14,000): This city is the subject of a prophecy; it will be destroyed when 10,000 magicians have passed its gates. But it remains unclear who qualifies as a 'magician'. Westerners, all of whom are suspected to be sorcerors, are strictly forbidden and policies on others with something beyond common magic wobbles constantly; all temples are built outside the walls just to be sure. The Empire of Wyrm's Friends built this city, which survived the Dragonkill untouched; there are rumors that a dragon's severed head is under the mound the city sits on. Or it IS the mound.
- Eneal (30,000): It is the royal capital and things are tense as the conflict over the succession heats up and the council squabbles; groups walk the streets in the colors of each councillor. It is a major center of the Church of the Seven Mothers. The cities are paved with stone and most buildings are brick but the palace is marble externally, as are various monuments to past heroes. A few have been taken down which glorify Orlanth. There is a temple of the Seven Mothers and Lunar citizens here, but the temples of Yelmalio, Ernalda, Barntar, and Odayla outshine it.
- Hrazdan (18,000): Originally a trade colony of Dara Happans, they have come to be outnumbered by locals. This is the base of Councillor Andron, one of the major contenders for the throne; everyone walks the streets in his blue and gold, save the Dara Happans, who number some 4,000, and wear Yelm's colors proudly. This can get them beat up to their frustration. The Councillor's followers are Elmal worshippers.
- Sevan (12,000): This is a city of Yelmalions, home to a huge sundome and laid out on a careful circular plan around the Sundome; each subsidiary temple of the god of any given star is placed to match its position in the heavens; most are small shrines. Orlanth's Ring is noticably absent. This boosts all star-related magics in the city. It is made of yellow brick and stone; some call it the City of Gold. Pilgrims to the Hill of Gold sometimes begin here. The other major contender for the throne, Councillor Fedarkos, is based here; he is an initiate of Yelmalio.
- Skyreach Temple of Buserian: Located four miles up a huge mountain, this temple has a perfect view of the Sky and is one of the two major centers of worship of the Solar god of Astronomy. Star records here go back to the Dawn; the temple was founded in the first years after the Dawn; the earliest records are copied from those in Raibanth. Because Glorantha is flat, you can see Kero Fin from here and vice versa. And observers here were of great help in the wars which brought Akkad and Tarsh into the Empire. It is a small cultural island of traditional Dara Happans inside the nation.
- Population: 921,000
- Alakoring: 725,000
- Dara Happans: 5,000 (mostly Lunarized and in the cities)
- Haskaling: 170,000
- Other: 21,000
Once this was a purely Orlanthi land, home to the Alakorings. But Ingkot Axe-And-A-Half married Hwarin Dalthippa, the Conquering Daughter, child of the Red Emperor, Takenegi. With her by his side, he united all of the clans and other groups as well, then swore fealty to her father, the Red Emperor. Sylia has remained loyal since those days, even in the dark hours of the empire. But conversely, it's never come quite fully into the empire, remaining an allied kingdom.
Sylia retains traces of Orlanthi culture but has largely Lunarized over the last two and a half centuries. Names of people and places, what is eaten, and a few other customs remain but otherwise, you might easily mistake this for First Blessed.
King Izak the Blessed rules here now, married to a Carmanian bride (Astera) half his age; she's given him three young sons and that's what he wanted; others grumble about Carmanian influence and why he didn't take a local bride. Astera seems content to work on building a temple to Buserian, who she is a Devotee of, and to raise the kids but no one around here trusts a Carmanian to not seek power.
East of the Oslir and south of Kars is the land of the Jajalorings, who are very fond of dogs and worship a local dog-god, Jajagappa the Hound (Dog (Beast), Motion, Fertility). They are also masters of the sling and used to herd sheep a lot in the old days; these days, most of the land is farms and sheep are raised on ranches. Those who fight learn to fight in unison with their dog-friends.
- Gole (14,000): This is a Jajaloring trade city, overrun with dogs; every big door has a dog door cut into it and dogs roam everywhere; the city is policed by dogs who chase people down, then drag them to the human police. Any dog which enters the city without strong loyalty to someone else will aid these actions, carried out apparently spontaneously by the dogs who roam the streets. Telmori are also affected, and this frustrates them; locals find it amusing. The biggest temple of Jajagappa the Hound rises on a hill near the center of town; the high priest, Kallala, is also the Governor of the town. If you can convince the locals you are worthy, this is the best possible place to get any kind of dog you want.
- Haskaling Tribes: Former Orlanthi, they still mostly worship the Orlanthi pantheon but believe Ernalda is now married to Odayla, the Moon Bear, whose worship has been Lunarized. They see Odayla as Orlanth's brother, not his son. The Moon Bear (Moon, Bear (Beast), Spirit) has 7 forms, connected to the Lunar cycle. Issaries is also prominent in tribal mythology as the wise advising uncle of Odayla. The tribes trade their wool, alcohol, and timber enthusiastically with the rest of Sylia and pursue mystical traditions connected to the now mostly forgotten by others storm god, Tarumath (Air, Motion, Truth), the Hidden Storm, whose most famous priest was Lokamayadon. Many Haskalings leave home to serve as mercenaries for a time, then return home with their wealth to set up their own farm. Or to be buried.
- Jillaro (32,000): Built at the founding of the nation, it is a model lunar city with a combination of streets radiating out from the city center and concentric circular streets around the center. The Temple of the Conquering Daughter doubles as the royal palace; it towers on an upcropping of rock over the city and the countryside. It also includes a school of theology and engineering, built into said upcropping. The city is noted for its gargoyle decorations and live gargoyles, trained by the city to watch for criminals. The Up-and-Down Market stands northeast of the Temple, a three level marketplace with a canopy over the top level, drop down tarps for the sides for rainy days, and internal animal-pulled cargo lifts, stairs, and ramps. The southeastern corner of the city is overrun with dogs, companions of the Jajalorings.
- Syldan (12,000): This city flourishes on trade with the Haskalings, who ship timber down the river and buy metalworking. The city hums with lumber mills, boat building, and furniture making. 'Syldan Style' furniture is very popular in Sylia with those of middling incomes. The poor can't afford it and the rich buy fancier goods which are crafted for them personally. Simple lines and sturdy construction, generally sold in black, red, or blue.
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