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Grey Sage - Initiate of Lhankor Mhy

In the Celestial Court, Acos Lawgiver, Greater God of Stasis, wed Orenoar, Greater Goddess of Truth; their children included Lhankor Mhy, God of Knowledge, who now holds the Rune of Truth, and Mostal, who holds the Rune of Mineral Creatures, the creator of the Dwarves. All of them save Lhankor Mhy are dead now, but he endured. He gathered a group of Scholars, the Circle of Knowledge, who the Storm Tribe later called 'The Marks on Bark Clan' because Orlanth is not the sharpest tool in the shed. He created the first book (to his irritation, Issaries then traded it for COWS. Cows. Issaries made it up to him by bringing back secrets from other places. They have had a turbulent friendship ever since). He fell in love with Sorasta, the Light of Knowledge. But when the Spike fell, they were separated and his parents were slain; his brother Mostal ran off and sank into madness, creating a giant army of mineral people and trying to conquer the world for its own good to fix it. Or something.

He went searching for Sorasta and encountered the Lightbringers. Since it's hard to read in the dark and fearing Sorasta was dead and thus in the Underworld, he joined them. Someone had to keep Issaries from trading Chalanna Arroy for cows or something, after all. In the Underworld, he confronted his greatest enemy, Thanatar, who had *chopped off Sorasta's head*, then chopped off *his own head*, then replaced it with hers to try to get her knowledge. Lhankor Mhy battled him in debate... and lost. He faced his worst nightmare - there were things he did not know. Worse, he had to be saved by Humakt, who cut off Thanatar's new head. He was going to throw both the head and the body into an even deeper chasm so they couldn't come back, but he convinced Humakt to give him the head. He could not return Sorasta to full life; she now spends half the year with him and half the year in the Underworld with Thanatar. Every year, we re-enact this battle knowing that one day, one day we will know everything and then Lhankor Mhy will win and Sorasta will be free. Then the Golden Age will come again.

Perhaps in the Hero Wars, we will finally make that true and you will be part of it!

Many Orlanthi see you as strange, but your God's wisdom helped Orlanth and the other Lightbringers to rescue Yelm and restore him to the sky. Your wisdom guides your clan to avoid stupid decisions, in part because you can *write them down* so they don't get shoved under the rug. You can fight a little, but you solve problems mainly through knowledge and through spells you most certainly did NOT steal from the God Learners and put a thin patina of paint on them at all. You get on well with Ernaldans because one of your God's mottoes is Measure three times, cut once, and the other one your God taught to Ernalda: There Is Always Another Way. And that way is usually intense study.

Lhankor Mhy accepts both men and women; however, everyone who serves him must have a beard. Initiation into Lhankor Mhy grows you a beard which henceforth works like a normal one. You can be a human, elf, or duck, though most are human.

Pick this playbook if you want to be the smartest person in the tula and you know it, if you want to find out new things and study old ones, and if you want to solve problems by brainpower more than muscle power or fast talking.

Pick your Attributes

You have Wits +2, and pick one of the following arrays to distribute among your remaining Attributes:

Choose one of the following arrays:

Moves

All Lhankor Mhy Initiates get the move Beard of Lhankor Mhy.

Beard of Lhankor Mhy: You have a magnificent beard; when you sleep, you can change its style in your sleep, but you can't get rid of it. If someone shaves it off, they suffer 1-Harm and remain staggered until your beard grows back, which happens instantly at the next dawn.

You get one move based on your race.

Pick two from the list below:

Basic Magic

Choose 2:

Gear

As personal possessions, you have books, scrolls, magical tools, parchment, ink and writing tools. You wear robes instead of armor, but if worse comes to worse, you do have a Quarterstaff: (Hand Two-Handed 1-Protective)

Study

You have a library and study which allows you to perform magical inquiries and research. When you use the sorcerous arts to research something for a day, roll +Magic. On a 10+, you may choose one:

On a 7-9, you may take one of the above, but if so also chose one of:

On a miss, the GM may choose one of the 7-9 effects.

Advancement

Once you earn 5 XP, you can buy an advancement.

After you have leveled up five times, you may take an advanced improvement for every 5 XP you earn.

ADVANCED IMPROVEMENTS



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Last edited April 7, 2019 1:33 am (diff)
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