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Doblian and Silver Shadow
[Doblian and Silver Shadow]
This region is part of the Imperial heartlands; indeed, it includes the imperial capital. Doblian was long more battlefield than province but is now healing; Silver Shadow is the very heart of the empire. Both regions are warmer than you would expect as they are lower in altitude than points south and warmed by imperial magics.
Often a battlefield, it is now a patchwork of many cultures whose homeland is elsewhere, gradually recovering from ancient wounds. The largest cultural group is the Pelandans, and the Satrap, Yan Kor Yan, is a Pelandan, but much of the government is full of Carmanians.
Wheat, barley, and corn dominate in the lowlands of the southeast; cattle and pigs and sheep roam the grasslands of the uplands, while fishing and rice production predominates close to Lake Carmania. The uplands fluctuate between warm fire seasons and bitterly cold storm and darkness seasons. The lowlands tend to have mild storm and darkness seasons and warm fire summers and very rainy storm and sea seasons.
The hills are home to the Arir, who are hunting and herding clans who try to hold to the old ways, led by the mightiest warriors and hunters. They find themselves confined and clearly chafe at it; they used to rule the lowlands but now they watch the weakling lowlanders strut around with power and wealth while they struggle to survive, working as mercenaries and herding their cattle and raiding each other in frustration. Some forty clans squabble over the lands, a grand total of 35,000, where once there were many more.
- Doblian City: First built in the Dawn Age, it is well known for its square grain towers (which men may not enter) and round warrior's towers (only for men). Most of the rich rice harvest along the Doblian river is shipped across the lake and eventually to the hungry towns of the Oslir River Valley. The Grain Guild, which is women only, controls this trade and makes a lot of money off it. The city also processes leather and wool from the herds of the grasslands, turning them into items which can be sold for a profit. The Imperial army now bases its western operations from this city. There is a shrine here to Emperor Yelmgatha's son Verenesh, who was slain defending the city during the Lunar-Carmanian wars centuries ago. Further, the Plaza of Hate is a memorial of the period when Sheng Seleris nearly destroyed the empire; no one uses the plaza for it is a prison for Pentan demons bound by HonEel? the Liberator. It is full of statues which trap spirits. Yearly rites in Earth season maintain the prisons.
- Jablesh: This city-fortress has at times kept Carmanians out or prevented Lunar invasion of Carmania. Now it is a military base and home to the Order of Dry Bones (Stasis, Death), a Carmanian holy order which handles funerals in this region; their magics can destroy the undead and prevent any body becoming undead.
A strange land where the four magics are common under the Lunar Way and all peoples mix and meet in the shadow of the Red Moon, which stands high above its birthpoint, the Great Crater, which now is a huge lake ringed with strange mountains throw up when the Red Moon's core wrenched loose from the very earth and rose into the Middle Air with the Red Goddess. The Silver Proxy, chosen by the Red Emperor, rules this land for him; of late, though, he has become erratic and evasive and often vanishes into the streets of Glamour, leaving his subordinates to follow their own whims.
The land is bathed in a constant silvery glow which rises out of the crater and flows over the land like a mist, mixed with the red light of the moon. Nature is always placid where the glow spreads. Many Daimones of the Moon live across the land, helping out the locals and serving the Lunar Way.
- Glamour (500,000): Quite possibly the largest city on Glorantha, this teeming metropolis has to have daily shipments of 375 tons of grain, an equal amount of meat and half that of vegetables in order to barely get by. Ideally, it receives far more. Even with magical lunar agriculture, it absorbs a huge chunk of the nation's food surplus and shipping. If something cuts off the flow, the city explodes in food riots. Many poor laborers survive only by the daily Corn Dole, which provides free food to all the city's working class. You'd hardly know this in the center of the city, though, high on the mountain slopes where nobles and ranking priests live in magnificent splendor. Three hundred and forty-three shrines of the Red Goddess can be found through the city, commemorating her deeds and there is a grand university to train priests and priestesses and wizards of the Lunar Way. There are six grand ampitheatres for the performance of plays. And at its heart is the Halfway Citadel, a mighty military fortress and palace of the Red Emperor. A great tower rises in the center, from which a silver road leads through the air to the peak of the mountain where stands a gateway to the Red Moon.
- Good Shore (20,000): This city is where Yara Aranis, the Goddess of the Reaching Moon, was born. It is linked by a canal to Glamour and the Mother Temple of the Reaching Moon. The city is a major port where grain comes to be shipped up to Glamour, passing between the huge Arterial walls, wide enough for two chariots to ride abreast, which shield the canal and link Good Shore to the Temple of the Reaching Moon and to Glamour itself. Gargoyles sacred to Yara Aranis fly around the canal, protecting it. There are beaches here along the river for swimming, sunbathing, and relaxing; the teeming masses of Glamour often come down to here for a vacation. The city exploits this to harvest them for money with many things to buy and do.
- The Great Crater: Ringed by six-mile high mountains, six temples and the city of Glamour perch on their slopes, each representing a phase of the Red Moon (Glamour is the Full Moon). A huge silvery lake sits inside the crater, sending a silvery glow across the land. A great canal connects the lake to the Oslir River, flowing past Glamour.
- Kalvostos (40,000): A Dara Happan city in crisis; the local Star Lord, Theresh the Ziggurat, and his clan are politically ambitious and seek additional seats in the Imperial Senate by promoting population growth. But with limited success in attracting other Dara Happans, he has thrown the city open to all sorts of things looked down on by Dara Happans like large scale manufacturing, a Darjinni quarter with a sacred heron grounds, Carmanians who don't even have horses to make them useful, and Etryes merchants everywhere, reveling nakedly in making money. And living the high life! The city is vibrant and flourishing and may well soon cease to be very Dara Happan at all. The other nine cities keep protesting to the Emperor but he is always too busy to take action.
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