Utena/Amber Throne War NPC Ranks



  Dworkin, Oberon,  and Ex-Queens

Fuyutsuki (550 point Artist of Creation)

Psyche:    152
Warfare:   Amber
Strength:  14
Endurance: 72

Swordplay: Warfare + (Str/2):  7
Tactics: Warfare + (Psy/2):  76
Psyche Finesse: Psyche + (Warfare/2)  152
Psychic Strength:  Psyche + (End/2)  188
Hand to Hand: Strength + (Warfare/2)  14
Strength Finesse: Strength + (Psyche/2)  90
 

Powers:

Dworkin's Spikard: 32

Zero Stuff

Dworkin was always an artist, and the creation of Amber was his masterpiece.  With the eye of the serpent, he was able to draw his vision into reality.  Now he is restless, for he can make no more masterpieces while this one stands.  His inspiration seems to have fled him, and now he just putters about, feeling more and more disatsified with everything he does.  He'll welcome involvement in any crisis which can distract him from this.
 

Oberon, King of Amber (400 point Grizzled Warrior)

Psyche:       60
Warfare:     120
Strength:     68
Endurance: 40

Swordplay: Warfare + (Str/2):  154
Tactics: Warfare + (Psy/2):  150
Psyche Finesse: Psyche + (Warfare/2)  120
Psychic Strength:  Psyche + (End/2) 80
Hand to Hand: Strength + (Warfare/2)  128
Strength Finesse: Strength + (Psyche/2)  98
 

Powers:

Items:

Justice (Broadsword): 31
Justic is the third Pattern Blade, given to Oberon by the Unicorn on his coronation day.


1 point of Good Stuff

Oberon is getting old and wearing out, but at heart he's still the same warrior king who led Amber to visctory in the wars of his youth.  He's growing crankier and more irrational, but should the need arise, he will take up his sword, Justice, and deal death upon Amber's foes.
 

Queen Anthy (350 point Gardener of Trump)

Psyche:       70
Warfare:     Amber
Strength:      5
Endurance:  24

Powers:

Anthy's Pets:
Anthy combines Trump and Conjuration to make Trump Spy creatures.  They can effectively 'trump' Anthy and vice-versa
as they or she desires.  She uses them mostly for spies and sometimes for pranks.  Everyone is generally used to them by now, and probably  foolishly pays them no mind.

3 points of Good Stuff

Queen Anthy is the Unicorn's Daughter.  She has combined her love of green and growing things with her trump artistry and conjuration to create her trump gardens and trump bouquets, which function like trumps, but are created using flowers, bushes, and strategically placed rocks, sand, and dirt.  The royal gardens are nigh indestructible under her care as a result of this.  Anthy has been known at times to enchant bouquets with high compellings as well.
 
 

Rei (100 point morose ex-wife of Oberon)

Psyche:    30
Warfare:   Amber
Strength:  16
Endurance: 14
 

Powers:


5 Bad Stuff

Rei was raised by her parents to obey them without question.  She became a withdrawn and sullen woman who could empty a room just by looking at people.  She was married to Oberon, who had never met her, but only seen a painting which emphasized her exotic beauty.  She was an unresponsive wife, and while real affection might have enabled her to blossom, she instead alienated her husband by being cold to him.  He quickly divorced her and sent her back to Rebma, where she is now an eternal old maid who finds some contentment in her skill at sculpting and conjuration.


NPC Princes and Princesses of Amber
 

Drake (300 point Technocratic Revolutionary)

Psyche:    51
Warfare:   61
Strength:  26
Endurance: 40
 

Powers:


Equipment:

Allies: (One Free Ally)
Chef Bork

Drake's Refuge Shadow: 12
(Marketplace?)


5 Bad Stuff

Drake is a man with a plan.  Drake has studied the Arts of Pattern, carefully studied the Broken Patterns, and now he believes he knows how to convert one into a reflection of the Primal Pattern.  With that, he can make his Marketplace as real and true and beautiful as Amber itself...but to his vision of the cities of the future.  His goal is to take possession of the Earth Jewel, or the Jewel of Judgement, by whatever means necessary.  He hopes to slot in his pattern as the 'Fire' pattern.  For now, he has contented himself with mastering the shadows around it, connecting the shadows with dimensional portals and turning it into a vast fortress in shadow, just in case the day of revolution leads to war...
 
 
 

Juri (250 point Ex-Marshal of Amber)

Psyche:    30
Warfare:   70
Strength:  24
Endurance: 33
 


Powers:


Equipment:
Dueling Sabre/Pistol/Crossbow and other weapons: 10

Dueling Uniform: 6 Harpo's Shadow Spikard:  [8] Magic Reflection, [8]  Magical Sage, [8] Magic Processor,  [8] Augmented Defensive Psychic Force, [8] Augmented Offensive Psychic Force, [8] Highly Intelligent, [8] Improved Psychic Barrier

Juri's Refuge Shadow: 10
(Isles of Avalon)


3 Bad Stuff

Quiet and reclusive, Juri is a noted master of the sword. She recently retired from the job of Marshal to do some writing and meditating, and is currently staying at her estates about five days ride north of Amber along the coast and writing a history of her time as Marshal. Juri's island refuge is kept a secret from the rest of her family; she practices the art of war there and maintains a private army and navy should the need arise for one.  She has become interested in advancing her studies of Pattern next, to enable her to better combat Chaos.
 
 

Kozue (250 point Free Spirit)

Psyche:    54
Warfare:   13
Strength:  41
Endurance: 22

Powers:


5 points of Good Stuff

Kozue seems to be a bad girl, caught up in her self, but at the same time she has a sparkling charm which wins people to her.  She never means to cause any harm; she just wants to have fun.  She is completely out of the loop in the games of Amber, except for the romantic ones, which she plays with abandon.  Her more strait-laced brother is driven crazy by this, which seems to amuse her.  Still, she cares for him greatly, and would never do anything to really hurt him.  She is noted as an artist, but her greatest talent is dancing, in which she is supernally good.  She practices a dancing style of martial arts, in which she is quite deadly.
 
 

Miki (250 point Master of the Revels)

Psyche:    42
Warfare:   30
Strength:  15
Endurance: 24

Powers:


Equipment:
Dueling Sabre/Pistol: 12

Stopwatch:  14


3 points of good stuff
 

Master of the Revels for Amber, he provides entertainment for the court and city and oversees the city's theatres. He is a talented pianist and a fencer of some repute. Friendly and open, almost everyone likes him. He has publically announced he has no interest in the throne. Carries a stopwatch and times things frequently.
 

Nanami (250 point Bitchy Sorceress)

Psyche:    59
Warfare:   23
Strength:  13
Endurance: 23

Powers:

Conjured Equipment:
Dueling Sabre/Pistol: 11 Nanami's Fortress Islands: 10


5 points of Bad Stuff
 

Blonde and thin with a bad attitude, Nanami heads the social vultures of the court, wrecking havoc on lives with her meddling and prying. Too many people hate her for her to ever claim the throne, yet at the same time, her social connections would make her a valuble ally to someone who actually understands the concept of not being a bitch to everyone. Known to be a close ally
of Touga.
 

Saionji (250 point Proud Prince of Amber)

Psyche:     25
Warfare:   40
Strength:  60
Endurance: 40

Powers:


Equipment:
Frost Razor: 10

Saionji's Invulnerable Armor: 10 Saionji's Boat: The Argo: 6 Saionji's Imperial Shadow: 7
Thyatis 3 points of Bad Stuff

Green haired. Considers himself an honorable warrior, although his honor seems to have some cracks in it when it comes to women. He spends a lot of time out wandering around shadow fighting things, but will probably show up for Oberon's last message. He and Touga fight a lot. Not a candidate for the throne because he's simply not bright enough for it.
 
 

Touga (300 point Exiled Son of Oberon)

Psyche:    80
Warfare:   25
Strength:  20
Endurance: 18

Powers:


Conjured Items:
Scorpion (sword): 10

Touga's Invulnerable Armor: 10 Alliances:
Chaos Backing: 15
Golden Circle Ally: Kashfa: 10

10 points of Bad Stuff

Take Bleys, remove his good nature, but keep the rest, and transplant Caine's sneakiness into him. That's your brother Touga.  You can't trust him, but you can rely on him to do almost anything fairly well, if not quite anything the best. Except being a total and utter bastard. Currently, he's in exile after a fight with your father, but he does still take trump calls. Not a candidate for the throne because he's legally in exile.

Utena (250 point Defender of the Innocent)

Psyche:    14
Warfare:   60
Strength:  35
Endurance: 30

Powers:

Equipment:

Rose Signet Ring:  30

Sword of Dios: 10


Black and Red Dueling Armor: 6


5 points of Good Stuff

The pink-haired, boyish goody goody of the family. She is also one of the best among your NPC siblings, perhaps the best at feats of arms. She served as your father's bodyguard for a time, and of late has been wandering about shadow with Wakaba getting into trouble.

Wakaba (250 point Cheerful Sorceress of Amber)

Psyche:    70
Warfare:   20
Strength:   24
Endurance: 20

Powers:

Equipment:

Named and Numbered 12 spell racks, all Jewelry: 4

6 points of Good Stuff
 

It's hard to think of Wakaba as a princess of Amber. Her hair is an ordinary brown, pulled back into an elaborate hairstyle that probably takes her an hour each morning to put up. She dresses fashionably, and worries more about her love life than power or politics. Still, she is one of your siblings and a noted sorceress. She and Utena are very closely allied, and are currently off adventuring in shadow. She's the baby of the family, and is often treated as such.



Staff and Servants
 

Alfred the Butler (25 point Loyal Family Servant)

Psyche:     5
Warfare:    1
Strength:   3
Endurance:  16

Alfred is more or less the majordomo for the castle, an old white haired
man who has been Butler for centuries.  He is descended from a minor line
of nobles, and never lets the other servants forget it.

Lord Bayle, Drunken Lout  (25 point noble)

Psyche:      Chaos
Warfare:    Amber
Strength:   15
Endurance:  23

3 points of Bad Stuff

Lord Bayle is probably the origin of the expression 'drink like a sailor'.
He's become fantastically wealthy from his royal monopoly on supplying
the 'grog ration' to the Shalomar Navy and from his many vinyards.  He's
exploited this by remaining fairly continuously drunk for the last few decades.
When he isn't hammered, he likes to either sponsor or participate in drunken
orgies and wrestling matches.  He has an extensive shipping fleet and his own
port, Baylesport, on the far north-eastern tip of the Gulf of Amber.

Chef Bork, Royal Cook  (100 point Wizard in the Kitchen)

Psyche:     26
Warfare:    Chaos (-10)
Strength:   14
Endurance:  10

Powers:

5 Good Stuff

Chef Bork is a short, dumpy man with thick reddish-brown eyebrows that
hide his eyes and a thicker moustache.  He is from some distant shadow and
has never bothered to learn Thari (the language of Amber), and thus many
people have a hard time communicating with him. It's widely suspected he
likes that.  Most people aren't even sure what his real name is; he says
the word 'Bork' so often that he's been informally named that.   He's so
good at what he does that no one minds.

Crusty, the Royal Fool  (10 point Idiot Savant Mimic)

Psyche:     Chaos (-10)
Warfare:    Human (-25)
Strength:   Human (-25)
Endurance:  40

Shapechanging: 35

5 Bad Stuff

Dealing with Crusty is a fairly difficult experience at times; Crusty has
an incredible knack for parodying anyone, and his ability to shapechange
means he can take on your form and mock you with it.  He normally appears
as a short, bent over hunchback, on those rare occassions when he uses
his true form.  Oberon has declared him inviolable; no matter what he does,
as long as no physical harm ensues, he cannot be punished.  Many people hate
him (his bad stuff), especially because his humor is so on target.  And they're
the target.

High Priest Geo (50 point Corrupt Pontiff)

Psyche:    15
Warfare:   Chaos (-10)
Strength:  10
Endurance:  Amber

High Compelling: 25
Sorcery: 15 points

5 points of Bad Stuff

A tall, portly man with brown hair cut short and a thick moustache.
High Priest Geo is about as corrupt as corrupt priests get, making up
oracles to support his political ploys and raking in money hand over
fist.  He likes to use his high compelling to 'urge' men to make donations
and women to get into his bed.  He supports Oberon 100%, in return
for which Oberon allows him to get away with this.  Certain rumors
claim, however, that Dworkin hates him and that his days may well
be numbered...

Lady Haruna, Royal Tutor  (75 point Trump Tutor)

Psyche:     32
Warfare:    Chaos (-10)
Strength:   Chaos (-10)
Endurance:  11

Powers:


3 points of Bad Stuff

Medium in height and build, as lovely as she is smart, Haruna taught each
of you the basics of your education.  When she hadn't run off to have
nookie with her boyfriend of the moment.  When she wasn't tormenting you
all for the sins of the boyfriend of the moment.  Still, she taught you
quite a bit, and knows even more, having studied with Dworkin.  She's also
a trump artist of some  skill.  She and Yumi have a bitter feud because she
disapproves of the King having an official mistress.  She is a devout Unicorn
follower.

Kasumi the Head Chambermaid (50 point Axe Murderess )

Psyche:     5
Warfare:    30
Strength:   5
Endurance:  10

Items:

Kasumi's Broom: 7


Kasumi has keys to everything in the palace except the vaults.

Bad Stuff: 7

Kasumi is the quietly cheerful head of the staff of servants who keep Castle Amber from turning into a filthy hellhole like most medieval castles.  She is a tall, thin brunette with a pleasant smile for everyone she meets, and probably the nicest person in Amber.  Or so everyone thinks.  Actually, Kasumi is a deranged axe murderess who ritually kills at least once a year.  She hasn't been caught...yet.
 
 

Keiko  (94 Point Sorceress Henchwoman of Princess Nanami)

Psyche: 40
Warfare:  5
Strength:  Chaos (+10)
Endurance:  5
 

POWERS
 


ARTIFACTS

Keiko's Dagger: 4 points

Harpo's Shadow Spikard:  [8] Magic Reflection, [8]  Magical Sage, [8] Magic Processor,  [8] Augmented Defensive Psychic Force, [8] Augmented Offensive Psychic Force, [8] Highly Intelligent, [8] Improved Psychic Barrier
 

20 points of Good Stuff
 
 
 

[8] Magic Reflection, [8]  Magical Sage, [8] Magic Processor,  [8] Augmented Defensive Psychic Force, [8] Augmented Offensive Psychic Force, [8] Highly Intelligent, [8] Improved Psychic Barrier

Kevin the Poison Tester   (50 point Royal Servant)

Psyche:     Amber
Warfare:    Chaos (-10)
Strength:   Chaos (-10)
Endurance:  50

Conjuration: 20

Kevin is the latest in many poison testers you've seen over the years.
His job is to test to see if the royal food has been poisoned.  He's
lasted a good fifteen years because he's a skillful alchemist and seems to
have the constitution of a bull rhino.  He's also the most nervous man you
know, with good reason.

Lina the Court Magist (100 point Royal Wizard)

Psyche:    40
Warfare:   Amber
Strength:   Chaos (-10)
Endurance:  12

Powers:

Items:
Lina's Power Bands and Amulets:  8


5 points of Bad Stuff

Every court needs a royal sorceror, and she's the one.  In recent years,
she hasn't needed to do much more than fire off fireworks for court
occasions, but she's known to have slain a few dragons in her time.  She
thinks magic is the solution to everything.  So are explosions.

Madoka, Court Bard  (50 point Court Bard)

Psyche:     Amber
Warfare:   11
Strength:  30
Endurance: 10

1 point of Bad Stuff

From some distant shadow she came, carrying an electric guitar and a
saxaphone.  The electric guitar doesn't work here, but the saxaphone does,
and she sings fairly well too.  All in all, this dark haired lass (she
looks to be maybe 17 at most, although she's been around for decades...the
oddities of aging in Amber) does a good job at her job.  She's also noted
to be an athlete of some reknown.

Mario the Plumber (50 point heroic plumber)

Psyche:     4
Warfare:   21
Strength:  11
Endurance: 10
 

Toolkit: 1

3 points of Good Stuff

Mario is a short, stout man with a thick moustache who you have never seen dressed in anything other than blue overalls, a red shirt, and a red cap.  He is a hard working man, as he and Dworkin and your father are the only people alive who understand how Castle Amber's plumbing works.  He is also the least respectful of the servants towards anyone except for Dworkin, your
father, Sparky, and Lord Bayle (who supplies him with free alcohol), unless they demonstrate an understanding of plumbing.  He often vanishes for days at a time into the pipes, fixing things and solving problems.
 

Mary the Royal Nurse  (50 point Nurse)

Psyche:    5
Warfare:   Amber
Strength:  10
Endurance: 20

Sorcery: 15

Mary is a tall, thin woman who seems to have been around 30 years old
forever.  She tends to royal children for so long as they need a nursemaid
and minder, and also has schooled the female ones in the feminine graces.
She has quite a knack for music and song, but is usually fairly serious
and strict.  Since she never forgets everything, she probably still
remembers every mistake any of you ever made when you were young.  She's
outlasted all of Oberon's queens but the last, and most of the other
servants as well.  These days, there's no royal children for her to tend,
so she sees to the children of the major court officers.
 

Ned the Whipping Boy, Lord High Executioner; Lord Lash  (100 point Man of Steel)

Psyche:      15
Warfare:     11
Strength:    24
Endurance:  55

5 points of Bad Stuff

When you were all young, it was considered improper to physically punish
you, so the unfortunate Ned, son of a stablehand, was designated to be
punished in your stead.  In fact, it reached the point where just about
everything was being punished for a while by beating up Ned.  The result
is that Ned ended up becoming perhaps the toughest, most irritable man in
Amber, able to take just about anything.

His period as whipping boy ended when he successfully exposed the
infidelities of Queen Lari with the former Lord High Executioner.  He was
promoted to the nobility by Oberon and appointed Lord High Executioner.
He takes far too much pleasure in his work, and has blackmail on virtually
all of your generation, as he remembers each and every offense of yours
for which you were punished.

Lord Percival, Master of the Hunt  (50 point Fox Hunting Fool)

Psyche:    Chaos (-10)
Warfare:   24
Strength:  5
Endurance: 12

Items:


3 points of Good Stuff

A tall, skinny, brainless twit who is an idiot savant of hunting.  In most
situations, he is worth little to nothing, but when it comes to
slaughtering animals, riding through the forest, and surviving in the
wilderness, he's your man.  Only the Warden of Arden knows the forest
better than he.

Travis the Librarian  (100 point Librarian)

Psyche:    15
Warfare:    Chaos (-10)
Strength:   Amber
Endurance: 20

Powers:

Snickers: 35 5 points of Good Stuff

Curly haired, bearded, and bespectacled, Travis is the hard-working
head librarian, and probably the only man in Amber who actually
understands how the library is organized.  Fortunately for all concerned,
he's also quite friendly and willing to be helpful.  His cat Snickers is
rumored to be a shapechanging beast from Chaos which secretly controlled
King Oberon in the last days of his reign, but most people dismiss that
rumor.  Only the first half of the rumor is true.
 

Wasyuu, Royal Doctor and Alchemist  (50 point Alchemist)

Psyche:     28
Warfare:    Chaos (-10)
Strength:   Chaos (-10)
Endurance:  22

Conjuration: 20

This red-haired quack has managed to somehow keep your father alive the
last few decades, despite the fact that her treatments revolve around
things like trying to poison the toad which must be living in your stomach
and causing your acid reflux when it spits.  She does have quite a knack
for chemistry; she's blown up her tower five times.
 

Yumi, the Royal Mistress   (150 point Mistress of Oberon's Chaos Spies)

Psyche:    33
Warfare:   10
Strength:  Chaos (-10)
Endurance: 27

Powers:

Items:
Ring of Spell Storing: 11 Conjured Items:
Deadly Damage Dagger: 4
 

4 points of Good Stuff

Oberon dealt with one of his former wives' complaints by creating an
official mistress position as a paid court position.  Thus, everyone knows
that she's his mistress.   How exactly this improves matters, you're not
sure.  Still, she must have learned quite a few secrets from the old man.
Let's just hope she didn't pick up any diseases either.  Some people like
to call her the 'Royal Bimbo', but they all seem to end up mysteriously
ill or dead.  Funny that.    She secretly runs a backup spy network for
Oberon and controls his Chaos Spy network.


Nobles of Note

Duke Crumpet of Avesbury, Warden of Western Harad  (100 point Noble)

Psyche:      4
Warfare:    36
Strength:   32
Endurance:  21

Magic Armor and Sword: 8
(Invulnerable/Deadly Damage)

1 point of Bad Stuff

Duke Crumpet is in charge of the defenses of Western Harad, bordering on
Begma and Eregnor.  He controls a large portion of the grain-growing
regions of Amber and a substantial feudal army.  He is a bit on the snooty
side.  Duke Crumpet hopes to hold the office of Marshal of Amber before
he dies, and he'll kiss up to any prince or princess who can get him into that office.

Duchess Joli of Sethfore, Defender of the Southern Reaches  (50 points)

Psyche:    18
Warfare:   10
Strength:  Chaos
Endurance: 10

Powers:
High Compelling: 25

3 points of Bad Stuff
 

Duchess Joli is in charge of the defense of the region of Sethfore,
southeast of Amber.  She has a small coastal defense fleet, and a huge
mountain of money from all the wealthy cities under her admistration.
Unlike most nobles, she sees things from the mercantile perspective.
 

Marchioness Lucrezia of Florence  (100 point Noble)

Psyche:    39
Warfare:    6
Strength:   6
Endurance: 14

Powers:


5 points of Bad Stuff
 

The Marchioness is short, voluptous, elegant, and deadly.  She is a snake,
and everyone knows it.  She is one of the few people who Nanami gets along
with, probably so they can hunt prey together.  She is a court noble, and
one of the social arbiters of the court.  She is quietly scheming to discredit
Duchess Joli, as she would like the title of Defender of the Southern Reaches
and its power and authority for herself.
 
 

"Lord Moneybags", Count Richard Wittington of Maldon (75 point New Rich Noble)

Psyche:     30
Warfare:    45
Strength:   Chaos
Endurance:  15

5 points of Bad Stuff
 

Count Wittington bought his title by bailing out the government during a
financial crisis a few years ago.  He is a wealthy merchant of the City of
Amber who made his wealth outfitting whaling ships and importing spices
and ivory from Ashante.  He has great influence in the City of Amber.  He
is old and ugly, in part due to his scars from all the injuries he suffered
during his youth as a sailor and officer in the Amber Navy, which
experiences aided his rise to wealth.
 

Duke Percy of Carlisle, Defender of the Northern Reaches  (50 points)

Psyche:     Chaos
Warfare:   16
Strength:  14
Endurance: 25

Magic Armor and Sword: 8
(Invulnerable/Deadly Damage)

3 points of Good Stuff
 

Duke Percy controls the defenses of the northern border of the Plains of
Harad.  With the rise of Kashfa, there have been less raids from the
north, but he still has the legacy of older days in the form of many
strong castles.  He respects only three things:  the Church of the
Unicorn, Valor in Battle, and Good Beer.
 


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Last Update November 2, 2000