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Dragonnewt Warrior

You are a second stage Dragonnewt, known as a Beaked Dragonnewt; you finally managed to grow spiritually enough to leave the first stage of life behind and one of the fruits of that is an awareness of two things: your fate in this life is to build and to fight things and that you need to be more aware of the karma your actions earn, especially your fighting actions. If you ever want to rise to a higher state of being, you need to resolve your karmic debts and do your duty to fight things... just the right things. You're now smart enough to realize, however, that fighting is an area where racking up karmic debt instead of resolving it is *really easy*. How are you going to avoid being trapped at this stage forever?

As a Crested Dragonnewt, you just did what higher stage Dragonnewts told you to do and spent a lot of time making big mistakes. You now are sort of aware of the bigger picture, though you still take orders from those above you. The universe began when the Cosmic Dragon dismembered himself and became Glorantha; some pieces of him, the highest pieces, became Dragons and lesser pieces became lesser things. The goal of your species is to climb that ladder by resolving karmic debts, proper behavior, and gaining wisdom. Few Dragonnewts manage to climb all the way up the ladder, but you may be one of them!

As a Dragonnewt, you use Draconic Magic, which non-Dragons often call 'Draconic Mysticism'. You know that their prattling on about differences between theism, sorcery, mysticism and animism is all an illusion. Well, you've been *told* that, but you don't know yet what the differences really are. Calling it Draconic Magic calms those who hate mysticism (because their souls are tainted too much by the material world), so you don't have to kill them and thus incur karmic debt.

You've been assigned to go out into the world and use your skills and report back on what you see to the Tailed Priests. How you're supposed to do this without incurring too much karmic debt, you're not sure, but you do your best to ensure your relations are based on reciprocity so debt doesn't build up. This is also a chance to pay off old debts.

Dragonnewts do not have gender; they hatch from eggs laid by real Dragons, then are reborn from those eggs when they die. And they die a lot, both from the dangers of Dragon Pass and from deliberately killing themselves, utumna, either to burn off some of their debt or to literally escape from a situation where other choices would incur debt.

Debts, by the way, are carried forward when reborn; many of the debts you will be trying to pay may have been incurred in previous lives, previous ages, possibly during the Great Darkness, though if you were around in the Great Darkness and you're only a Beaked Dragonnewt... well, it's not good.

Play a Dragonnewt if you want to explore an alien perspective, fight and build things and fear death far less than the debt incurred from a stranger's generosity.

Pick your Attributes

You have Might +2, and pick one of the following arrays to distribute among your remaining Attributes:

Choose one of the following arrays:


All Dragonnewts get the move Utumna.

You get all the universal moves and pick four from the list below:

Draconic Debts



Your hide provides protection equivalent to one Armor.

You have a Korff and two Draconic weapons.

Korff: A sword made from the bones of your past lives. Used in one hand, it does your base damage and in two-hands, it adds +2 to damage.

Secondary weapons (pick two):


Choose one:


Once you earn 5 XP, you can buy an advancement.

After you have leveled up five times, you may take an advanced improvement for every 5 XP you earn.


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Last edited October 6, 2018 1:47 pm (diff)