Difference (from prior minor revision) (no other diffs)

Changed: 5,6c5,9
Things they can do:
* Heal damage: This costs one point of a pool to refresh another pool by a stat.
Things they can do:
* Condition Armor: Triggers reflexively. Allows you to spend one point of a pool to reduce a just imposed condition of some narrow type by a stat.
* Damage Armor: Triggers reflexively. Allows you to spend one point of a pool to reduce a just imposed condition of some narrow type by a stat.
* Heal Condition: This costs one point of a pool to reduce an ongoing condition (broad type) by a stat.
* Heal Damage: This costs one point of a pool to refresh another pool by a stat.

Puissances

Puissances enable you to do things and boost the effectiveness of things that you do.

Things they can do: