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Rain Dancer - Initiate of Heler

You follow Heler, child of Srmasta (the everchanging primal waters) and Daliath (guardian of the well of wisdom). He was the great enemy of Daga, the God of Drought, a member of the Fire Tribe. Their powers neutralized each other when he joined the invasion of the Sky with Lorion. He fought Orlanth thrice: the the Trembling Shore, the Thrinbarri Battles and the Willow Tree Battle.

But when he quarreled with the Dragon Arioka, it ate him and Daga ran wild, wrecking havoc. Orlanth came and he defeated Arioka, freeing Heler, who swore fealty to Orlanth at Storm Mountain in Maniria. Heler then gathered his army of clouds and crushed Daga, forcing him to hide. Yet Daga never stays dead forever, for he is a God. They battle still. He built a long house named Gapadero, on the banks of the Engizi River in the Storm Realm. He was the master of Orlanth's sheep and gave the famouse Sheep of Luck to Barntar as a wedding gift. He and Voriof are close friends.

During the Great Darkness, he and Voriof were the last defenders of Orlanth's Stead, for the rain came even when Chaos had destroyed light and hope. Orlanthi sheep are also clouds and thus his water could sustain a few of them even without grass (for Ernalda and the Earth goddesses were dead).

Heler is a little strange and mystical, able to take on both male and female forms and his followers are often those who don't quite fit in with Orlanthi gender expectations. Water is mutable and shifts form to meet the circumstances and so Heler's followers are flexible; There is always another way but they take that even further than Ernalda, sometimes into strange or mystical solutions, often violating the gender distinctions other Orlanthi make, for Heler teaches that There are no perfect opposites which endure forever; anything can change. Some of his followers turn blue, like him or get blue hair.

Heler's followers can be anything at all, sometimes literally.

Take this playbook if you want to aid your clan in unusual ways and operate outside many of the normal rules, though you have a code of conduct of your own.

Pick your Attributes

You have Wits +2, and pick one of the following arrays to distribute among your remaining Attributes:

Choose one of the following arrays:


You start with all the Basic Moves and Pick Three off the list below:

Basic Magic

Choose 2:


Armor (Pick One):

Serious weapons (pick one):

Helerite Items (pick three):


Choose one:


Once you earn 5 XP, you can buy an advancement.

After you have leveled up five times, you may take an advanced improvement for every 5 XP you earn.


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Last edited April 6, 2019 4:03 pm (diff)