John's Amber Throne War Page
What is a Throne War?
A Throne War is a one-shot Amber RPG session in which the players compete
to try to become King or Queen of Amber, no holds barred. Whether you want
to intrigue your way to the top, poison everyone at the funeral of Big
Daddy Gendo, or clamber your way their over a pile of bodies on the battlefield,
it's up to you.
The situation is that King Gendo is about to die. The players will all
have recieved a summons to come see him one last time when the scenario
begins. We'll play until it either gets too late or someone manages to
become King or Queen and either removes all competitors or gains their
assent.
The canonical Elders do not exist. Several extremely non-canonical elders
do exist whose allegiance can be gained by bidding on them. You
can find them here.
Character Creation
All players will recieve 250 character points; there will be no contribution
points, but you're free to load up on bad stuff if you think you need it.
(Or sell down attributes if you feel suicidal)
All players must be Elder Amberites, although you can buy Chaos connections
or Chaos blood if you really want it. You don't have to buy Pattern, but
I'd rather strongly suggest it.
If you haven't played Amber before, I suggest you check out my auction
page before continuing.
In addition to the usual attribute auction, and all the other things
you can spend points on, auctions will be held for the following jobs,
items, or goodies:
-
Birth Order: This determines the order of succession to the throne.
Highest bid is eldest, second is #2, and so on. Among other things,
the nobility will favor whoever is eldest (They want to preserve primogeniture.)
-
Gendo's Favorite: Daddy liked you best. He will pass his bodyguard,
Utena, on to you, and perhaps some other things as well.
-
Fuyutsuki's Favorite: Grand-Daddy liked you best. Given Grand-daddy
created the universe by drawing the Pattern, this is nothing to sneeze
at.
-
Queen Anthy's Favorite: Gendo's current wife favors your cause. (She's
probably your momma!)
-
Yumi's Favorite: The King's mistress, Yumi, likes you. Who
knows what she may have wheedled out of the old man over the years...
-
Rebma's Favorite: Moire, the Queen of Rebma likes you, and will back your
bid for the throne.
-
Sparky's Favorite: Sparky is Gendo's pet riding dragon. You're the only
person besides Gendo he'll let near him. You'll basically inherit him when
Daddy kicks off. He has a stable in the castle.
-
Spymaster: You control the royal spy network. This is a secret auction;
only the winner knows who got this.
-
Castellan's Favorite: Prince Touga controls the palace guard and
defenses of Castle Amber. He likes you best and will support your
bid for the throne.
-
Steward of Amber City's Favorite: Princess Nanami controls the city
government, defenses, and militia of Amber City itself. She likes
you best and will support your bid for the throne.
-
Marshal of Amber's Favorite: Princess Juri holds the allegiance of
the standing army. Keep in mind that it's scattered across a large area
in border posts for the most part, however. She likes you best and
will support your bid for the throne.
-
Admiral of Shalomar's Favorite: Princess Kozue commands the northern
fleet of Amber and the Shalomar Naval Base. She likes you best and
will support your bid for the throne.
-
Admiral of Mystara's Favorite: Prince Miki commands the southern
fleet of Amber and the Mystara Naval Base. He likes you and will
back your bid for the throne.
-
Warden of Arden's Favorite: Prince Saionji controls the Forest
of Arden, along with its forest guard. You control the main land route
to Amber itself. He likes you and will back your bid for the throne.
-
Lord High Chamberlain of Amber's Favorite: In addition to a horde
of bureaucrats and tax collectors, Wakaba also controls the treasury and
thus has keys to the royal vaults, unlike everyone else. She's also
chief judge. She likes you best and will support your bid for the
throne.
-
Court Mage's Favorite: Lina Inverse, noted lunatic and sorceress
supreme, thinks you are cool and will back your claim to the throne.
Whether you WANT her help is another question...
-
Bride/Groom of the Serpent: The Serpent really, really likes you.
What this gets you, only you will know...
-
Child of:
-
Metal: Metal is your element.
-
Wood: Wood is your element.
-
Fire: Fire is your element.
-
Air: Air is your element.
-
Water: Water is your element.
-
Hung from Yig: You have hung from the Tree of Balance, and it has
given you wisdom.
-
What's in the Box? You don't know what's in the box, but I promise it will
be something worth having. (A spikard, the Jewel of Judgement, duplicate
Vault keys, the Serpent's other eye, or some other goodie)
You do not have to bid in any of those auctions if you don't want to, and
if no one bids, the role will be assigned to one of your NPC siblings.
These auctions are held in this manner: Opening bids are secret, bids after
that are public. Winner of the auction is announced. Only the winner actually
has to spend the points (since only one person can have each of these things).
There are two special cases: the role of Spymaster will be determined
by the intial secret bid (whoever bids highest right off the bat gets it),
and will not be publically announced. What's in the Box's winner is announced,
but only the winner learns 'what's in the box'.
The Cost of the Powers
A brief introduction to the major powers can be found here.
Those familiar with Amber may wish to use
the Partial Powers System found here.
-
Pattern: 50 points
-
--Advanced Pattern: 25 points more
-
Broken Pattern: 10
-
--Broken Pattern Adept: 15 points more
-
Shapeshifting: 35 points
-
--Advanced Shapeshifting: 30 points more
-
Logrus: 45 points (Plus you need Shapeshifting)
-
--Advanced Logrus: 25 points more
-
Trump Artistry: 40 points
-
--Advanced Trump: 20 points more
-
Power Words: 10 points (Buys you five power words)
-
--More Power Words: 1 each
-
Sorcery: 15 points
-
Conjuration: 20 points
-
--High Compelling: 5 points more
-
--Advanced Conjuration: 15 points more
Pattern (50 points)
Pattern is the fundamental power of the Royal House of Amber.
It is the heritage of King Gendo. Anyone who buys Pattern is automatically
an heir to the throne and a child of Gendo by one of his wives or mistresses.
Pattern gives you several nifty benefits:
-
Walk the Pattern and teleport to anywhere in all of creation.
-
Hit your enemies with Blood Curses (at the cost of ten points of Bad Stuff)
-
Travel through Shadow to anything you can imagine.
-
Manipulate probability
-
Use the Pattern to shield yourself from other Powers
But it does have some flaws:
-
The closer you get to Amber, the more slowly and less effectively it works,
except for when used to protect against other Powers
-
It's not very fast, and you need to be able to see and to move freely in
order to use it.
Advanced Pattern (aka Pattern 2.0): Pattern + 25 points
You can upgrade your knowledge of Pattern to learn some of the more
obscure arts of Pattern. This enables you to:
-
Move more swiftly through Shadow.
-
Mold Shadows quickly to become whatever you desire.
-
Walk the Pattern in your mind, then use the image of the Pattern to:
-
Scry through Shadow to find things without leaving your chair.
-
Teleport yourself to those locations by force of will
-
Study things through the Pattern lens, to see if they are of Amber or Chaos
or Shadow or whatever.
Broken Pattern (10 points)
The Pattern casts reflections of itself through Shadow. Those
reflections gradually become imperfect, enabling those not of the blood
of Amber to walk them...but they also don't work as well as the real thing.
Broken Pattern gives you several nifty benefits:
-
Walk the Pattern and teleport to anywhere in all of creation.
-
Hit your enemies with Blood Curses (at the cost of ten points of Bad Stuff)
-
Travel through Shadow to anything you can imagine.
But it does have some flaws:
-
If you walk the Pattern, it doesn't aim very well in sending you where
you want to go.
-
When you travel through Shadow, you hit all the worst places, and everything
tends to go horribly wrong.
Broken Pattern Adept: Broken Pattern + 15 points
You can upgrade your knowledge of Broken Pattern. This enables
you to:
-
Move more swiftly through Shadow.
-
Mold Shadows, although they never quite work out right.
-
Hang Spells on the Broken Pattern
-
Evoke the Dark Veil, through which you can see Magic, Logrus, and the other
Powers more clearly
-
Summon Broken Pattern Tendrils, which can be used to project magic or establish
Psychic contact or examine things from a distance with the Dark Veil.
Shapeshifting (35 points)
Shapechanging can be learned by any PC, Amber or Chaos, although it's
rare in Amber and common as rocks in Chaos. It is a prerequisite
for learning Logrus. It enables you to:
-
Assume three basic forms:
-
Human form (Your natural body for Amberites)
-
Demon form (Your natural body for Chaosians)
-
Avatar Form (A force of nature for Chaosians, an animal for Amberites)
-
Heal your wounds by shape shifting them shut.
-
Alter your features to impersonate others or disguise yourself. At
this level, disguises as others tend to be not quite perfect.
-
Shapeshift Persona: Become someone else, gaining their abilities
and a perfect impersonation. This is very dangerous, however, because
if their psyche exceeds yours, or you're too tired, you'll take on their
persona completely and lose your identity until you change back.
-
Automatic Shapeshifting: You can set yourself to shapeshift automatically
to respond to sudden changes in your environment, like it bursting into
flames. This is dangerous because you may slip into Primal Form and
begin acting entirely on subconscious survival instincts.
But it does have some flaws:
-
The more you shapeshift, the more you exhaust yourself.
-
You can mess up your own mind using it.
Advanced Shapeshifting (aka Shapeshifting 2.0): Shapeshifting
+ 25 points
You can upgrade your knowledge of shapeshifting as well. This
enables you to:
-
Carry out perfect impersonations
-
Disguise your aura so high-Psyche people can't see through your impersonation
with their powers so easily.
-
Turn into animals
-
Create extra limbs.
-
Conjure Creatures from your own blood
Shapeshift other people
Logrus: (45 points) + Shapeshifting
Those who have the Blood of Chaos (Free at character creation if you
buy Logrus at that time) can walk the Logrus. Those who also possess
Shapeshifting actually survive walking the Logrus. The eternally
shifting Logrus grants powers to those who walk it:
-
Walk the Logrus and travel anywhere.
-
Summon and control Logrus Tendrils. You can call up the image of
the Logrus and use it to smack people around. This is dangerous if
you hit a Pattern Wielder, who will give you a nasty shock.
-
Break off Logrus tendrils and shape them into simple, not very bright servants.
-
Hang spells on the Logrus.
-
Use the Logrus as a lens to study things and see how they work.
-
Reach through Shadow, find things with the Logrus, and pull them back to
you.
-
Reach through Shadow, find somewhere you want to go, and pull yourself
there.
-
Fill yourself with the Logrus, to defend against other Powers.
But it does have some flaws:
-
You go mad the first time you walk the Logrus.
-
It works poorly near Amber.
-
It tends to respond explosively when encountering Pattern.
Advanced Logrus (aka Logrus pi): Logrus + 30 points
You can upgrade your knowledge of Logrus as well. This enables
you to:
-
Use the Logrus to scry through Shadow.
-
Use the Logrus to summon, bind, and shape Creatures of Chaos
-
Mold Shadows into the forms you want.
-
Summon Primal Chaos if you want to make a mess and risk annhilation.
Trump Artistry: 40 points
Trump Artistry is the knowledge of how to create Trumps and use them
most effectively. Trump Artists are rare but powerful. To create
Trumps which reach across Shadow, once must either have Logrus or Pattern,
or must have the Blood of Amber or Chaos.
-
Create Trump Sketches, which only work once but can be worked up in 30
minutes to an hour.
-
Create permanent Trumps of anyone you know well, or have gotten a psychic
impression of. You can also create Trumps of places you have been.
This is easiest if you are in the place or have the person handy to model
for you, and harder if you don't have your model handy. This takes
hours to days, double or triple the time if the subject isn't present for
it.
-
Try to create a Trump of something based on psychic impressions gained
from other people. This is very slow, and very, very unreliable,
almost always connecting only to a shadow of what you were seeking.
-
Learn various Trump Tricks:
-
Sense Trump: You can sense the use of Trump near you, and you can
study Trumps to figure out what they do.
-
Trump Defense: You can use a Trump of yourself to 'Trump yourself',
filling yourself with the Power of Trump, which will help to protect you
from psychic attack or other Powers.
-
Trump Caller ID: If you have a trump deck handy, you can use it to
identify who is trying to Trump you. You can also tell who made a
particular Trump card, if you know them or have seen other Trumps by the
same person.
But it does have some flaws:
-
Trumps take time and materials to make.
-
They get lost easily.
-
It's difficult to impossible to use them in combat.
-
Anyone with Amber Psyche or above can easily defend themselves against
involuntary trump contact, unless they get mobbed by a large group of Trump
users.
Advanced Trump (aka Trump 2.0): Trump Artistry + 20 points
You can upgrade your knowledge of Trump as well. This enables
you to:
-
In creating a card, you can burn the image into your brain, so you can
contact that person without needing to have the Trump yourself. This
only works with people, and using that image is fairly exhausting.
-
Create Trumps which activate very rapidly.
-
Create Trump traps which trigger when looked at or touched, and send the
involuntary user somewhere they won't like.
-
Create disguised Trumps whose appearance masks their true nature or destination.
-
Create etched trumps which take forms like weaving, engraving, etc.
-
Trump Spying: Use a trump of a person to monitor their surface thoughts.
-
Trump Blocking: Jam someone's Trump so they can't be Trump contacted.
Power Words: 10+ points
Power Words are words of power which produce simple magical effects
fueled by the user's Endurance. They work anywhere, but using too
many of them will tire you out.
-
The first ten points gets you five power words.
-
Additional power words cost one point each.
-
Available Power Words:
-
Burst Of Magic, Burst of Psyche, Burst of Strength, Burst of Speed, Chaos
Negation, Defensive Luck, Induce Euphoria, Induce Fear, Light Strobe, Lifeforce,
Magic Negation, Neural Disrupt, Pain Attack, Pattern Negation, Process
Surge, Process Snuff, Psychic Disrupt, Resume True Form, Shade, Spark,
Thunder, Trump Disrupt, Weaken Structure
But it does have some flaws:
-
They're not very powerful
-
They tire you out.
Sorcery: 15 points
Sorcery is the art of creating and casting spells. More details
can be found on my sorcery page.
Conjuration: 20 points
You can create something from nothing, molding Shadow into the forms
you desire. This level of conjuration allows you to create items
with any of the 1-4 point values on the Throne
War Items Page.
-
Basic Conjuration: Use magic to shape shadow to give it a bit of
power. Items are conjured instantaneously, but are extremely fragile
and easily dispelled by others or by travel through Shadow.
-
Conjure Shadow Shape: Shape a shadow object into what is desired.
The enhancement takes about an hour, but it will fade away after a while
(several days out in Shadow, less time near Pattern, more time near Chaos).
It also instantly vanishes if moved across Shadow. This is also vulnerable
to being dispelled.
-
Empowerment: An shadow object can be temporarily implanted with magical
power. Attunement takes a half-hour, each point of a quality adds
ten minutes, and each point of power adds an hour. While vulnerable
to dispelling, it is not easily broken by Shadow Travel.
-
Complex Conjuration: A Conjured Shadow Shape can be designed to be
permanent within the Shadow it was created in. This takes one hour
per point. Any attempt to dispel the conjuration must cross the Psyche
of the conjurer.
But it does have some flaws:
-
Conjuration is generally too slow for use in combat.
-
Conjured items can be dispelled by the use of Sorcery, Logrus, or Pattern
against them.
-
Conjured items only actually work in Shadows that support the principles
they're based on (Your conjured magic wand won't work on Shadow Earth,
your conjured gun doesn't work in Amber).
High Compelling (aka Conjuration 1.5): Conjuration + 5 points
High Compelling enables you to 'conjure' geases and compulsions into
beings, in order to try to control their minds. You can also plant
geases on objects, which will then compel whoever meets some set condition.
This requires a victory in a psyche battle to succeed.
Advanced Conjuration (aka Conjuration 2.0): High Compelling
+ 15 points
You can upgrade your knowledge of Conjuration as well. This enables
you to:
-
Conjure more quickly
-
Identify Conjured items and who made them. Especially handy for tracking
down someone who tried to High Compel you.
-
Conjure items with 8 point qualities.
Buying Allies and Blood Ties
Blood of Amber: 6 points
You are a child of Gendo, but you have yet to walk the Pattern.
This gives you a claim on the throne without the need to spend the full
50 points for Pattern. You can walk the Pattern during the game if
need be. All players in this throne war MUST BUY
THIS if they do not start with Pattern. If you buy Pattern,
it comes along for free.
Blood of Chaos: 2 points
You have the heritage of Chaos in your veins. You can learn Shapeshifting
and walk the Logrus, but Pattern Blades will do bad, evil, nasty things
to you.
A Spin on the Wheel of Allies: 10 points
Ten points will get you a spin on the wheel of Allies. This gives
you a random ally on the level of power and importance of the secondary
court officials (Head Chambermaid, head cook, royal judges, commanders
of castle guard divisions, etc).
Chaos Ties: 15 points
A House of Chaos loves you and will back your bid for the throne. This
gives you an army and a lot of moderately powerful allies, but keep in
mind that most Amberites react adversely to Chaosians and their friends...
This does not convey Blood of Chaos; they can like Amberites too, even
if it's rare.
Golden Circle Ally: 10 points
One of the Golden Circle kingdoms loves you and will back your bid for
the throne. They're not so powerful as a house of Chaos, but they're also
less likely to alienate the population of Amber if you come to power with
their backing.
Shadow Purchase Costs
Shadows have three aspects you can buy up. The first one is obligatory
(Location), while the other two are optional.
Location
-
1 point: Somewhere in Shadow. You're simply somewhere out in the great
reaches of Shadow.
-
2 points: Golden Circle. You're pretty close to Amber, which makes your
shadow more 'Real'. Alternately, you're in the Black Circle near Chaos.
-
4 points: Primal Plane. Your shadow is infused with Reality in some manner,
such as possessing a Broken Pattern, which makes it very resistant to manipulation
by anyone but you, its owner.
Defenses
-
1 point: Communications Barrier. You can prevent other powers reaching
into or out of it or both. (Such as one where people can use Pattern to
get in, but not OUT)
-
2 point: Restricted Access. It can only be accessed at certain places or
by knowing a specific 'key' of some kind.
-
4 point: Guarded. Any intruders have to get past some sort of guardian.
Control of Contents
-
1 point: You can reshape the contents of the Shadow very quickly at will.
-
2 point: Alter time flow. You can speed up or slow down the flow of time
in your shadow.
-
4 point: Control of Destiny. You can 'move' your Shadow around Shadow,
placing it in the path of those moving through shadow.
Example Characters and Examples of Play
For some examples of what can be done with 200 points, you can find
some sample characters on my Throne War Sample
Characters Page. For some examples of how various things are
played out in practice:
Useful Links
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Character Creation:
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Rules:
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Setting:
Last Update March 3, 2001