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Three of Hearts - You're a Witch, Mary
You were whisked off to a secret magical academy.
- Member of Witching Society: You gain Fortune Dice when you put your new identity first. You gain Adversity Dice when you act as if you were still a Muggletonian.
Choose Your Witching Fellowship
- Boarfang: The Militant Fellowship. You are a future Witch-Warrior in training.
- Attributes: Bellicosity +2, Perspicacity +1
- Penchant: Magical Tactics (Bellicosity + Perspicacity): You know how to use magic to facilitate and carry out military operations.
- Puissance Fist of Justice: You can make Magical Unarmed Physical/Thunder? attacks. You can spend one Health to add your Bellicosity to any Conditions induced by such attacks.
- Possessions: Zero Level: Military School Style Witching Robes, A suit of magical armor of your choice; Levellable Magical Weapon of your choice
- Bumbleboffin: The Crafting Fellowship. People who create magical versions of mundane things.
- Attributes: Normalcy +2, Obstinancy +1
- Penchant: Magical Realism (Normalcy + Obstinancy): You can create magical equivalents to technology, suitable for the Witching World.
- Puissance Ride the Lightning: Reflexively reduce any Physical/Lightning? conditions by your Normalcy.
- Possessions: Zero Level: Your Crafting Tools, Witching Robes with Work Apron, Consult with the Conductor to create a levellable magical version of a mundane thing which was your Senior Project.
- Euterpeans: The Artistic Fellowship. A collection of magical dancers, artists, poets, writers, actors and other creative types.
- Attributes: Artistry +2, Synergy +1
- Penchant: Magical Theater (Artistry + Synergy): You are skilled in all the arts of magically running a dramatic performance, from illusions to make it all seem real to manipulating the audience's emotions to creating golems to replace your injured leading man.
- Puissance The Curse of the Scottish Play: You can make Magical Physical/Incapacitating? attacks by invoking the true name of the Scottish Play; you can burn one Brainmeat to raise any Conditions thus imposed by your Artistry.
- Possessions: Zero Level: Appropriate tools to your art specialty, Paint-Splattered Witching Robes, Roll on the Magical Tome Table (Levellable)
- Flufflepuff: The Friendly Fellowship. You are a highly sociable airhead.
- Attributes: Artistry +1, Synergy +2
- Penchant: Throw Awesome Magical Parties (Artistry + Synergy): You have mastered magics which enable you to throw great parties, from conjuring a party palace on a cloud to summoning huge chests of magical flutterbeer (Until you belch out the bubbles in it, you can fly! If not very fast)
- Puissance Popular: Spend one Reputation to reflexively reduce any Social condition by your Synergy.
- Possessions: Zero Level: Trust Fund From Mommy, Expensive Witching Robes, Roll on the Levellable Wand Table
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