HomePage | GloranthaWorld | RecentChanges | Preferences | Upload File

Duck Boat Captain - Initiate of Issaries

You initiated to Issaries, son of Larnste (Greater God of Movement, now dead) and Hirana Ilor (Greater God of Harmony, now dead). He is the Lesser God of the Communications Rune. He created Tradetalk, so that all peoples could communicate and share and trade with one another, and many other languages of men, though it was Lhankor Mhy who figured out how to write those languages down. They are old friends, even if they sometimes drive each other crazy. He survived the Fall of the Spike, for he was off on a trading trip, and he joined Orlanth and the other Lightbringers when they descended into the Underworld and brought Yelm back to life, ending the Great Darkness. Issaries it was who spread the news that the Sun had returned and the Darkness was over.

Issaries believes peace and cooperation are better than war and violence, though he will fight if he must. Like Ernalda, he reminds you that There is Always Another Way. He also teaches that Everyone Wants Something They Don't Have, and knowing that desire will help you find a better way.

You are a Duck, one of the Children of the Man Rune but also Children of the Beast Rune, and your people constantly battle the undead of the Upland Marsh, the great duty of your people in Dragon Pass. In the Golden Age, the Keets, bird-folk, flourished in the Kingdom of Ganderland. Unfortunately, Yelm was jealous of the glory of Ganderland and when it would not bend to his will, he sent his armies, led by Urvairinus, God of Armies, to destroy it. Ganderland burned and the Keets scattered. Orlanth, who hated Yelm, gladly took us in, for he was a generous lord to those in need. During the Great Darkness, your people battled the Chaos of the Upland Marsh and kept it in check; at the I Fought, We Won, our fleet hauled warriors to the battlefield; at the Unity Battle, we defeated Kargar the Black, the Necromancer of whom Delicti is but an apprentice. We have kept the Upland Marsh in check ever since.

Ducks live in elevated villages at the fringe of the Marsh and in the wetlands around it. Ducks have faced a lot of persecution by the Lunars because they refuse to grovel before the Red Goddess; you all look forward to the day the Red Moon falls. And fall it will. Your government is much like that of other Orlanthi, with a moot of all adults which chooses the Ring, who choose and advise the Chief or King. Families live more collectively, though, pooling your eggs to a common nest for security's sake; outsiders are not allowed near your eggs. Too many freaks think they make great omlettes.

Issaries accepts anyone as an initiate. He doesn't require you put on a silly beard, either. Unless you want to. After all, Everyone Wants Something They Don't Have.

Take this playbook if you want to be a Duck with a silver tongue.

Pick your Attributes

You have Charm +2, and pick one of the following arrays to distribute among your remaining Attributes:

Choose one of the following arrays:


You start with all the Basic Moves and Pick Three off the list below:

Basic Magic

Choose 2:


You begin with a small sailing boat suitable for river or coastal travel, along with a five-duck crew; they do not fight unless the boat is attacked, but function as a small gang under those conditions. Pick one serious weapon and 3 Duck Items.

Serious weapons (pick one):

Duck Items (pick three):


Choose one:


Once you earn 5 XP, you can buy an advancement.

After you have leveled up five times, you may take an advanced improvement for every 5 XP you earn.


HomePage | GloranthaWorld | RecentChanges | Preferences | Upload File
Edit text of this page | View other revisions
Last edited April 6, 2019 1:07 pm (diff)