GloranthaWorld/DragonnewtPriest

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Dragonnewt Warrior

You are a third stage Dragonnewt, known as a Tailed Priest; you finally managed to grow spiritually enough to leave the second stage of life behind and one of the fruits of that is an awareness of two things: your fate in this life is to learn to lead and organize things and that everything you do must be guided by cosmic wisdom if you are to avoid further entanglement in the world. But how do you lead without accumulating karmic debts? How are you going to avoid being trapped at this stage forever?

As a Crested Dragonnewt, you just did what higher stage Dragonnewts told you to do and spent a lot of time making big mistakes. As a Beaked Dragonewt, you stabbed things and you built things. You now are more aware of the bigger picture, though you still take orders from your King. The universe began when the Cosmic Dragon dismembered himself and became Glorantha; some pieces of him, the highest pieces, became Dragons and lesser pieces became lesser things. The goal of your species is to climb that ladder by resolving karmic debts, proper behavior, and gaining wisdom. Few Dragonnewts manage to climb all the way up the ladder, but you may be one of them!

As a Dragonnewt, you use Draconic Magic, which non-Dragons often call 'Draconic Mysticism'. You know that their prattling on about differences between theism, sorcery, mysticism and animism is all an illusion. This is because all division is an illusion; we are all one, if we can only see through the web of lies which is the material world. Calling it Draconic Magic calms those who hate mysticism (because their souls are tainted too much by the material world), so you don't have to kill them and thus incur karmic debt. That being said, overuse of those powers for personal gain can lead to entanglement, yet sometimes, cosmic wisdom guides you to use them.

The time is coming when all must stand together again in the Hero Wars. Spiritual reunification cannot happen if people continue to fight each other. Every kind of unity must be sought. Or a new Great Darkness will come.

Dragonnewts do not have gender; they hatch from eggs laid by real Dragons, then are reborn from those eggs when they die. And they die a lot, both from the dangers of Dragon Pass and from deliberately killing themselves, utumna, either to burn off some of their debt or to literally escape from a situation where other choices would incur debt.

Debts, by the way, are carried forward when reborn; many of the debts you will be trying to pay may have been incurred in previous lives, previous ages, possibly during the Great Darkness.

Play a Dragonnewt if you want to explore an alien perspective, lead and guide others, and fear death far less than the debt incurred from a stranger's generosity.

Pick your Attributes

You have Charm +2, and pick one of the following arrays to distribute among your remaining Attributes:

Choose one of the following arrays:

Moves

All Dragonnewts get the move Utumna.

You get all the universal moves and pick four from the list below:

Draconic Debts

COME BACK TO LATER

Gear

You have beautiful ceremonial robes and headgear.

You have a Korff and two Draconic Items.

Korff: A sword made from the bones of your past lives. Used in one hand, it does 2-Harm and in two-hands, it does 3-Harm. In both cases it has a Range of Hand.

Draconic Items (pick two):

Background

Choose one:

Advancement

Once you earn 5 XP, you can buy an advancement.

After you have leveled up five times, you may take an advanced improvement for every 5 XP you earn.

ADVANCED IMPROVEMENTS



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Last edited October 6, 2018 1:16 pm (diff)
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