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Aldryami Priestess - Initiate of Aldrya (Elf)

Once all of Glorantha was only stone and water, sky and stars. And deep below them, darkness. Then came the Maker, who created the first plants. But her enemy the Taker began to destroy them. Eventually, the Maker was slain but her daughter Aldrya, the mother of us all, survived. The Taker perished as well, but as you can see, his descendants survive. Aldrya it was who combined her Rune, the Plant Rune with the Man Rune to create the first of the Aldryami. For a long time, we flourished, but then Orlanth foolishly slew Emperor Yelm, who fell into the Underworld and everything began to die. His son Yelmalio fought valiantly by our sides after the disaster of the Hill of Gold, and High King Elf led the defense of all Elven lands. Yet it seemed that all was lost, for the gods were dying one by one. Then, at our darkest hour, our dead gods returned, led by Flamal, and the Sun rose again. Then High King Elf forged the Unity Council and together they did battle with Chaos in the Unity Battle, where Chaos' forces were routed and driven from Glorantha. We hoped a new golden age had begun.

The price of this, however, was that the Gods withdrew from the world. With time, Unity faded. The Dwarves and Trolls rejected the light of Nysalor, the god created to embody the unity of all the children of the Man Rune, and instead, we fought each other in the Gbaji Wars, in which the Chaos Lord Gbaji returned in the form of Arkat to bring down death and destruction on all. Since those days, the lands of the Aldryami had shrunk and we have struggled to find a way forward. When you came of age as a Green Elf, you decided to initiate into the Elder Sisters, who tend to the spiritual needs of the forest folk. But the passage of time has shown you that the Taralas Elves cannot stand alone and the aid of other Elven nations is not enough; they are too far, too weak, and many of them seem more intent on either revenge or waiting for inevitable doom than making a better future.

Without allies among the other children of the Man Rune, your forest, the Taralas, will fall. The Lunars speak of unity, but they truck with Chaos. So you have gone forth from your forest to see if you can build those alliances. The other species are strange to you, and some are hostile, but others are not. You have seen how Unity was possible once. Surely that can come again. The Hero Wars are coming. We must stand together, or die separately.

This is your chance to change the course of destiny.

You can be male or female, though most initiates of Aldrya are women.

Take this playbook if you want to dig into an alien mindset and be struggling to understand how meat people societies work without the Treesong (a constant psychic rapport among all the Aldryami of a forest) and with such strange gods. And want to command the powers of the Plant Rune.

Pick your Attributes

You have Magic +2, and pick one of the following arrays to distribute among your remaining Attributes:

Choose one of the following arrays:


You start with all the Basic Moves and Pick Three off the list below:

Basic Magic

Choose 2:



Main Weapon:

Other Items (Pick Three):


Choose one:


You can take up to five History slots or keep them empty for later. Each must be a different PC.

Significant moments related to your History with another PC can earn you both XP.


Once you earn 5 XP, you can buy an advancement.

After you have leveled up five times, you may take an advanced improvement for every 5 XP you earn.


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Last edited October 6, 2018 1:18 pm (diff)