Trumps:  Creation and Use

Introduction

What are Trumps?

Trumps are images which possess a link to the being or place depicted.  Anyone can attempt to use a Trump, even shadow dwellers.  Being cards enable you to open a psychic link across Shadow to the being depicted, if that being consents to the contact.  Once such contact is established, you can talk, engage in psychic contact, pull each other through the link to the puller's location, or even try to kill each other.  Place cards allow you to instantly transport yourself to that place.  Few people can make them, but somewhat more know a variety of simple tricks that can be done with them, from Trump Prediction (using them as Tarot cards) to Trump Caller ID, which is quite useful for avoiding hostile Trump calls.

Trumps are traditionally the size of Tarot cards, but also may take the form of paintings, engravings, charcoal sketchs on the wall, sculptures, or almost anything else which involves imagery.  Rumors whisper of VR Trumps for high-tech universes, Trump music,  Trump architecture, and other strange forms.

Properly created Trumps are nearly indestructible.  Pattern cannot mold or destroy them, Logrus users get shocked if they touch one with a Logrus tendril, and Magick simply rolls off them.  Shapeshifting will not prevent a Trump of you linking to you, regardless of what form you take on, except perhaps if you attempt a Persona Shapeshift and lose control to the artifical persona.  It is possible, however, for a Trump in use to be destroyed if a weapon  or other object is currently being extended through the link when the link is cut off.

Trump, as a Power, is stronger than Logrus or Pattern at their weakest, and weaker than they are at their strongest.


Using Trumps

Standard Trump Decks

Most Trump Artists chose a personal sigil which goes on the back of every card they make, although this is not obligatory.  Standard Amber Trump Decks typically show the Unicorn.  This sigil has no power in and of itself usually; it's more of a sort of 'brand name' on the card.

Chaos has no standard Trump assortment; it varies greatly by house or even by individual artists.  Amber on the other hand, has a set of standard cards set out by Dworkin (or whoever the eldest family Trump artist is in the game), portraying each member of the family and a few important locations around Amber. Traditionally, each member of the family is given a deck, and a couple of sets of spares are kept in a glass case in the library of Castle Amber. Amberite Trump Artists, of course, generally have entire folding binders of trumps.

Lost decks are not easy to replace, so try not to drop them all in the Abyss.
 

Person Trumps

Person Trumps link the user to a specific person, unique in the entire multiverse of Amber, Chaos, and Shadow.  Every being has a unique psychic imprint which is implanted in the card by the Trump Artist.  Because every being, especially those from Amber and Chaos, has many Shadows of themselves in existence, it is possible that a Person Trump may not connect to the being you're hoping it does.  Since every Trump Artist will create a different looking Trump of a person, and even the same Artist could create different looking Trumps of the same person, and since some Trumps show one person but contact a different one, you can only be absolutely sure you contacted the right person if you made the Trump yourself.

Using a person trump simply requires you to hold the card and gaze upon the image on it.  Within a few seconds, the other person will feel someone trying to contact them.  If they choose not to be contacted, it is very hard to force a connection unless one has an overwhelming Psyche advantage or backup from others.  If they choose to be contacted, a link forms between you.

This link allows the passage of items back and forth, physical or mental assaults on each other (opening oneself to Trump gives them a free psychic contact which can only be broken by them chosing to close the link or by some trick which disrupts psychic or trump contacts), or even physical travel--either the caller or the recipient can pull the other person through the link.  Several people can be pulled through if they join hands.

When a Person Trump is active, you can see past the person 'on the other end of the line', gaining a somewhat obscured view of what is going on around them, although much of your view is blocked by the person himself.

This has the flip side that when Person Trumps are used, you can barely see your own environment; it is not safe to answer Trump calls under stress or in combat.  You won't even hear people talking to you unless they touch you, in which case they're patched into the Trump contact for good or ill.

Place Trumps

Place Trumps when activated, transport the activator to the target location within a few seconds.  The user turns rainbow colored and fades out; during the transition they can be effected from both locations.

Some Place Trumps are designed to function as traps, sending you somewhere nasty not shown on the card, or going off the instant you look at them or touch them.  These are called 'Trump Traps'.
 

Non-Standard Types of Trump

Advanced Trump Artists learn how to create a variety of unusual kinds of Trumps, beyond cards and paintings.  The most common type is known as Etched Trump, where the image has been carved into metal, bone, stone, ceramics, or some other hard surface.  Some also create statues, woven trumps (cloth, tapestries, etc), Virtual Trumps, and other strange forms of the art.

Defense against Trump

In some rare Shadows, Trump either doesn't work or can't reach into other Shadows.  Almost all such shadows seem to be the result of deliberate Shadow molding, but some do seem to be natural.  There is no apparent pattern to such Shadows.

If the recipient of a Trump call choses to refuse contact, it takes a severe Psyche advantage to force such a contact.  If the victim is familiar with the art of Trump Defense, it becomes virtually impossible to force the contact while they concentrate on it.  Logrus Defense and Pattern Defense will also make forcing your way into someone's brain nigh-impossible.  Items which convey Psychic Barriers and the like are also handy.

Those who have studied the art of Power Words can learn 'Trump Disrupt', a Power Word which will deactivate Trumps and break Trump Contacts.


Trump Tricks

With experience and some help from others, or by experimentation, one can learn to use Trumps in a variety of ways beyond their original purposes.  The most commonly known of these is fortune telling, in which one draws the cards in an oracular rite to answer questions or try to predict the future.  Whether this actually works remains debated among the royal family of Amber.

The remaining tricks are extrapolations from three basic trump tricks:

  1. Sensing Trump
  2. Trump Defense
  3. Trump Caller ID

Sensing Trump:

A character with this ability is able to sense the usage of Trumps in his vicinity.  Actual range is dependent upon a great many factors and the GM will be the ultimate arbiter as to whether the character can sense the usage or not. Factors affecting this would include the sensing character's Psyche, the proximity to the Trump user, any and all intervening barriers (including other people), magical wards and the like, etc.  Additionally, the character will be able to sense the power used in making Trumps.  When a character is within a few hundred feet of a Trump being created they will immediately notice this great flux of power (unless the artist has taken special precautions using various wards, scry blocks, Psyche dampers, etc.).

Someone who is a Trump Artist is also able to detect the characteristics of a Trump by careful examination.  If the creator has an extreme Psychic advantage, any ill effects/traps on the Trump might have a chance to activate.  Otherwise, the Artist is informed of the pitfalls.

Trump Spying:

There is another level of concentration where you simply observe the operation of Trump.  This allows you to overhear conversations as the Trump is being used.  However, you must actually touch the specific Trumps.  If you have Trump for only one of the participants in a Trump Contact, you will overhear only what that person says, and will be unable to "hear" the other end of the conversation.  Additionally, if the character is in the vicinity of a Trump call, i.e. standing on the other side of a room while another character attempts to make or receive a call, that character's card may be used to "tap" the connection.  The character simply takes out the card of the person engaged in the Trump Contact and applies concentration.  Note that if the character doesn't have a Psyche advantage it is possible that the nearby character will 'notice' something odd about the call.

Trump Subterfuge:

This Power can be used to cloak Trump conversations from those who might be sensitive to such (a very distinct Psyche advantage by the opposing party would be required to sense such) and make Trump Spying  and/or Trump Sensing nearly impossible.
 
 

Trump Defense:

Trump defense requires one to have a Trump of oneself.  One then concentrates on the Trump, 'trumping oneself'.  This fills the user with Trump energy, which will ward off Magick, Pattern, Logrus, and Shapeshifting attacks.  It has the disadvantage that one can't do much else while one is doing this.

Trump Jamming:

It's possible, with intense concentration, to jam any one Trump. Concentrate on a single card and the victim will be blocked from sending or receiving Trump calls.  Psyche advantage is not 'required' when using this method if the other person simply gives up.  However, should someone "push" the contact, then there will be a Psychic battle with the person. You can also cause Trumps of yourself not to show any visual image at all when in use.  Thus a caller can hear your voice but not see what you currently look like, where you are, etc.  This is referred to as a Trump Blackout.

Trump Blocking:

It's possible, with intense concentration, to block several Trumps.  It requires the actual cards of the subject to block.  Concentrate on all cards and none of them will be able to receive calls; their cards will appear dead (warm) to everyone else.  This requires a clear Psyche advantage over each of the targets.

Trump Pushing:

Can open a contact between any group of Trump images.  No Psyche advantage required, unless the contact is held open against someone's will.  With the advantage, can also push people contacted through to the location of an activated object Trump.
 
 

Trump Caller Identification:

This trick enables a character to become familiar with the style and magical 'mark' of a Trump artist.  Unless purposefully obscured the character should be able to recognize a new Trump as either one of several artists with which he/she is familiar or as an unknown.  If an unknown artist is encountered any subsequent Trumps rendered by the same person would be obvious to the character as being from this particular 'unknown' artist.

Additionally, this power allows the character to tell the identity of a caller, without opening to the contact.  Upon receiving a Trump Contact check through your Trump Deck. The card of whoever is making the call will be psychically active (though if another Trump conversation is taking place, this will only narrow down the possibilities).  Obviously, this only works it the character happens to have a Trump of the caller.  As the character becomes greater attuned with this Power he/she will be able to merely concentrate upon his/her Trump deck to determine the caller's identity.

Trump Scrying:

Use location Trumps as a tool to scry throughout Shadow, using the subject of the Trump as the base point for scrying.

Trump Location:

Activate person Trumps and get an impression of where in Shadow they are.  Gives enough of an imprint to Teleport or Shadow Walk there.
 

Trump Gate:

Trump Gate is the ability to create an open doorway from any one place to another.  It requires the use of a Trump for the destination point.  The Trump is then opened normally, but instead of walking through the Trump the user pours Psychic energy into the connection and reinforces the bridge between the two places.  Finally, a temporary doorway from one Shadow to another is created.  At least Amber Rank Psyche and Endurance is required to create such a Gate, and the character will be totally exhausted from the effort if at that minimum Attribute requirement.  Trump Gates only stay open, unattended, for 10 minutes or so, though if the character wishes he/she may continue to pour more energy into it to maintain it, though even a top-ranked individual would be hard pressed to keep one open for more than 30 minutes.

Consume Trump:

Makes a Trump Gate which stays open two days draining the Trump of its Power instead of taking energy from the character.  Paintings/Cards are non-rechargeable, but Etched Trumps can be reactivated by a Trump Artist through working them over again.
 


Learning to make Trumps

Anyone can learn to make Trumps if they have Chaos or better psyche, and Trumps work almost anywhere.  There is no Icon for Trump, but it requires months or years of intense study to master even the basic arts of Trump.  It also requires artistic talent--Trump stick figures just won't cut it.

Trump Sketches

Trump sketches are the first thing a Trump Artist learns to make. These sketches take only about twenty five minutes to an hour, and can be scribbled on walls, dug in the dirt with a stick, or pencilled onto a napkin. Trump sketches are good for a limited number of uses depending on the creator's Psyche.  After this usage is complete the sketch will be un-empowered and no longer viable for communication.  If the Trump Sketch is to reach across Shadow, then the creator must have either the ability or the potential to influence shadow (Blood of Chaos or Amber, Broken Pattern, etc.).  Otherwise, the Sketch works only within the Shadow it was created in.

Creating Regular Trumps

This involves creating a card representing some particular person, place, thing or object.  When the user concentrates on the card there will be a psychic bond between the user and the subject of the card.  Creating a Trump takes from 4 hours to two days of concentrated work depending upon the character's Psyche, Endurance, and relative level of experience with making Trumps.  As time passes, the character will find that creating such paintings takes less and less time.  Suhuy, for example, could probably render a fully functional Trump in 20-30 minutes of work.

The medium used also determines some of the time, i.e. Painting in oils while better for highest quality Trumps takes much longer to dry and become functional whereas acrylics are relatively quick drying albeit not as conducive for that 'ultra-realistic' look which is the hallmark of quality Trumps.

Working from memory, without a live model, will DOUBLE or TRIPLE the amount of time to create a card.  Trumps made from descriptions, without the Trump Artist ever having observed the subject, have a HIGH probability of linking to a Shadow, instead of the actual subject.

When the Trump Artist first sits down to create a Trump, he must clear his mind, then think upon the subject of the Trump they wish to create, and finally bring up the Power of Trump.  Once in the empowered state, they then begin drawing the lines upon the medium they are using, rendering a life-like representation of the subject, and embedding the Power of Trump into the image.  Trumps cannot be drawn if there are things to distract the Artist, they must have total concentration during the entire process, and any interruptions during the Trump creation stage will require them to start over.  The Power of Trump makes the Trump indestructible while it is activated and the equivalent of [4] armor otherwise.

Advanced Arts of Trump Construction:

Memorizing Trumps

With time, Trump Artists learn how to memorize the images they create as they draw them, so that even if if they lose the card, they can use the image of the card in their mind to contact the person or place.  The greatest Trump Artists eventually can Trump anything they've ever seen and anywhere they've ever been, it's said.

Trump Traps

With time, Trump Artists learn how to create cards which activate faster, or which will activate instantaneously.  They also learn how to make Trumps that show a different image than the one actually on the card.  These are Trump Traps, which can be quite lethal for the unfortunate victim, depending on what they connect to.

For example, one might find a shadow full of poison gas, then create a Trump of the location which goes off the instant anyone picks it up.  It could then be left for some victim to find, thrown at your enemies, or used as an 'unwelcome' mat.

The combination of Trump Traps with Trump Alternate Forms can enable you to make the lives of people you don't like very unhappy.

Trump Alternate Forms:

Also known as Etched Trump.  Allows the character to make Trump images in things other than a paint/card-stock medium.  They are able to engrave metal, form sculptures, make laser etchings, etc. with Trump power.  Essentially any artistic representation which is conducive for concentration and highly vivid in nature (even a written description!) can be used for the creation of Trump at this level (though the artist would require the appropriate skills for such a creation).

One of the advantages to these types of Trumps are that while they easily recognized as such by a Trump Artist they are not necessarily recognized by someone uneducated in the ways of Trump creation.  Such Trumps are 'usually' more difficult to 'prime' or initiate contact with but function identically to normal Trumps in most other respects.  Another advantage to this type of Trump is that such images/objects are greater storehouses for power and a character can empower them to actually open a Trump Gate when activated.  While this will use most of the item's power they may be 're-powered' by a Trump Artist at any time subsequent to such a usage.

It must be noted that Trumps cannot be inscribed on anything alive, unless one possesses sufficient levels of shapeshifting.

Trump Mimicry:

The ability to copy the style of another Trump Artist.  Forgeries are obvious to the real artist, Trump Artists with more points invested in the Power, and others with significant Psyche advantages over the counterfeiter.
 

Combining Trump with other Powers

Trump can be combined with other Powers to perform several tricks not possible with just Trump Artistry.  Combined with Conjuration, one can quickly Conjure Trumps one has made before; this is probably the way in which the Royal Family's Trump decks were produced.

Trump Artists who practice Sorcery can learn Trump Sorcery.  Trump sorcerors can use trumps of people as links to them which greatly enhance their ability to break through the person's defenses.  They can use detection magics to learn things about a person or place using that person or place's trump without them being present.  They can use Petty Magic to teleport to any place they have a Trump of.  They can also rack spells in trumps which will trigger when the trump is used.  Trump Defense drops in effectiveness against them.

A sufficiently skillful Shapeshifter can learn how to tattoo Trumps onto living beings.

There is no known way to combine Trump and Logrus or Trump and Pattern.  Trumping onto the Logrus or the Pattern (except for its center) is lethal.  Beings walking either cannot be contacted via Trump.
 



 

TRUMP POWERS

Basic Trump: 25
Advanced Trump: 33
Master Trump (Cannot be taken at character generation): 48
Exalted Trump (Generally only available to wise old ancient masters): 53

TRUMP ARTISTRY
 


Trump Sketches:  Trump sketches can be drawn in pencil, marker, charcoal, etc.  They are relatively 'quick and dirty' Trumps which are good for a limited number of uses and do not possess the innate indestructibility of real Trumps.  They can be made in 30 minutes to an hour, though Dworkin is rumored to be able to create one in under 30 seconds!  Trump sketches are good for a limited number of uses depending on the creator's Psyche.  After this usage is complete the sketch will be un-empowered and no longer viable for communication.  If the Trump Sketch is to reach across Shadow, then the creator must have either the ability or the potential to influence shadow (Blood of Chaos or Amber, Broken Pattern, etc.).  Otherwise, the Sketch works only within the Shadow it was created in. These Trump Sketches can only be used for mental, verbal of visual contact / communication.

Trump Sketch Transportation: The sketches may be used to travel (the same restriction apply across shadow as for communication).

Create Trump:  This involves creating a card representing some particular person, place, thing or object.  When the user concentrates on the card there will be a psychic bond between the user and the subject of the card.  Creating a Trump takes from 4 hours to two days of concentrated work depending upon the character's Psyche, Endurance, and relative level of experience with making Trumps.  As time passes, the character will find that creating such paintings takes less and less time.  Suhuy, for example, could probably render a fully functional Trump in 20-30 minutes of work.

The medium used also determines some of the time, i.e. Painting in oils while better for highest quality Trumps takes much longer to dry and become functional whereas Acrylics are relatively quick drying albeit not as conducive for that 'ultra-realistic' look which is the hallmark of quality Trumps.

Working from memory, without a live model, will DOUBLE or TRIPLE the amount of time to create a card.  Trumps made from descriptions, without the Trump Artist ever having observed the subject, have a HIGH probability of linking to a Shadow, instead of the actual subject.

When the Trump Artist first sits down to create a Trump, he must clear his mind, then think upon the subject of the Trump they wish to create, and finally bring up the Power of Trump.  Once in the empowered state, they then begin drawing the lines upon the medium they are using, rendering a life-like representation of the subject, and embedding the Power of Trump into the image.  Trumps cannot be drawn if there are things to distract the Artist, they must have total concentration during the entire process, and any interruptions during the Trump creation stage will require them to start over.  The Power of Trump makes the Trump indestructible while it is activated and the equivalent of [4] armor otherwise.

Trump Memory:  In creating a card, either a new one, or redrawing an old one, you memorize the image, so it is permanently imprinted upon your mind.  That means you can attempt to contact an image without an actual card being present.  This is a great effort on both the Psyche and Endurance of the Trump Artist, but if persistent it can be accomplished.  Note that this is ONLY possible with person Trumps not those of places or objects.

Swift Trump Production:  You can duplicate any trump you've drawn previously very swiftly, in only a few hours.  You can create trump sketches in just a few minutes.

Improved Trump Memory:  Your Trump Memory now extends to object and place cards as well.

True Trump Memory:  Trump anywhere one can remember and anyone with whom one has had psychic contact.

Quick Activation:  A Trump can be designed to take only moments to activate.  When it is touched and concentrated on like a normal Trump, it activates almost immediately, popping on without warning.

Instant Activation:  A Trump can be created to activate by sight or touch alone.  When someone looks and concentrates, or touches the active face, the Trump instantly activates.

Quick Transport: A Trump can be altered or designed so that as soon as contact is made, transportation is automatic. The combination of Quick Transport and Activation make great Trump Traps.

Disguised Trump:  The subject or object of the Trump is not the true point of contact.  Particularly nasty when combined with Quick Activation and Quick Transport.  Combines nicely with Etched Trump.

Trump Alternate Forms:  Also known as Etched Trump.  Allows the character to make Trump images in things other than a paint/card-stock medium.  They are able to engrave metal, form sculptures, make laser etchings, etc. with Trump power.  Essentially any artistic representation which is conducive for concentration and highly vivid in nature (even a written description!) can be used for the creation of Trump at this level (though the artist would require the appropriate skills for such a creation).

One of the advantages to these types of Trumps are that while they easily recognized as such by a Trump Artist they are not necessarily recognized by someone uneducated in the ways of Trump creation.  Such Trumps are 'usually' more difficult to 'prime' or initiate contact with but function identically to normal Trumps in most other respects.  Another advantage to this type of Trump is that such images/objects are greater storehouses for power and a character can empower them to actually open a Trump Gate when activated.  While this will use most of the item's power they may be 're-powered' by a Trump Artist at any time subsequent to such a usage.

Trump Mimicry:  The ability to copy the style of another Trump Artist.  Forgeries are obvious to the real artist, Trump Artists with more points invested in the Power, and others with significant Psyche advantages over the counterfeiter.
 
 

TRUMP TRICKS
 

Basic Tricks: 15
Advanced Tricks: 29
Master Tricks (Cannot be taken at character generation): 59
Exalted Tricks (Generally only available to wise old ancient masters): 64


Sensing Trump:  A character with this ability is able to sense the usage of Trumps in his vicinity.  Actual range is dependent upon a great many factors and the GM will be the ultimate arbiter as to whether the character can sense the usage or not. Factors affecting this would include the sensing character's Psyche, the proximity to the Trump user, any and all intervening barriers (including other people), magical wards and the like, etc.  Additionally, the character will be able to sense the power used in making Trumps.  When a character is within a few hundred feet of a Trump being created they will immediately notice this great flux of power (unless the artist has taken special precautions using various wards, scry blocks, Psyche dampers, etc.).

Someone who is a Trump Artist is also able to detect the characteristics of a Trump by careful examination.  If the creator has an extreme Psychic advantage, any ill effects/traps on the Trump might have a chance to activate.  Otherwise, the Artist is informed of the pitfalls.

Trump Spying:  There is another level of concentration where you simply observe the operation of Trump.  This allows you to overhear conversations as the Trump is being used.  However, you must actually touch the specific Trumps.  If you have Trump for only one of the participants in a Trump Contact, you will overhear only what that person says, and will be unable to "hear" the other end of the conversation.  Additionally, if the character is in the vicinity of a Trump call, i.e. standing on the other side of a room while another character attempts to make or receive a call, that character's card may be used to "tap" the connection.  The character simply takes out the card of the person engaged in the Trump Contact and applies concentration.  Note that if the character doesn't have a Psyche advantage it is possible that the nearby character will 'notice' something odd about the call.

Trump Subterfuge: This Power can be used to cloak Trump conversations from those who might be sensitive to such (a very distinct Psyche advantage by the opposing party would be required to sense such) and make Trump Spying  and/or Trump Sensing nearly impossible.

Trump Re-Direction:  You can redirect calls made to your trump to some other person or location, should you so choose.  You can also cut into trump calls being made where you can percieve them, redirecting the card to connect to some location, object, or person on a trump you possess.

Trump Conference Calls:  You can patch multiple Trump Calls together to each other, allowing for a group conversation.  Any of those involved can pull through anyone else, should they choose to do so.
 

Trump Defense:  as rulebook.

Trump Jamming:  It's possible, with intense concentration, to jam any one Trump. Concentrate on a single card and the victim will be blocked from sending or receiving Trump calls.  Psyche advantage is not 'required' when using this method if the other person simply gives up.  However, should someone "push" the contact, then there will be a Psychic battle with the person. You can also cause Trumps of yourself not to show any visual image at all when in use.  Thus a caller can hear your voice but not see what you currently look like, where you are, etc.  This is referred to as a Trump Blackout.

Trump Blocking:  It's possible, with intense concentration, to block several Trumps.  It requires the actual cards of the subject to block.  Concentrate on all cards and none of them will be able to receive calls; their cards will appear dead (warm) to everyone else.  This requires a clear Psyche advantage over each of the targets.

Trump Static:  If he possesses any trumps at all, the Trump Artist can use them to jam all use of Trump in some radius by anyone with less Psyche than himself.  The more trumps he has handy, and the higher his psyche, the larger the radius, from a half-mile or so for someone with Amber Psyche and one trump to concievably entire shadows if they aren't too big.

Trump Shielding:  It takes at least two dozen cards to conduct this difficult manuever.  The trump artist establishes contact with all of the cards simultaneously, and they fly into the air, forming into a moving shield around the Trump Artist, acting to protect him.  This requires enough concentration that it is difficult to do anything else, but the activated cards can move to block physical, mental, and magical attacks.  Attacks backed by Primal Power will gradually 'ko' all the cards.  With enough cards and enough Psyche, a trump artist could protect a small group.

Trump Caller Identification:  This Skill/Power enables a character to become familiar with the style and magical 'mark' of a Trump artist.  Unless purposefully obscured the character should be able to recognize a new Trump as either one of several artists with which he/she is familiar or as an unknown.  If an unknown artist is encountered any subsequent Trumps rendered by the same person would be obvious to the character as being from this particular 'unknown' artist.

Additionally, this power allows the character to tell the identity of a caller, without opening to the contact.  Upon receiving a Trump Contact check through your Trump Deck. The card of whoever is making the call will be psychically active (though if another Trump conversation is taking place, this will only narrow down the possibilities).  Obviously, this only works it the character happens to have a Trump of the caller.  As the character becomes greater attuned with this Power he/she will be able to merely concentrate upon his/her Trump deck to determine the caller's identity.

Trump Scrying:  Use location Trumps as a tool to scry throughout Shadow, using the subject of the Trump as the base point for scrying.

Trump Location:  Activate person Trumps and get an impression of where in Shadow they are.  Gives enough of an imprint to Teleport or Shadow Walk there.
 

Trump Gate:  Trump Gate is the ability to create an open doorway from any one place to another.  It requires the use of a Trump for the destination point.  The Trump is then opened normally, but instead of walking through the Trump the user pours Psychic energy into the connection and reinforces the bridge between the two places.  Finally, a temporary doorway from one Shadow to another is created.  At least Amber Rank Psyche and Endurance is required to create such a Gate, and the character will be totally exhausted from the effort if at that minimum Attribute requirement.  Trump Gates only stay open, unattended, for 10 minutes or so, though if the character wishes he/she may continue to pour more energy into it to maintain it, though even a top-ranked individual would be hard pressed to keep one open for more than 30 minutes.

Consume Trump:  Makes a Trump Gate which stays open two days draining the Trump of its Power instead of taking energy from the character.  Paintings/Cards are non-rechargeable, but Etched Trumps can be reactivated by a Trump Artist through working them over again.
 



Last Update May 18, 2003