GloranthaWorld/MercenaryKnight

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Mercenary Malkioni Knight of Maniria

You are a Seshnelan, a Knight from Seshnela who joined the crusade to Maniria because you were the sixth son and stood to inherit nothing but the suspicions of your elder brothers. You worship the Invisible God, Makan, who created the world and the Runes, though you're not tremendously devout. You're here for the money and if that means working for pagans for cash, that's okay with you; it isn't your job as a knight to worry about salvation of souls, but rather to fight wars and lead fellow members of the Rokari Church. But until you get wealth, no one will follow you.

Being surrounded by a nation of magical pagans is strange to you. Their culture is very different from your own, which emphasizes that Victory Is More Important Than Honor or Rules and that If Your Enemy Bangs Your Toe, Cut His Entire Leg Off. That's not to say you have no integrity; your word is your bond and you know hospitality is important. You don't go around just slaughtering everything because you don't want to die. But you know as long as you do what your caste is for, namely killing and ruling, you will experience Solace after death. The strangely ritualized fighting of the Orlanthi seems unwise to you, but he who pays you gold makes the rules, so you play along.

For now.

Most Mercenary Knights are male because the Rokari Church wants women to stay home and be housewives. However, you aren't very religious and some women take up the sword anyway, hearing the call of Saint Ellish. So be what you want. To quote the Orlanthi, No One Can Make You Do Anything. And indeed, the Orlanthi accept female warriors as just fine, though most Orlanthi women don't go that route.

You can be a human or one of the rare Duck knights of Seshnela.

Take this playbook if you want to be a strange foreigner struggling with the weird rules of the Orlanthi and to be a monotheist (sort of) in a land of pagans.

Pick your Attributes

You have Might +2, and pick one of the following arrays to distribute among your remaining Attributes:

Choose one of the following arrays:

Moves

You get one Racial Move:

Pick Two off the List Below:

Tactical Manuevers

You can roll +Wits to do one of these. On a 10+: You get 3 hold to spend on the effect. On a 7-9, you get one Hold. On a 6 or less, choose one:

Choose 2:

Gear

You begin with a horse and tack if human and a giant frog if a duck and a suit of bronze lamellar armor (2-Armor 1-Clumsy). You begin with one serious weapon and three Knight Items.

Serious weapons (pick one):

Secondary weapons (pick two):

Background

Choose one:

Advancement

Once you earn 5 XP, you can buy an advancement.

After you have leveled up five times, you may take an advanced improvement for every 5 XP you earn.

ADVANCED IMPROVEMENTS



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Last edited October 13, 2018 2:35 am (diff)
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