Utena/Amber NPC Ranks


Psyche

  1. Dworkin--150
  2. Anthy--63
  3. Wakaba--50
  4. Lina--40
  5. Marchioness Lucrezia--39
  6. Yumi--33
  7. Haruna--32
  8. Rei--31
  9. Touga--30
  10. Nanami--29
  11. Duchess Joli--28.  Bought up to this rank:  Wasyuu
  12. Count Richard--25
  13. Miki--23
  14. Crusty--16
  15. High Priest Geo--15.  Bought up to this rank:  Travis
  16. Utena--14
  17. Bork--11
  18. Juri--10.  Bought up to this rank: Kasumi
  19. Duke Percy--9
  20. Saionji--5.  Bought up to this rank: Alfred, Madoka, Mary, Ned
  21. Mario--4.  Bought up to this rank: Duke Crumpet
  22. Kevin, Bayle--Amber
  23. Percival--Chaos


Warfare

  1. Utena--55
  2. Juri--50
  3. Duke Crumpet--36
  4. Saionji--35
  5. Percival--26
  6. Count Richard--25
  7. Duke Percy--21.  Bought up to this rank:  Madoka
  8. Miki--20
  9. Touga--15
  10. Dworkin--14
  11. Nanami--13
  12. Wakaba--11
  13. Duchess Joli--10.  Bought up to this rank:  Lina
  14. Rei--9
  15. Marchioness Lucrezia--6
  16. Yumi--5  Bought up to this rank: Bayle
  17. Geo--3
  18. Ned--1. Bought up to this rank:  Alfred, Mario
  19. Bork, Haruna, Kasumi, Kevin, Mary, Travis, Wasyuu
  20. Anthy, Crusty--Human
Strength
  1. Dworkin--100
  2. Saionji--40
  3. Duke Crumpet--32
  4. Utena--25
  5. Duke Percy--24
  6. Percival--20
  7. Rei--19
  8. Madoka--15
  9. Juri--14.  Bought up to this rank:   Bork
  10. Geo--13
  11. Touga--11.  Bought up to this rank:  Mario
  12. Nanami--10. Bought up to this rank:  Lina, Mary
  13. Marchioness Lucrezia--6
  14. Miki--5.  Bought up to this rank:  Bayle, Kasumi
  15. Wakaba--4.  Bought up to this rank:  Ned
  16. Alfred--3
  17. Duchess Joli--Amber
  18. Anthy, Crusty, Haruna, Travis, Wasyuu, Yumi: Chaos
  19. Count Richard--Human


Endurance

  1. Dworkin--100
  2. Kevin--50
  3. Ned--45
  4. Saionji--40
  5. Rei--41
  6. Juri--33
  7. Utena--30
  8. Anthy--29.  Bought up to this rank:  Crusty
  9. Yumi--27.
  10. Duke Percy--25
  11. Nanami--23
  12. Wasyuu--22
  13. Duke Crumpet--21.  Bought up to this rank:  Lina
  14. Wakaba--20.  Bought up to this rank: Mary, Percival
  15. Touga--19
  16. Duchess Joli--17
  17. Alfred--16
  18. Miki--15.  Bought up to this rank: Travis
  19. Marchioness Lucrezia--14
  20. Bork--10.  Bought up to this rank: Bayle, Madoka, Mario
  21. Haruna-06
  22. Count Richard--5.
  23. High Priest Geo--3


Dworkin, Oberon,  and Ex-Queens

Dworkin (550 point Master of the Mystic Arts)

Psyche:    142
Warfare:   Amber
Strength:  11
Endurance: 72

Powers:

Dworkin's Spikard: 32

Zero Stuff

Dworkin spends most of his time puttering about his lab, studying the ways of magic and pursuing his new goal--the discovery of the source of magic.  He has recently acquired a Spikard to assist him in this task.

Dworkin (550 point Great Smith of Amber )

Psyche:    102
Warfare:   34
Strength:  41
Endurance: 62

Powers:

Dworkin's Spikard: 32
Dworkin's Pattern Blade: 16

Zero Stuff

Dworkin has always been a maker.  The Pattern was his masterwork, but the urge to tinker lives on within him, and so he continues to make things.  He studied long ago under Wayland, who forged one of the nine Spikards, and later passed it on to him.  Dworkin made the Patternblades himself, and may make more if he feels like it.  In fact, he's got one for himself secreted in his lab...just in case.

Dworkin (550 point Artist of Creation)

Psyche:    152
Warfare:   Amber
Strength:  14
Endurance: 72

Powers:

Dworkin's Spikard: 32

Zero Stuff

Dworkin was always an artist, and the creation of Amber was his masterpiece.  With the eye of the serpent, he was able to draw his vision into reality.  Now he is restless, for he can make no more masterpieces while this one stands.  His inspiration seems to have fled him, and now he just putters about, feeling more and more disatsified with everything he does.  He'll welcome involvement in any crisis which can distract him from this.

Dworkin (650 point Bride of the Unicorn)

Psyche:    142
Warfare:   15
Strength:  3437
Endurance: 72

Powers:

Dworkin's Spikard: 32

Five Bad Stuff

To put it simply, Dworkin is going mad.  It probably all started when he mated with the Unicorn in the form of a woman and then gave birth to Oberon.  As time passes, Dworkin is finding it harder and harder to seperate his identity from those around him, all those who exist due to him.  Thanks to his shapechanging, pattern, and conjuration, his laboratory tends to play out various tableaux from infinite shadow, and shadow dwellers who come near him become transformed into actors in his subconcious playlets.  He's also become paranoid that the Serpent of Chaos is after him.
 
 

Oberon, King of Amber (400 point Grizzled Warrior)

Psyche:       60
Warfare:     120
Strength:     68
Endurance: 40

Powers:

Items:

Justice (Broadsword): 31
Justic is the third Pattern Blade, given to Oberon by the Unicorn on his coronation day.


1 point of Good Stuff

Oberon is getting old and wearing out, but at heart he's still the same warrior king who led Amber to visctory in the wars of his youth.  He's growing crankier and more irrational, but should the need arise, he will take up his sword, Justice, and deal death upon Amber's foes.

Oberon, King of Amber (500 point Mask of Brand)

Psyche:       140
Warfare:     25
Strength:     20
Endurance:  90

Powers:

20 points of Bad Stuff

This version of Oberon is not really Oberon; it's Brand, ruling in his father's stead over his own vision of Amber.  He has put on the mask of his father to hide from his enemies, or so he believes.  Unfortunately for him, they know better.

Oberon, King of Amber (500 point Master of the Pattern)

Psyche:       110
Warfare:     50
Strength:      70
Endurance:  90

Powers:

5 points of Bad Stuff

Dworkin is the Pattern, therefore, Oberon is the son of the Pattern.  He knows more of its secrets than anyone living except Dworkin, and he has linked himself to the Pattern under Kolvir, the Earth Pattern.  He hopes this will make him as indestructible as his father, but he fears it may betray him, as he has had to betray so many people over the years.  He also fears some of his children may learn too much and link themselves to the other patterns, so he seeks to destroy those reflections, in some way that can't be traced back to him, or at least to prevent his children taking the role with those patterns he holds with his.

Oberon, King of Amber (500 point Trickster King)

Psyche:       90
Warfare:     50
Strength:      55
Endurance:  88

Powers:

Oberon's Spikard: 32

5 points of Bad Stuff
Oberon has become the quintessential trickster and manipulator over the years, able to talk anyone into anything, to play people like violins for his own benefit.  He does, in theory, everything for the good of Amber, but at times Oberon becomes so mired in his games he may work at cross-purposes to himself.

Queen Anthy (100 point Rose Bride)

Psyche:    33
Warfare:   Human
Strength:   Human
Endurance: 27

Powers:


10 points of Bad Stuff

After his former wives all failed him, Oberon decided to seek the perfect bride for himself
in shadow.  He found Anthy, who offered to serve him so long as he was never defeated in
combat.  Should he ever lose a duel or refuse a challenge, she would desert him to serve
whoever defeated him.

Anthy becomes whatever her new master desires of her, using her strong psyche to read their
expectations, then combining her exalted conjuration and shapeshifting to transform herself.

Anthy has a pet mouse named Chu-chu, and a pet mongoose, and various other pets.  They're
just pets.
 

Queen Anthy (100 point Daughter of the Unicorn)

Psyche:    25
Warfare:   Human
Strength:  Chaos
Endurance: 15

Powers:

2 points of Good Stuff

Anthy was a daughter of the Unicorn, who fell in love with Oberon,
took on a human form, and eventually managed to marry him.  This is
her at the time of her marriage to him.  Her Pattern abilities are a secret,
her ability to walk the Pattern derived from her heritage as the Unicorn's
Daughter.

Anthy has a pet mouse named Chu-chu, and a pet mongoose, and various
other pets.  They're just pets.

Queen Anthy (200 point Last Wife of Oberon)

Psyche:    63
Warfare:   Human
Strength:  Chaos
Endurance: 30

Powers:

Empowered Pets:  [Augmented with conjuration; no point cost, will
fade if they're taken far from Amber, although the base animals are
real.  They include Chu-Chu, a mongoose, various eels in the pond,
goldfish, etc.  It takes her 3 hours and 40 minutes to re-empower them
if necessary]


1 point of Bad Stuff
 

Anthy is actually a daughter of the Unicorn.  As a result, she has a deep
tie to the Pattern.  Anthy is also the guardian of the Air Demi-Jewel of
Judgement.

Queen Anthy (300 point Dream Weaver)

Psyche:       78
Warfare:     Chaos
Strength:      5
Endurance: 40

Powers:

Empowered Pets:  [Augmented with conjuration; no point cost, will
fade if they're taken far from Amber, although the base animals are
real.  They include Chu-Chu, a mongoose, various eels in the pond,
goldfish, etc.  It takes her 3 hours and 40 minutes to re-empower them
if necessary]


1 point of Good Stuff

A daughter of the Unicorn, Anthy is the guardian of Tir-na'nog, and strives to guide Oberon's
children to defend their homeland through their dreams and by identifying threats and pointing them
out to them.  She always knows far more than she lets on, and prefers to communicate her hints
through ways that force the listener to think:  parables, riddles, symbolic dreams, koans, etc.

Queen Anthy (300 point Gardener of Trump)

Psyche:       70
Warfare:     Amber
Strength:      5
Endurance: 32

Powers:

Anthy's Pets:
Anthy has combined her Shapeshifting and Conjuration to create pets
from her own blood.  They can effectively 'trump' Anthy and vice-versa
as they or she desires.  She uses them mostly for spies and sometimes
for pranks.  Everyone is generally used to them by now, and probably
foolishly pays them no mind.

3 points of Good Stuff

Queen Anthy is the Unicorn's Daughter.  She has combined her love of green and growing things with her trump artistry and conjuration to create her trump gardens and trump bouquets, which function like trumps, but are created using flowers, bushes, and strategically placed rocks, sand, and dirt.  The royal gardens are nigh indestructible under her care as a result of this.  Anthy has been known at times to enchant bouquets with high compellings as well.
 

Queen Anthy (300 point Witch Queen)

Psyche:       100
Warfare:     35
Strength:      4
Endurance: 30

Powers:

Shadow:  Tir-na' Nog: 8 Empowered Pets:  [Augmented with conjuration; no point cost, will
fade if they're taken far from Amber, although the base animals are
real.  They include Chu-Chu, a mongoose, various eels in the pond,
goldfish, etc.  It takes her 3 hours and 40 minutes to re-empower them
if necessary]


5 Bad Stuff

A daughter of the Unicorn, Anthy is the guardian of Tir-na'nog, and strives to guide Oberon's
children to defend their homeland through their dreams and by identifying threats and pointing them
out to them.  She always knows far more than she lets on, and prefers to communicate her hints
through ways that force the listener to think:  parables, riddles, symbolic dreams, koans, etc.
 
 

Rei (100 point morose ex-wife of Oberon)

Psyche:    30
Warfare:   Amber
Strength:  16
Endurance: 14

Powers:


5 Bad Stuff

Rei was raised by her parents to obey them without question.  She became a withdrawn and sullen woman who could empty a room just by looking at people.  She was married to Oberon, who had never met her, but only seen a painting which emphasized her exotic beauty.  She was an unresponsive wife, and while real affection might have enabled her to blossom, she instead alienated her husband by being cold to him.  He quickly divorced her and sent her back to Rebma, where she is now an eternal old maid who finds some contentment in her skill at sculpting and conjuration.

Rei (100 point Priestess of Lenilda)

Psyche:    40
Warfare:   Amber
Strength:  10
Endurance: 14

Powers:

1 Good Stuff

Rei was a priestess of the Dolphin Goddess, Lenilda, at Rebma, when she was wed to Oberon; the Dolphin fills the same role in Rebman society as the Unicorn does for Amber.  She was uncomfortable during her time in Amber because it was too dry and too unlike her homeland, and this contributed to the failure of her marriage to Oberon.  She returned to Rebma, and is now much happier, fulfilling her duties at the Great Temple of the Dolphin in Rebma itself.  She does her best to keep in touch with her children, and has since remarried to Lord Shinji.

Rei (200 point Warrior Pawn of Gendo)

Psyche:    Amber
Warfare:   50
Strength:   70
Endurance: 23

Powers:


Implants:
Implant Improved Psychic Barrier: 14

Blood of Chaos: 2

7 Bad Stuff

Rei's true parentage is unknown; she was raised by Lord Gendo of Rebma as part of his complex political plotting, and may be a creature of his own blood, or possibly part Chaosian.    He managed to get the Queen of Rebma to owe him a favor, and so it was his daughter who was married off to Oberon in a political ploy.  And it was she who now has the capacity to produce children capable of walking the Pattern whenever she is ordered to by him, for she used her shapeshifting to store Oberon's seed within her.
 

Rei (200 point Broken Pattern Mistress)

Psyche:    30
Warfare:    9
Strength:  16
Endurance: 34

Powers:


Shadow: 12
Rabma
Location:  Primal (Holds a Broken Pattern)--4
Control:  Control of Destiny--4
Defenses:  Guarded--4
--Can only be entered by use of Broken Pattern.  Trump works inside the shadow, or to get out of it, but you can't Trump in
without knowing the key spell (see below).
--Entrance also requires being able to breathe under water.
--Then you have to pass the guardian Angels.

Zero Stuff

Rei was perfectly happy to be free of Oberon, since he was pretty much a lousy husband. At the same time, her experiences in Amber made her curious about the power of Pattern, and she decided it was something she'd like to learn.  She found a broken pattern, which reflected Rebma, and discovered how to walk it.  She has since mastered its home shadow completely with the help of the shadow's twisted reflection of the JoJ.
 

Rei (300 point Madwoman of Rebma)

Psyche:      75
Warfare:    30
Strength:    30
Endurance: 30

Powers:


Shadow: 36
R'bma
Location:  Primal (Holds a Broken Pattern)--4
Control:  Control of Destiny--4
Defenses:  Guarded--4
--Can only be entered by use of Broken Pattern.  Trump works inside the shadow, or to get out of it, but you can't Trump in
without knowing the key spell (see below).
--Entrance also requires being able to breathe under water.
--Then you have to pass the guardian Angels.
Horde of these Shadows: *3 on Cost.

Twenty Bad Stuff

Simply put, Rei has gone absolutely insane.  She hated Oberon for how he treated her, but held it in for years, until she tried walking a broken pattern.  That portion of herself became completely twisted and warped, and she descended into raving dementia.  Gaining  R'bma's shaow of the Jewel of Judgement, she has attuned herself to the R'bma Broken Pattern to the point where she and it are one; they hope to assassinate the Pattern and take its place at the pinnacle of creation, destroying Oberon and all his works in the process.


NPC Princes and Princesses of Amber

Juri (100 point Warrior Daughter of Haruka of Harad)

Psyche:    1
Warfare:   34
Strength:  7
Endurance: 13

Powers:

Equipment:
Broadsword: 4 Platemail: 4


7 Good Stuff

This is Juri as she was halfway through the wars with the Cimbri.  She is already showing signs of being one of the pre-eminent warriors of her time.  Her mother has yet to be murdered, and she is a cheerful, optimistic warrior.  She has yet to master the full basic set of Pattern skills at this time

Juri (200 point Ex-Marshal of Amber)

Psyche:    10
Warfare:   50
Strength:  14
Endurance: 33

Powers:


Equipment:
Dueling Sabre/Pistol/Crossbow and other weapons: 10

Dueling Uniform: 6


Juri's Refuge Shadow: 10
(Isles of Avalon)


3 Bad Stuff

Quiet and reclusive, Juri is a noted master of the sword. She recently retired from the job of Marshal to do some writing and meditating, and is currently staying at her estates about five days ride north of Amber along the coast and writing a history of her time as Marshal. Juri's island refuge is kept a secret from the rest of her family; she practices the art of war there and maintains a private army and navy should the need arise for one.  She has become interested in advancing her studies of Pattern next, to enable her to better combat Chaos.

Juri (200 point Avenger of Haruka)

Psyche:    13
Warfare:   60
Strength:  14
Endurance: 23

Powers:


Equipment:
Dueling Sabre/Pistol/Crossbow and other weapons: 10

Dueling Uniform: 6


Juri's Refuge Shadow: 10
(Isles of Avalon)


9 Bad Stuff

Juri has long concealed her plans for vengenace upon the children of Sakura (Tylor,Makoto, Drake, Nanami, Touga).  She wants to destroy them all and bring Oberonn down for re-legitimating them.  For her, there can be no forgiveness, especially for Nanami and Makoto, who were born of Oberon and Sakura after her mother's murder.  But in public, she puts up a rigid face of honor, appearing withdrawn but not hostile to any of them. She either plots with Corinne (if the appropriate version of Corinne exists),or keeps Corinne out of her plots, hoping Corinne will be in a position to take the throne if Juri herself goes down in flames.  She likes Saionji, feeling sorry for him that he never knew his mother.    She is neutral to Derith and Miki, and resents Wakaba and Utena for how well they're treated and the fact that they were able to grow up happy.  At the same time, she tends to see them as simplistic children.
 

Juri (300 point Pattern Queen of Avalon)

Psyche:    47
Warfare:   59
Strength:  14
Endurance: 33

Powers:


Equipment:
Dueling Sabre/Pistol/Crossbow and other weapons: 10

Dueling Uniform: 6


Juri's Refuge Shadows: 36
(Isles of Avalon)


1 Bad Stuff

Quiet and reclusive, Juri is a noted master of the sword. Juri once served as Marshal, but has long since retired and vanished into Shadow, from which she occassionally emerges, donating new philosophical works to the library.  Juri's island refuge (home to a Flawed Pattern) is kept a secret from the rest of her family; she practices the art of war there and maintains a private army and navy should the need arise for one. She has mastered the arts of Pattern, and now seeks access to the JoJ so she can try inscribing her own Pattern.

Kozue (100 point 'Bad Girl')

Psyche:    35
Warfare:   10
Strength:  11
Endurance: 10

Powers:


1 bad stuff
 

This is Kozue during her first trip out into Shadow, which she spent getting into trouble and breaking hearts.  She's not an evil sort, just self-centered and constantly trying to shake her brother out of his depression over their bastardization, which she took as a ticket to cast off all responsbilities.

Kozue (200 point Mistress of Puppets)

Psyche:    55
Warfare:   10
Strength:  15
Endurance: 10

Powers:


5 points of Bad Stuff

To Kozue, everyone else exists solely for her own amusement.  This amusement sometimes comes from helping people and thus showing off her own skills and power, but often comes from manipulating people into playing out little dramas for her amusement, as she plays both sides against each other to make her laugh.  Her brother is just as likely as anyone else to end up as one of her playthings.  However, if he was in any real danger, she would move heaven and earth to save him, and if he was ever killed, she would dedicate herself to that person's utter and total annhilation, tearing their world down inch by inch in the most painful ways she could imagine.  And Kozue has quite an imagination.

Kozue (200 point Free Spirit)

Psyche:    9
Warfare:   13
Strength:  51
Endurance: 22

Powers:


5 points of Good Stuff

Kozue seems to be a bad girl, caught up in her self, but at the same time she has a sparkling charm which wins people to her.  She never means to cause any harm; she just wants to have fun.  She is completely out of the loop in the games of Amber, except for the romantic ones, which she plays with abandon.  Her more strait-laced brother is driven crazy by this, which seems to amuse her.  Still, she cares for him greatly, and would never do anything to really hurt him.  She is noted as an artist, but her greatest talent is dancing, in which she is supernally good.  She practices a dancing style of martial arts, in which she is quite deadly.

Kozue (200 point Ambassador to Rebma)

Psyche:    33
Warfare:   15
Strength:  21
Endurance: 22

Powers:


3 points of Good Stuff

Kozue has grown and matured, leaving aside her need to play the fool, and become a wise counsellor who tries to prevent others going the same foolish way she did for so long.  But at the same time, she still has a bit of a prankster's edge and has to make herself not twit people she thinks are foolish.  She is now serving as Ambassador to Rebma, and does her best to balance the two sides of her heritage.  She has studied Shapechanging in Rebma, and thus has water-oriented forms.

Kozue (300 point Spymistress)

Psyche:    82
Warfare:   15
Strength:  25
Endurance: 20

Powers:


5 points of Bad Stuff

Kozue wants to know what's going on.  She has long worked on finding ways to learn everyone's darkest secrets, and now she's working on blackmailing and manipulating her way to the top.  She has an invisible network of spies and pawns all over Amber's domains, controlled by lust, money, fear, and magic.  And you never know when she might be watching...
 

Miki (100 point Depressed Artist in Shadow)

Psyche:    13
Warfare:   10
Strength:  Amber
Endurance: 10

Powers:


Equipment:
Dueling Sabre/Pistol: 3

Dueling Uniform: 4 Stopwatch

5 points of bad stuff
 

This is Miki as he was shortly after his first pattern walk, while he was still legally a bastard after the annulment of his mother's marriage to Oberon.  He wandered Shadow, playing the piano, drifting from shadow to shadow.

Miki (200 point Master of the Revels)

Psyche:    23
Warfare:   20
Strength:  5
Endurance: 15

Powers:


Equipment:
Dueling Sabre/Pistol: 3

Stopwatch:  9


3 points of good stuff
 

Master of the Revels for Amber, he provides entertainment for the court and city and oversees the city's theatres. He is a talented pianist and a fencer of some repute. Friendly and open, almost everyone likes him. He has publically announced he has no interest in the throne. Carries a stopwatch and times things frequently.

Miki (200 point Seeker after Love)

Psyche:    24
Warfare:   20
Strength:  21
Endurance: 20

Powers:


Equipment:
Dueling Sabre/Pistol: 3

Dueling Uniform: 4 Stopwatch:  9 5 points of bad stuff

Miki is trying to find someone who can fill the void in his heart that was created when he and his sister drifted apart after their early childhood.  He falls in love easily, too easily.  This longing for his other half will likely get him in trouble.  As a result of this, he has been unable to fully develop his own skills, remaining a dilletante at many things.
 

Miki (300 point Trump Musician)

Psyche:    38
Warfare:   25
Strength:  10
Endurance: 20

Powers:


Equipment:
Dueling Sabre/Pistol: 3

Stopwatch:  22 Miki's Trump Conservatory:  33 points

The Shadow: 7

Manifestations: 24 Power-Based Psyche: 2

3 points of good stuff
 

Master of the Revels for Amber, he provides entertainment for the court and city and oversees the city's theatres. He is a talented pianist and a fencer of some repute. Friendly and open, almost everyone likes him. He has publically announced he has no interest in the throne. Carries a stopwatch and times things frequently.

Miki has developed the art of Musical Trump, composing music which when performed, enables him to link himself via the power of Trump to people and places.  He has developed his Trump Conservatory to aid his research; it can study shadows for him and compose appropriate music.  A great living Organ is at its heart.

Miki (300 point Court Bard of Rebma)

Psyche:    43
Warfare:   35
Strength:  20
Endurance: 30

Powers:


Equipment:
Dueling Sabre/Pistol: 3

Dueling Uniform: 4 Stopwatch

5 points of Good stuff

Miki has largely withdrawn from Amber politics to live a somewhat happier and less stressful life in the court of Rebma, where Queen Moire has made him more or less the court bard  at social events.  He still tries to watch over Kozue.

Nanami (100 point Daughter of a Traitor)

Psyche:      19
Warfare:    2
Strength:   Chaos
Endurance: 23

Powers:

Nanami's Fortress Islands: 6


5 points of Bad Stuff
 

Nanami grew up in the court of Oberon alone and harrassed by everyone because her mother was a notorious traitor.  Only her brother Touga treated her with any sort of compassion, though he was also often rather cruel and exploitative of her.  But she loved him anyway.  Once she mastered the skills she hoped would let her survive in Shadow, she left Amber, swearing never to return, and rode into Shadow, finding a fortress refuge within which she hones her skills of magic and Pattern, and plans for the day when she will be avenged, although she increasingly wonders if getting revenge on Amber is impossible.

Nanami (200 point Bitchy Sorceress)

Psyche:    29
Warfare:   13
Strength:  10
Endurance: 23

Powers:

Conjured Equipment:
Dueling Sabre/Pistol: 7 Nanami's Fortress Islands: 10


5 points of Bad Stuff
 

Blonde and thin with a bad attitude, Nanami heads the social vultures of the court, wrecking havoc on lives with her meddling and prying. Too many people hate her for her to ever claim the throne, yet at the same time, her social connections would make her a valuble ally to someone who actually understands the concept of not being a bitch to everyone. Known to be a close ally
of Touga.

Nanami (200 point Princess of Chaos)

Psyche:    25
Warfare:   10
Strength:   Chaos
Endurance: 20

Powers:


Alliances:
Chaos Ties: 15 points

5 points of Bad Stuff
 

Sick of being harrassed and ill-treated in Amber because of her parentage, Nanami's first trip into Shadow took her to the far ends of the universe.  She spent centuries in Chaos, learning its secrets, discovering her ancestor's history.  Now, armed with those secrets, she has returned to get even with all her tormentors.

Nanami (300 point Shadow Shaper)

Psyche:    49
Warfare:   19
Strength:  19
Endurance: 33

Powers:

Conjured Equipment:
Dueling Sabre/Pistol: 11 Nanami's Fortress Islands: 10


Zero Stuff
 

Time has mellowed Nanami, but she's come to the conclusion she could create a better universe than Dworkin did.  She's trying to find a way to make her own Pattern, a universe where no one will remember her mother or care.  She's not out to level Amber; she just wants to borrow the Jewel of Judgment and make her own version of Amber.  For now, she will offer her services to everyone, in order to build up the 'debts' she'll need to call in to get it.

Saionji (100 point Young, Rash Prince of Amber)

Psyche:     Chaos
Warfare:   21
Strength:  25
Endurance: 25

Powers:


Equipment:
Icicle: 4

Adaptive Armor: 6 1 point of Bad Stuff

Young and impetuous, he is admired by many women, but treats them badly.  He has yet to learn his own limitations, and tends to assume he's best at everything.  This is him during his first ventures into shadow.
 

Saionji (200 point Proud Prince of Amber)

Psyche:     5
Warfare:   35
Strength:  40
Endurance: 40

Powers:


Equipment:
Frost Razor: 10

Saionji's Invulnerable Armor: 10 Saionji's Boat: The Argo: 6 Saionji's Imperial Shadow: 7
Thyatis 3 points of Bad Stuff

Green haired. Considers himself an honorable warrior, although his honor seems to have some cracks in it when it comes to women. He spends a lot of time out wandering around shadow fighting things, but will probably show up for Oberon's last message. He and Touga fight a lot. Not a candidate for the throne because he's simply not bright enough for it.

Saionji (200 point Playboy of Amber)

Psyche:     25
Warfare:   35
Strength:  50
Endurance: 30

Powers:

10 points of Good Stuff

Saionji considers himself God's gift to women.  Remakably, Women seem to often agree with him.  He spends his time lounging about the palace, enjoying the prerogatives of princedom, or working out with weights and the sword in the courtyard, both to advance his skills and to show off his body.
 

Saionji (300 point Emperor of Thyatis)

Psyche:     25
Warfare:   55
Strength:  65
Endurance: 60

Powers:


Equipment:
Frost Razor: 10

Saionji's Invulnerable Armor: 10 Saionji's Boat: The Argo: 20 Saionji's Imperial Shadow: 10
Thyatis 3 points of Bad Stuff

Frustrated with his frequent humiliations in Amber, Saionji has withdrawn to his own shadow empire, Thyatis, a roman style state where he is 'Princeps'--First Citizen.  He has mastered the shadow to a very high degree, repeatedly destroying his own empire and rebuilding it from scratch, honing his unarmed skills in the arenas, and building his endurance.  His experiences as a ruler have helped him to build up his mind as well.  Soon, he will return to Amber and claim his rightful place.
 

Touga (100 point Manipulative Eldest Brother)

Psyche:    25
Warfare:   10
Strength:  10
Endurance: 10

Powers:


5 points of Bad Stuff

Even when he was young, he was sneaky.  Touga has a natural knack for manipulating people to get what he wants.  This is long before the break with Oberon, likely before many of his siblings were even born.

Touga (200 point Exiled Son of Oberon)

Psyche:    30
Warfare:   15
Strength:  11
Endurance: 19

Powers:


Conjured Items:
Scorpion (sword): 10

Touga's Invulnerable Armor: 10 Alliances:
Chaos Backing: 15

10 points of Bad Stuff

Take Bleys, remove his good nature, but keep the rest, and transplant Caine's sneakiness into him. That's your brother Touga.  You can't trust him, but you can rely on him to do almost anything fairly well, if not quite anything the best. Except being a total and utter bastard. Currently, he's in exile after a fight with your father, but he does still take trump calls. Not a candidate for the throne because he's legally in exile.

Touga (300 point Mask of Sakura)

Psyche:    80
Warfare:   15
Strength:  27
Endurance: 29

Powers:


Conjured Items:
Scorpion (sword): 10

Touga's Invulnerable Armor: 10 Alliances:
Chaos Backing: 15
 

Shadow: 9
New Catala

20 points of Bad Stuff

Touga has been dead for centuries now; during the fatal confrontation in the Pattern chamber, Sakura realized too late that the game was up and that she was attacking the wrong pattern.   So she shapeshifted Touga to resemble herself, took on his persona, and then killed 'Sakura' in full view of Oberon and saved Nanami's life.  Then she began her long, slow task of destroying Amber from within, hoping to get her hands on the Jewel of Judgment, with which she could finish what she started so long ago.  However, Oberon has begun to suspect something is wrong with Touga, and has exiled 'him' to see if his suspicions will be confirmed.

Touga (300 point Exiled Son of Oberon and Chaos Dynast)

Psyche:    35
Warfare:   15
Strength:  16
Endurance: 19

Powers:


Conjured Items:
Scorpion (sword): 10

Touga's Invulnerable Armor: 10 Shadow: 10
TougaWays Alliances:
Chaos Backing: 15

10 points of Bad Stuff

Touga has not wasted his exile.  He's gotten in contact with Chaos and used his clever mind to move up to where he now heads a Chaos House.  He hasn't quite decided what to do with this, whether to try to put his children on the Throne of Chaos or the Throne of Amber...or maybe both.  If he can figure out how to pull it off...

Utena (100 point Bodyguard of Oberon)

Psyche:    Amber
Warfare:   30
Strength:  15
Endurance: 10

Powers:

Equipment:
Lightning: 4


Black and Red Dueling Armor: 6


5 points of Good Stuff

Utena is athletic and boyish, surprised to have been chosen as Oberon's bodyguard, but proud to have been chosen.  She will do her duty, being the honorable sort.

Utena (200 point Defender of the Innocent)

Psyche:    14
Warfare:   55
Strength:  25
Endurance: 30

Powers:

Equipment:
Sword of Dios: 10


Black and Red Dueling Armor: 6


5 points of Good Stuff

The pink-haired, boyish goody goody of the family. She is also one of the best among your NPC siblings, perhaps the best at feats of arms. She served as your father's bodyguard for a time, and of late has been wandering about shadow with Wakaba getting into trouble.

Utena (200 point Bitter Victim of Love)

Psyche:    24
Warfare:   35
Strength:  45
Endurance: 35

Powers:

Equipment:
Sword of Dios: 10


Black and Red Dueling Armor: 6


5 points of Bad Stuff

Innocence and trust are hard to preserve in an often cruel world.  Utena has seen many horrible things, and been betrayed once too often by lovers.  She now finds it hard to believe the promises of others, hard to accept friendship, and hard to love again.  She will do her duty, but even that is hard to convince her to do.  She has cropped her hair short and forsaken any hint of feminity; call her 'Princess' and she'll slug you.

Utena (300 point 'Prince' of Roses)

Psyche:    35
Warfare:   75
Strength:  25
Endurance: 30

Powers:

Equipment:
Sword of Dios: 10 Black and Red Dueling Armor: 10 Shadowfax (Utena's Horse): 40


5 points of Good Stuff

Utena has grown from an athletic, boyish young girl into a rarity in Amber--a paladin of justice.  Matchless in arms, she has turned to study sorcery, honing her mind to match her body, and found a mount, a sword, and armor worthy of her task, to bring justice to all of creation.  Likely it is an impossible fool's task, but she knows she has all of eternity with which to work.  She spends much of her time in Shadow, honing her skills and training up people to become 'princes' like herself.  Frenetic and energetic, she is always in motion.

Wakaba (100 point Amber Socialite in Shadow)

Psyche:    25
Warfare:   5
Strength:   Chaos (-10)
Endurance: 10

Powers:

Conjured Equipment:

Named and Numbered 12 spell racks, all Jewelry: 4

5 points of Good Stuff
 

This is Wakaba during her first trip into Shadow, much of which she spent wandering from party to party and generally enjoying herself.   She's the baby of the family, and is often treated as such.
 

Wakaba (200 point Cheerful Sorceress of Amber)

Psyche:    50
Warfare:   11
Strength:   4
Endurance: 20

Powers:

Equipment:

Named and Numbered 12 spell racks, all Jewelry: 4

6 points of Good Stuff
 

It's hard to think of Wakaba as a princess of Amber. Her hair is an ordinary brown, pulled back into an elaborate hairstyle that probably takes her an hour each morning to put up. She dresses fashionably, and worries more about her love life than power or politics. Still, she is one of your siblings and a noted sorceress. She and Utena are very closely allied, and are currently off adventuring in shadow. She's the baby of the family, and is often treated as such.

Wakaba (200 point Pawn of Chaos)

Psyche:    50
Warfare:   11
Strength:   4
Endurance: 24

Powers:

Equipment:

Wakaba's Spikard: 0 (see character notes as to why)

6 points of Good Stuff

During her adventures in Shadow, Wakaba has acquired an item which has greatly amplified her power--a Spikard.  Unfortunately for Wakaba, that Spikard was allowed to fall into her hands by its true master, the ruler of House Olympus, Zeus.  He hopes to use her as a pawn to further his plans in Amber, as he can control her through the spikard; he currently hopes to get her onto the throne of Amber, which he will then control, enabling him to use that backing to assure his rise as King of Chaos.
 

Wakaba (200 point Bitter Duellist)

Psyche:    20
Warfare:   71
Strength:   10
Endurance: 20

Powers:

Conjured Equipment:

Spite: 8


Green and Gold Dueling Armor: 6


6 points of Bad Stuff
 

Wakaba spent her youth being ill-treated by her siblings, who resented that she had yet to be bastardized, resented that Oberon treated her very nicely, and mocked her sorcerous accomplishments because she couldn't fight well and was puny as Amberites go.  Gradually, she came to dislike virtually all of the, except for Utena, who protected her, and deep down she often resented Utena as well for being tough when she wasn't.  Her self-esteem finally collapsed after a visiting noble refused to believe she could possibly be one of Oberon's children.  She stalked off into shadow and set out to make herself a warrior.  She has since returned and methodically destroyed the entire life of the noble who snubbed her.  Now she seeks to best all of her siblings in order to prove to themselves and herself that she's worthy of Oberon's heritage.
 
 

Wakaba (300 point Queen of Conjuration)

Psyche:    75
Warfare:   20
Strength:   10
Endurance: 25

Powers:

Equipment:

Wakaba's Spikard: 29 points (Countless Spikard Power Sources: 3, Ring Manifestation: 24 (Flux-Pin connected Spell Processor), Power-Based Psyche: 2)

6 points of Good Stuff
 

The youngest of the family, and still the most innocent.  She has grown into a mature, cheerful woman with a bit of a tendency to flaunt her skills.  She puts a lot more emphasis on being fastest than necessarily highest in quality.  Her studies have paid off--She can conduct complex conjurations at a speed of one second per point and true conjurations (permanent across Shadow) at a speed of 10 seconds per point.  With her spikard, she can construct spells in seconds instead of hours.  This can make her a truly dangerous customer, should the need arise.  It rarely does, as she doesn't seek out trouble.


Variant Jeff Throne War PCs

Corinna (100 point Younger Sister of Juri)

Psyche:   10
Warfare:   9
Strength:  20
Endurance: 20

Powers:

Equipment:


3 Good Stuff

This is Corinna as she was in the last years of the war against the Cimbri.  She is a bold young warrior who hasn't yet had the chance to develop her artistic talents.  Broadly built and muscular, she relies on her strength to make up for her still novice skills at the sword.

Corinna (200 point Warden of Arden)

Psyche:    20
Warfare:   10
Strength:  35
Endurance: 35

Powers:

Equipment:


Allies:  (free ally)
Chef Bork

6 Good Stuff

Corinna is not much of a player in the political games of Amber.  Her loyalties are to her sister Juri, to Amber, and to Oberon, although she doesn't dislike most of her siblings.  She is content to guard Arden, which she does well, while indulging her artistic tastes in the Hall of Portraits which decorate her hunting lodge in Arden.  She usually dresses as a man, although she is rarely taken as one.  Having learned his language, she has been able to befriend Chef Bork.

Corinna (300 point Dragon Rider of Arden)

Psyche:    20
Warfare:   20
Strength:  46
Endurance: 35

Powers:

Sparky: 39 Equipment: Shadow: 10
Arden Allies:  (free ally)
Chef Bork

6 Good Stuff

Corinne defends Arden with a fleet of dragons, children and relatives of Sparky's from a far distant shadow whose location is only known to her (although any sufficiently experienced user of Pattern could probably find it).  She spends much of her time in Arden, or out exploring Shadow on Sparky, although she's always happy to drop by and make a few trumps for her relatives.  She also acts as the guardian of the Demi-Jewel of Judgement of Fire.
 

Corinna (300 point Trump Warrior)

Psyche:    50
Warfare:   30
Strength:  41
Endurance: 35

Powers:

Equipment:
Trump Armor: 13 Corinna's trump armor is a cloth trump that looks like ordinary clothing, but is nearly indestructible.  If she activates it, anyone who touches her will be trump trapped to a prison shadow.

Trump Crossbow: 11

The trump crossbow fires arrows that trap their targets in various prison shadows or deadly ones she's found.

Shadows:
Corinna's Prison Shadows

Corinna's prison shadows are designed to pretty well trap anyone.  The main one is a simple pitch black void where magic doesn't work, the one her Trump Armor links to.  Others are designed in various other ways to confine people.
 

Allies:  (free ally)
Chef Bork

6 Good Stuff

Corinna is not much of a player in the political games of Amber.  Her loyalties are to her sister Juri, to Amber, and to Oberon, although she doesn't dislike most of her siblings.  She is content to guard Arden, which she does well, while indulging her artistic tastes in the Hall of Portraits which decorate her hunting lodge in Arden.  She usually dresses as a man, although she is rarely taken as one.  Having learned his language, she has been able to befriend Chef Bork. Corinne has developed various military applications for Trump, enabling her to swiftly capture foes without having to kill them.
 

Corinna (300 point Avenger of Haruka)

Psyche:    45
Warfare:   35
Strength:  65
Endurance: 60

Powers:

Equipment: Corinne's Fortress Shadow: 9
(Vengeance) Vengeance is Corinne's war shadow, where she is building up a massive army, just in case she needs it.  She is currently searching for gunpowder which will work in Amber, in order to arm that force with Amber functional weapons, should she need to do so.

Allies:  (free ally)
Chef Bork

9 Bad Stuff

Corinna did not take the death of her mother well, especially upon learning that the woman who replaced her mother as Oberon's wife was responsible.  The fact that Oberon allows any of the Great Traitor's children to remain at court is repugnant to her.  She has no enmity against Saonji, her sister Juri, Utena, Derith, or Wakaba, but the children of Sakura (Touga, Tylor, Drake, Makoto, and Nanami) must either leave never to return, or die.  She'll die herself to bring them down.  Having learned his language, she has been able to befriend Chef Bork. Poison dinners, anyone?
 

Derith (100 point Rebman Nationalist)

Psyche:    38
Warfare:   Amber
Strength:  Chaos (-10)
Endurance: 5

Powers:


Equipment:

Derith's Parallel Underwater Arden: 6
(Nedra)


2 Bad Stuff

Derith is a man with a plan.  Derith wants Rebma to become the most important pattern, with Amber subservient to it.  Never mind that most of the subservience exists mainly in his mind.  Derith now has the resources to bring Amber crashing down whenever he feels like it, or so he sees it.  He plans to use this to leverage away control of the seas from Amber, knowing he can then crush Amber's economy whenever necessary.  Rebma will rule the waves, and he who rules the waves will rule the land as well.  He also plans to marry one of Moire's children, thus starting a Pattern capable dynasty which will rule from Rebma.  He will subtly support any weakling who tries for the Throne of Amber, hoping to set up a puppet he can smash at will.  His noble backers all believe he will strengthen their positions in Amber, once he dominates it.
 

Derith (200 point Warrior of the Coral Circle)

Psyche:    32
Warfare:   42
Strength:  10
Endurance: 15

Powers:


Equipment:

Derith's Parallel Underwater Arden: 24
(Nedra)


2 Bad Stuff

Derith has spent decades building up a Coral Circle for Rebma to match the Golden Circle of Amber.  He has also been building up his military skills, as he expects a war sooner or later, and plans to lead Rebma's forces himself.  He has continued his study of Pattern, but his military studies have occupied too much time for him to truly master those arts.

Derith (200 point Future King of Rebma)

Psyche:    60
Warfare:   Amber
Strength:  Chaos (-10)
Endurance: 12

Powers:


Equipment:


Allies:  (20 points plus a free ally)
Duke Crumpet, Duke Percy, Lady Joli

Derith's Parallel Underwater Arden: 4
(Nedra)


2 Bad Stuff

Derith is a man with a plan.  Derith wants Rebma to become the most important pattern, with Amber subservient to it.  Never mind that most of the subservience exists mainly in his mind.  Derith now has the resources to bring Amber crashing down whenever he feels like it, or so he sees it.  He plans to use this to leverage away control of the seas from Amber, knowing he can then crush Amber's economy whenever necessary.  Rebma will rule the waves, and he who rules the waves will rule the land as well.  He also plans to marry one of Moire's children, thus starting a Pattern capable dynasty which will rule from Rebma.  He will subtly support any weakling who tries for the Throne of Amber, hoping to set up a puppet he can smash at will.  His noble backers all believe he will strengthen their positions in Amber, once he dominates it.

Derith (300 point Champion of the Water Pattern)

Psyche:    70
Warfare:   30
Strength:  10
Endurance:20

Powers:


Equipment:


Allies:  (20 points plus a free ally)
Duke Crumpet, Duke Percy, Lady Joli

Derith's Coral Circle: 8


2 Bad Stuff

Derith is a man with a plan.  Derith wants Rebma to become the most important pattern, with Amber subservient to it.  Never mind that most of the subservience exists mainly in his mind.  Derith now has the resources to bring Amber crashing down whenever he feels like it, or so he sees it.  He plans to use this to leverage away control of the seas from Amber, knowing he can then crush Amber's economy whenever necessary.  Rebma will rule the waves, and he who rules the waves will rule the land as well.  He also plans to marry one of Moire's children, thus starting a Pattern capable dynasty which will rule from Rebma.  He will subtly support any weakling who tries for the Throne of Amber, hoping to set up a puppet he can smash at will.  His noble backers all believe he will strengthen their positions in Amber, once he dominates it.

Derith (300 point Marshal of Rebma)

Psyche:    32
Warfare:   80
Strength:  30
Endurance: 35

Powers:


Equipment:

Derith's Coral Circle Empire: 24
(Nedra)


5 Good  Stuff

Once Derith dreamed of destroying Amber, but now he has become a great general, building up Rebma by conquering the lands beneath the waves.  Rebma now controls a much larger area of shadow directly than Amber, and Derith controls the shadows he has conquered, binding them to himself with the Demi-Jewel.  He will likely soon wed one of Moire's children and his descendents will rule Rebma and its surroundings with great power.  Of course, this means that the blood of Oberon will rule over Rebma where once it did not, but he doesn't seem to realize this...
 
 

Drake (100 point Marshal Against the Alans)

Psyche:    20
Warfare:   34
Strength:  16
Endurance: 11
 

Powers:


Equipment:


1 Good Stuff

This is Drake as he was when he was chosen by Oberon to lead the war against the Alans.  He is young and bold with a huge natural talent for warfare and a knack for leadership.  He has yet to gain his love of technology, or even to walk the Pattern and learn it exists.

Drake (200 point Marshal of Amber)

Psyche:    23
Warfare:   48
Strength:  16
Endurance: 11
 

Powers:


Equipment:

Allies: (One Free Ally)
Mary the Royal Nurse

Drake's Refuge Shadow: 10
(Marketplace?)


1 Good Stuff

Drake is an experienced, careful, and effective warrior...when he's interested.  Unfortunately, Drake really prefers hi-tech warfare and thus spends a lot of his time in Shadow studying that instead of running the army.  However, since he does keep the army in top condition, Oberon seems to let him get away with it.  If Drake was king, he'd bring Amber into the 21st century, but if it can't be a high tech world, he doesn't really want to rule it.  Now, be the power behind a ruler...that's another story...

Drake (200 point Lord High Chamberlain)

Psyche:    31
Warfare:   41
Strength:  16
Endurance: 10
 

Powers:


Equipment:

Allies: (One Free Ally)
Mary the Royal Nurse

Drake's Refuge Shadow: 10
(Marketplace?)


1 Good Stuff

Drake is an efficient, though sometimes distracted Lord High Chamberlain.  His loyal assistant Nabiki does much of the actual managerial work while Drake focuses on reorganizing it to become more cost-efficient and 'modern'.  He works hard to stimulate business, hoping to trigger processes which will reshape Amber to become like the twenty first century shadow he calls home in his spare time.
 

Drake (300 point Technocratic Revolutionary)

Psyche:    71
Warfare:   41
Strength:  16
Endurance: 40
 

Powers:


Equipment:

Allies: (One Free Ally)
Mary the Royal Nurse

Drake's Refuge Shadow: 36
(Marketplace?)


5 Bad Stuff

Drake is a man with a plan.  Drake has studied the Arts of Pattern, carefully studied the Broken Patterns, and now he believes he knows how to convert one into a reflection of the Primal Pattern.  With that, he can make his Marketplace as real and true and beautiful as Amber itself...but to his vision of the cities of the future.  His goal is to take possession of the Earth Jewel, or the Jewel of Judgement, by whatever means necessary.  He hopes to slot in his pattern as the 'Fire' pattern.  For now, he has contented himself with mastering the shadows around it, connecting the shadows with dimensional portals and turning it into a vast fortress in shadow, just in case the day of revolution leads to war...
 

Makoto (100 point Prankster)

Psyche:    10
Warfare:   15
Strength:   Amber
Endurance: 5

Powers:

10 Good Stuff
 

Makoto is a friendly type of guy, with a prankster's spirit, which he cultivated to help overcome the stigma of being the son of the greatest traitor in the history of Amber.  No one but him knows about his shapechanging, which he seems to have inherited from his mother.  He uses it to play cleverly constructed pranks.  This is him during his first journey into Shadow.

Makoto (200 point Trickster And Spymaster)

Psyche:    25
Warfare:   50
Strength:   10
Endurance: 16

Powers:


Equipment:


Allies:  (free ally)
Wakaba

10 Good Stuff

Notes:
Currently High Compelled to love Nanami.

Makoto is spymaster for Amber, using his shapechanging and connections to find out the secrets of Amber's enemies and destroy them with that knowledge.  He's also Nanami's love puppet, thanks to a high compelling love potion. How long that will last is unknown.  He also knows the secret of gunpowder.
 

Makoto (200 point Shifter Prince)

Psyche:    25
Warfare:   30
Strength:   10
Endurance: 10

Powers:


Allies:  (free ally)
Wakaba

10 Good Stuff

Makoto is an expert shapechanger, mostly using his powers to amuse himself, although he will turn them to Amber's benefit.  He is friendly and helpful to people, but plays his cards close to his chest.  He retains his zest for youthful pranks.
 
 

Makoto (300 point 'Manipulator for the Common Good')

Psyche:    50
Warfare:   50
Strength:   25
Endurance: 40

Powers:


Equipment:


Allies:  (free ally)
Wakaba

10 Good Stuff

Notes:
Currently High Compelled to love Nanami.

Makoto can be a downright sneaky bastard, using people as pawns and playing them like violins.  He always seems to know what's going and has agents everywhere.  And yet, in the end, it all comes out leaving him looking good because it was all for the benefit of Amber.  Really, and he has proof.
 

Tylor (100 point Lucky Admiral of the Fleets)

Psyche:    18
Warfare:   19
Strength:   Chaos
Endurance: 10
 

Powers:


Equipment:


18 Good  Stuff

Tylor is perhaps the luckiest man alive.  Eldest Son of Oberon, he relies on luck and his heritage to carry him through sticky situations, like being appointed commander of the Fleets of Amber during a major naval war with the Euboeans...he only tried to come home to pick up some of those really nice cinnamon rolls you can only find in Amber...and sailed into the middle of a major battle, accidentally winning it.

Tylor (200 point Lucky Eldest Son of Oberon and Naval Hero)

Psyche:    42
Warfare:   30
Strength:   15
Endurance: 20
 

Powers:


Equipment:


Allies: 10
Queen Anthy

18 Good  Stuff

Happy go lucky, Tylor is a people person, unlike his father Oberon.  He does his best to be good to everyone he meets, but at the same time, tends to be very irresponsible.  He holds no official office, but both the fleets worship him due to his past naval victories, the Queen seems to like him more than her own children, and  the nobility all see him as someone who understands them.  Even cranky old Oberon likes him.  It seems he may become king one day simply by popular acclaim.  .
 

Tylor (200 point Lucky Eldest Son of Oberon and Naval Hero)

Psyche:    42
Warfare:   33
Strength:   15
Endurance: 20
 

Powers:


Equipment:

Zero Stuff

Tylor would seem to be an irresponsible fool, who bumbles his way through life fromdisaster to disaster,neither knowing nor caring what he is doing.  This is because Tylor wants to be underestimated.  He wants to be a popular king, and he knows that when people underestimate you, they make stupid mistakes.  Every one of his pratfalls is carefully calculated to cause his enemies to underestimate him.  Every lucky break was designed to play out that way.  Think of him as a velvet glove over an iron fist, with a smiley face painted on it.

Tylor (200 point King of Amber)

Psyche:    42
Warfare:   30
Strength:   15
Endurance: 20
 

Powers:


Equipment:


Allies: 10
Lina, The Court Mage, Queen Anthy

8 Good  Stuff

It's hard to believe at times that Tylor is the eldest son of Oberon and now the King of Amber.  While he did serve honorably for centuries as commander of the fleets, he just doesn't seem like the kingly type.  He may be the most excessively laid back king Amber has ever had.  They say all good things come to those who wait; that certainly applied to him.
 

Tylor (200 point Bringer of Chaos)

Psyche:    18
Warfare:   19
Strength:   Amber
Endurance: 10
 

Powers:

Equipment: Chaos Ties:
15 points

11 Good  Stuff

Tylor spent his time in Sahdow blundering about as he usually does...until he blundered into the hands of a minor House of Chaos, House Raalgon.  Through the usual series of mishaps, he ended up married to their empress, and now is about to find himself in the middle of Amber/Chaos conflicts which are about to explode.  Tylor is perhaps the only man ever to have walked the Logrus by accident.  It had no discernable effect on his mind, leaving even Suhuy to wonder exactly what he's dealing with.
 

Tylor (300 point Holy Fool)

Psyche:    57
Warfare:   40
Strength:   20
Endurance: 25
 

Powers:


Equipment:


Allies: 10
Lina, The Court Mage, Queen Anthy

20 Good  Stuff

Tylor is, simply put, the luckiest man alive, a man who lives entirely by instinct instead of by conscious thought.  He simply is nice to people, and they are inevitably nice back to him.  While he tends to neglect his responsibilities, by the apparent vagaries of chance, he is always in the right place at the right time to do the right thing, even if he does it by accident.  While he has vast powers over Shadow, those powers usually subconciously manifest themselves instead of being planned deliberately.  Queen Anthy dotes on him,k along with his father and just about everyone else.  Yet, at times, hints of something deeper in him surface, making everyone wonder how much of his routine is just an act and how much is actually calculation.  He can often be seen with Dworkin, playing games of Poker, go, chess, shogi, and many other games.  Especially an Amberite version of 'Live'.
 
 



Staff and Servants
 

Alfred the Butler (25 point Loyal Family Servant)

Psyche:     5
Warfare:    1
Strength:   3
Endurance:  16

Alfred is more or less the majordomo for the castle, an old white haired
man who has been Butler for centuries.  He is descended from a minor line
of nobles, and never lets the other servants forget it.

Alfred the Butler (25 point Traitorous Servant)

Psyche:     13
Warfare:    3
Strength:   5
Endurance:  4

Alfred is more or less the majordomo for the castle, an old white haired
man who has been Butler for centuries.  He is descended from a minor line
of nobles,and never lets the other servants forget it.  Alfred is actually an
agent now for one of the Chaos houses, tired of centuries of abuse at the hands
of Oberon's children.

Alfred the Butler (100 point Heir of Eregnor)

Psyche:        23
Warfare:      33
Strength:        7
Endurance:  14

Equipment:
Tyrfing, the Sword of Eregnor:  20

3 Good Stuff

Alfred is more or less the majordomo for the castle, an old white haired
man who has been Butler for centuries.  He is descended from a minor line
of nobles, and never lets the other servants forget it.  Alfred is, in fact, the rightful
King of Eregnor, a fact which could ignite all sorts of trouble in Eregnor if this
became known.  Of course, the kingdom of Eregnor has been extinct for centuries,
but many of the folk of Eregnor would eagerly rise in rebellion to welcome him and
gain their freedom of their hated neighbors if he came to lead them.  Alfred spent
his youth in the Mystara Navy, where he earned quite a reputation for bravery and
skill, and was rewarded by Oberon with his current post when he wanted to retire.
 

Lord Bayle, Royal Vintner  (25 point noble)

Psyche:     Amber
Warfare:    5
Strength:   5
Endurance:  10

5 points of Good Stuff

Lord Bayle is essentially in charge of ensuring everyone in Castle Amber
can get drunk in style.  He has extensive estates in the plains of Harad,
in which he produces just about every form of alcohol known to mankind.
If you want to get hammered, he's your man.  He also has an extensive
shipping fleet and his own port, Baylesport, on the far north-eastern tip
of the Gulf of Amber.

Lord Bayle, Drunken Lout  (25 point noble)

Psyche:      Chaos
Warfare:    Amber
Strength:   15
Endurance:  23

3 points of Bad Stuff

Lord Bayle is probably the origin of the expression 'drink like a sailor'.
He's become fantastically wealthy from his royal monopoly on supplying
the 'grog ration' to the Shalomar Navy and from his many vinyards.  He's
exploited this by remaining fairly continuously drunk for the last few decades.
When he isn't hammered, he likes to either sponsor or participate in drunken
orgies and wrestling matches.  He has an extensive shipping fleet and his own
port, Baylesport, on the far north-eastern tip of the Gulf of Amber.

Chef Bork, Royal Cook  (25 point Foreign Cook)

Psyche:     Amber
Warfare:    Chaos (-10)
Strength:   21
Endurance:  11

3 Good Stuff

Chef Bork is a short, dumpy man with thick reddish-brown eyebrows that
hide his eyes and a thicker moustache.  He is from some distant shadow and
has never bothered to learn Thari (the language of Amber), and thus many
people have a hard time communicating with him. It's widely suspected he
likes that.  Most people aren't even sure what his real name is; he says
the word 'Bork' so often that he's been informally named that.   He's so
good at what he does that no one minds.

Chef Bork, Royal Cook  (100 point Wizard in the Kitchen)

Psyche:     26
Warfare:    Chaos (-10)
Strength:   14
Endurance:  10

Powers:

5 Good Stuff

Chef Bork is a short, dumpy man with thick reddish-brown eyebrows that
hide his eyes and a thicker moustache.  He is from some distant shadow and
has never bothered to learn Thari (the language of Amber), and thus many
people have a hard time communicating with him. It's widely suspected he
likes that.  Most people aren't even sure what his real name is; he says
the word 'Bork' so often that he's been informally named that.   He's so
good at what he does that no one minds.
 

Chef Bork, Royal Cook  (100 point Creature of Oberon's Blood)

Psyche:         11
Warfare:      15
Strength:     14
Endurance:  10

Powers:

Zero Stuff

Chef Bork is a short, dumpy man with thick reddish-brown eyebrows that
hide his eyes and a thicker moustache.  Bork is a creature of Oberon's Blood
who has greatly grown in power over the years.  Oberon placed him to rule
the kitchens, in order to help prevent any poisoning incidents.  He uses his
Shapechanging and Sorcery to spy for Oberon and prevent the princes and
princesses poisoning each other and each other's friends.
 

Crusty, the Royal Fool  (10 point Fool)

Psyche:     16
Warfare:    Human (-25)
Strength:   Chaos (-10)
Endurance:  29
 

As Oberon has gotten old and cranky, this man's job has been vital to
preventing total disaster.  But he's burning out; you've seen him hitting
the bottle a lot, when Oberon's not hitting him.  His jokes have seen
better days, like the War of Five Crowns 200 years ago.  Still, he has a
biting wit and the ability to make your father laugh.  He is also
president of the Fools' Guild of Amber.

Crusty, the Royal Fool  (10 point Idiot Savant Mimic)

Psyche:     Chaos (-10)
Warfare:    Human (-25)
Strength:   Human (-25)
Endurance:  40

Shapechanging: 35

5 Bad Stuff

Dealing with Crusty is a fairly difficult experience at times; Crusty has
an incredible knack for parodying anyone, and his ability to shapechange
means he can take on your form and mock you with it.  He normally appears
as a short, bent over hunchback, on those rare occassions when he uses
his true form.  Oberon has declared him inviolable; no matter what he does,
as long as no physical harm ensues, he cannot be punished.  Many people hate
him (his bad stuff), especially because his humor is so on target.  And they're
the target.

High Priest Geo (50 point Pompous Priest)

Psyche:    15
Warfare:    3
Strength:  13
Endurance:  3

Sorcery: 15 points
1 point of Good Stuff

A tall, portly man with brown hair cut short and a thick moustache.  He's
a pompous windbag who delivers sermons about the Unicorn at the drop of a
hat, and won't shut up to save his life.  When you were young, he
constantly lectured you about your duties. Still, he has many faithful
followers at his command.  And the elite temple guards.

High Priest Geo (50 point Corrupt Pontiff)

Psyche:    15
Warfare:   Chaos (-10)
Strength:  10
Endurance:  Amber

High Compelling: 25
Sorcery: 15 points

5 points of Bad Stuff

A tall, portly man with brown hair cut short and a thick moustache.
High Priest Geo is about as corrupt as corrupt priests get, making up
oracles to support his political ploys and raking in money hand over
fist.  He likes to use his high compelling to 'urge' men to make donations
and women to get into his bed.  He supports Oberon 100%, in return
for which Oberon allows him to get away with this.  Certain rumors
claim, however, that Dworkin hates him and that his days may well
be numbered...
 

High Priest Geo (150 point Mystic Visionary)

Psyche:      45
Warfare:    Chaos (-10)
Strength:    24
Endurance:  16

Powers:

5 points of Good Stuff

A tall, portly man with brown hair cut short and a thick moustache.  High
Priest Geo is a true believer, and the Unicorn has rewarded him for his
faithful devotion with powers that he uses in the Unicorn's service. He
always does what his visions tell him to do, and he ultimately places the
Unicorn as more important than anything else, even the king.  He is not
afraid to condemn Oberon for his adulteries and petty cruelties.  To
everyone's surprise, Oberon never makes the slightest reprisal.

Lady Haruna, Royal Tutor  (50 point Tutor)

Psyche:     23
Warfare:    Chaos (-10)
Strength:   Chaos (-10)
Endurance:  5

Powers:


3 points of Bad Stuff

Medium in height and build, as lovely as she is smart, Haruna taught each
of you the basics of your education.  When she hadn't run off to have
nookie with her boyfriend of the moment.  When she wasn't tormenting you
all for the sins of the boyfriend of the moment.  Still, she taught you
quite a bit, and knows even more.  She and Yumi have a bitter feud because she has a crush on Oberon
herself.
 

Lady Haruna, Royal Tutor  (75 point Trump Tutor)

Psyche:     32
Warfare:    Chaos (-10)
Strength:   Chaos (-10)
Endurance:  11

Powers:


3 points of Bad Stuff

Medium in height and build, as lovely as she is smart, Haruna taught each
of you the basics of your education.  When she hadn't run off to have
nookie with her boyfriend of the moment.  When she wasn't tormenting you
all for the sins of the boyfriend of the moment.  Still, she taught you
quite a bit, and knows even more, having studied with Dworkin.  She's also
a trump artist of some  skill.  She and Yumi have a bitter feud because she
disapproves of the King having an official mistress.  She is a devout Unicorn
follower.

Lady Haruna, Royal Tutor  (200 point Daughter of Dworkin)

Psyche:     38
Warfare:    Chaos (-10)
Strength:   Amber
Endurance:  20

Powers:


3 points of Bad Stuff

Medium in height and build, as lovely as she is smart, Haruna taught each
of you the basics of your education.  When she hadn't run off to have
nookie with her boyfriend of the moment.  When she wasn't tormenting you
all for the sins of the boyfriend of the moment.  She has long known her
true parentage, but only she and Dworkin know of it.  She hates Yumi
because Yumi has made fun of her a few too many times.

Kasumi the Head Chambermaid (50 point Royal Servant)

Psyche:     10
Warfare:    Chaos (-10)
Strength:   5
Endurance:  10

Powers:

Items:

Kasumi's Broom: 3


Kasumi has keys to everything in the palace except the vaults.

Good Stuff: 7

Kasumi is the quietly cheerful head of the staff of servants who keep Castle Amber from turning into a filthy hellhole like most medieval castles.  She is a tall, thin brunette with a pleasant smile for everyone she meets, and probably the nicest person in Amber.  Which given how your homeland works means she's probably an axe murderess in her spare time.  You might not
think she's important in the games of Amber...until you remember she has keys to everyone's bedroom and almost everything else in the Palace as well...

Kasumi the Head Chambermaid (50 point Axe Murderess )

Psyche:     10
Warfare:    25
Strength:   5
Endurance:  10

Items:

Kasumi's Broom: 7


Kasumi has keys to everything in the palace except the vaults.

Bad Stuff: 7

Kasumi is the quietly cheerful head of the staff of servants who keep Castle Amber from turning into a filthy hellhole like most medieval castles.  She is a tall, thin brunette with a pleasant smile for everyone she meets, and probably the nicest person in Amber.  Or so everyone thinks.  Actually, Kasumi is a deranged axe murderess who ritually kills at least once a year.  She hasn't been caught...yet.

Kevin the Poison Tester   (50 point Royal Servant)

Psyche:     Amber
Warfare:    Chaos (-10)
Strength:   Chaos (-10)
Endurance:  50

Conjuration: 20

Kevin is the latest in many poison testers you've seen over the years.
His job is to test to see if the royal food has been poisoned.  He's
lasted a good fifteen years because he's a skillful alchemist and seems to
have the constitution of a bull rhino.  He's also the most nervous man you
know, with good reason.

Kevin the Poison Tester   (75 point Creature of Oberon's Blood)

Psyche:     Amber
Warfare:    Chaos (-10)
Strength:    20
Endurance:  30

Shapechanging: 35

Kevin is the latest in many poison testers you've seen over the years.
His job is to test to see if the royal food has been poisoned.  He's
lasted a good fifteen years because he's a skillful alchemist and seems to
have the constitution of a bull rhino.  He's also the most nervous man you
know, with good reason. He is actually a creature of Oberon's blood,
who Oberon created after going through one too many poison testers.

Lina the Court Magist (100 point Royal Wizard)

Psyche:    40
Warfare:   Amber
Strength:   Chaos (-10)
Endurance:  12

Powers:

Items:
Lina's Power Bands and Amulets:  8


5 points of Bad Stuff

Every court needs a royal sorceror, and she's the one.  In recent years,
she hasn't needed to do much more than fire off fireworks for court
occasions, but she's known to have slain a few dragons in her time.  She
thinks magic is the solution to everything.  So are explosions.

Lina the Court Magist (200 point Royal Magus)

Psyche:    40
Warfare:   10
Strength:  10
Endurance: 31

Powers:

Items:
Lina's Power Bands and Amulets:  24


5 points of Bad Stuff

Every court needs a royal sorceror, and she's the one.  In recent years,
she hasn't needed to do much more than fire off fireworks for court
occasions, but she's known to have slain a few dragons in her time.  She
thinks magic is the solution to everything.  So are explosions.

Lina the Court Magist (300 point Pattern Sorceress)

Psyche:    60
Warfare:   28
Strength:  28
Endurance: 31

Powers:

Items:
Lina's Power Bands and Amulets:  16 Lina's Spikard: 32

5 points of Bad Stuff

Every court needs a royal sorceror, and she's the one.  In recent years,
she hasn't needed to do much more than fire off fireworks for court
occasions, but she's known to have slain a few dragons in her time.  She
thinks magic is the solution to everything.  So are explosions.  At some time
in the past, she somehow got access to the Jewel of Judgement and attuned
herself to it.  Now her magic is backed up by the Pattern.  She's also found a
spikard and has become a mystic to be reckoned with.

Madoka, Court Bard  (50 point Court Bard)

Psyche:     5
Warfare:   21
Strength:  15
Endurance: 10

1 point of Bad Stuff

From some distant shadow she came, carrying an electric guitar and a
saxaphone.  The electric guitar doesn't work here, but the saxaphone does,
and she sings fairly well too.  All in all, this dark haired lass (she
looks to be maybe 17 at most, although she's been around for decades...the
oddities of aging in Amber) does a good job at her job.  She's also noted
to be a deadly hand with a guitar pick in combat.

Madoka, Court Bard  (50 point Court Bard)

Psyche:     Amber
Warfare:   11
Strength:  30
Endurance: 10

1 point of Bad Stuff

From some distant shadow she came, carrying an electric guitar and a
saxaphone.  The electric guitar doesn't work here, but the saxaphone does,
and she sings fairly well too.  All in all, this dark haired lass (she
looks to be maybe 17 at most, although she's been around for decades...the
oddities of aging in Amber) does a good job at her job.  She's also noted
to be an athlete of some reknown.

Madoka, Court Bard  (100 point Musical Sorceress)

Psyche:     15
Warfare:   21
Strength:  15
Endurance: 10

Powers:


1 point of Bad Stuff

From some distant shadow she came, carrying an electric guitar and a
saxaphone.  The electric guitar doesn't work here, but the saxaphone does,
and she sings fairly well too.  All in all, this dark haired lass (she
looks to be maybe 17 at most, although she's been around for decades...the
oddities of aging in Amber) does a good job at her job.  She's also noted
to be a deadly hand with a guitar pick in combat, and a sorceress of some skill.
 

Madoka, Court Bard  (100 point Lost Daughter of Oberon)

Psyche:     15
Warfare:   31
Strength:  29
Endurance: 20

Blood of Amber: 6

1 point of Bad Stuff

From some distant shadow she came, carrying an electric guitar and a
saxaphone.  The electric guitar doesn't work here, but the saxaphone does,
and she sings fairly well too.  All in all, this dark haired lass (she
looks to be maybe 17 at most, although she's been around for decades...the
oddities of aging in Amber) does a good job at her job.  She's also noted
to be a deadly hand with a guitar pick in combat.  She is actually one of
Oberon's many illegitimate children, although no one knows yet but him.

Mario the Plumber (50 point heroic plumber)

Psyche:     4
Warfare:   21
Strength:  11
Endurance: 10
 

Toolkit: 1

3 points of Good Stuff

Mario is a short, stout man with a thick moustache who you have never seen dressed in anything other than blue overalls, a red shirt, and a red cap.  He is a hard working man, as he and Dworkin and your father are the only people alive who understand how Castle Amber's plumbing works.  He is also the least respectful of the servants towards anyone except for Dworkin, your
father, Sparky, and Lord Bayle (who supplies him with free alcohol), unless they demonstrate an understanding of plumbing.  He often vanishes for days at a time into the pipes, fixing things and solving problems.

Mario the Plumber (1000 point heroic plumber)

Psyche:     9
Warfare:   21
Strength:  31
Endurance: 25

Items:
Mario's Lug Wrench: 7

Mario's Overalls: 4 3 points of Good Stuff

Mario is a short, stout man with a thick moustache who you have never seen dressed in anything other than blue overalls, a red shirt, and a red cap.  He is a hard working man, as he and Dworkin and your father are the only people alive who understand how Castle Amber's plumbing works.  He is also the least respectful of the servants towards anyone except for Dworkin, your
father, Sparky, and Lord Bayle (who supplies him with free alcohol), unless they demonstrate an understanding of plumbing.  He often vanishes for days at a time into the pipes, fixing things and solving problems.

Mary the Royal Nurse  (50 point Nurse)

Psyche:    5
Warfare:   Amber
Strength:  10
Endurance: 20

Sorcery: 15

Mary is a tall, thin woman who seems to have been around 30 years old
forever.  She tends to royal children for so long as they need a nursemaid
and minder, and also has schooled the female ones in the feminine graces.
She has quite a knack for music and song, but is usually fairly serious
and strict.  Since she never forgets everything, she probably still
remembers every mistake any of you ever made when you were young.  She's
outlasted all of Oberon's queens but the last, and most of the other
servants as well.  These days, there's no royal children for her to tend,
so she sees to the children of the major court officers.
 

Ned the Whipping Boy, Lord High Executioner; Lord Lash  (100 point Man of Steel)

Psyche:      15
Warfare:     11
Strength:    24
Endurance:  55

5 points of Bad Stuff

When you were all young, it was considered improper to physically punish
you, so the unfortunate Ned, son of a stablehand, was designated to be
punished in your stead.  In fact, it reached the point where just about
everything was being punished for a while by beating up Ned.  The result
is that Ned ended up becoming perhaps the toughest, most irritable man in
Amber, able to take just about anything.

His period as whipping boy ended when he successfully exposed the
infidelities of Queen Lari with the former Lord High Executioner.  He was
promoted to the nobility by Oberon and appointed Lord High Executioner.
He takes far too much pleasure in his work, and has blackmail on virtually
all of your generation, as he remembers each and every offense of yours
for which you were punished.

Lord Percival, Master of the Hunt  (50 point Fox Hunting Fool)

Psyche:    Chaos (-10)
Warfare:   24
Strength:  5
Endurance: 12

Items:


3 points of Good Stuff

A tall, skinny, brainless twit who is an idiot savant of hunting.  In most
situations, he is worth little to nothing, but when it comes to
slaughtering animals, riding through the forest, and surviving in the
wilderness, he's your man.  Only the Warden of Arden knows the forest
better than he.
 
 

Lord Percival, Master of the Hunt  (75 point Hunt Master)

Psyche:    Chaos (-10)
Warfare:   31
Strength:  10
Endurance: 25

Items:


3 points of Good Stuff

A tall, skinny, brainless twit who is an idiot savant of hunting.  In most
situations, he is worth little to nothing, but when it comes to
slaughtering animals, riding through the forest, and surviving in the
wilderness, he's your man.  Only the Warden of Arden knows the forest
better than he.

Lord Percival, Master of the Hunt  (100 point Lord of the Forest)

Psyche:    Amber
Warfare:   41
Strength:  15
Endurance: 25

Items:


3 points of Good Stuff

A tall, skinny, brainless twit who is an idiot savant of hunting.  In most
situations, he is worth little to nothing, but when it comes to
slaughtering animals, riding through the forest, and surviving in the
wilderness, he's your man.  Only the Warden of Arden knows the forest
better than he.
 
 

Travis the Librarian  (50 point Librarian)

Psyche:    15
Warfare:    Chaos (-10)
Strength:   Chaos (-10)
Endurance: 15

Powers:

5 points of Good Stuff

Curly haired, bearded, and bespectacled, Travis is the hard-working
head librarian, and probably the only man in Amber who actually
understands how the library is organized.  Fortunately for all concerned,
he's also quite friendly and willing to be helpful.  His cat Snickers is
rumored to be a shapechanging beast from Chaos which secretly controlled
King Oberon in the last days of his reign, but most people dismiss that
rumor. With this version of Travis, the rumors are just rumors.

Travis the Librarian  (100 point Librarian)

Psyche:    15
Warfare:    Chaos (-10)
Strength:   Amber
Endurance: 20

Powers:

Snickers: 35 5 points of Good Stuff

Curly haired, bearded, and bespectacled, Travis is the hard-working
head librarian, and probably the only man in Amber who actually
understands how the library is organized.  Fortunately for all concerned,
he's also quite friendly and willing to be helpful.  His cat Snickers is
rumored to be a shapechanging beast from Chaos which secretly controlled
King Oberon in the last days of his reign, but most people dismiss that
rumor.  Only the first half of the rumor is true.

Travis the Librarian  (200 point Lord of Chaos )

Psyche:    20
Warfare:    Amber
Strength:   Amber
Endurance: 20

Powers:

Snickers: [35 points of implanted by conjuration abilities] 5 points of Bad Stuff

Curly haired, bearded, and bespectacled, Travis is the hard-working
head librarian, and probably the only man in Amber who actually
understands how the library is organized.  Fortunately for all concerned,
he's also quite friendly and willing to be helpful.  His cat Snickers is
rumored to be a shapechanging beast from Chaos which secretly controlled
King Oberon in the last days of his reign, but most people dismiss that
rumor.  Only the first half of the rumor is true.
 

Wasyuu, Royal Doctor and Alchemist  (50 point Alchemist)

Psyche:     28
Warfare:    Chaos (-10)
Strength:   Chaos (-10)
Endurance:  22

Conjuration: 20

This red-haired quack has managed to somehow keep your father alive the
last few decades, despite the fact that her treatments revolve around
things like trying to poison the toad which must be living in your stomach
and causing your acid reflux when it spits.  She does have quite a knack
for chemistry; she's blown up her tower five times.

Wasyuu, Royal Doctor and Alchemist  (100 point Mad Doctor)

Psyche:     29
Warfare:    Chaos (-10)
Strength:   Chaos (-10)
Endurance:  22

Powers:

Wasyuu's Laboratory Shadow: 9 5 Bad Stuff

This red-haired quack has managed to somehow keep your father alive the
last few decades, despite the fact that her treatments revolve around
things like trying to poison the toad which must be living in your stomach
and causing your acid reflux when it spits.  She does have quite a knack
for chemistry; she's blown up her tower five times.  Wasyuu has several
disguised trumps she uses to ease travel to and from her Laboratory
Shadow, which can only be entered by Broken Pattern or Trump.
 

Yumi, the Royal Mistress   (75 point Mistress of the Red Lantern)

Psyche:    30
Warfare:   10
Strength:  Chaos (-10)
Endurance: 20

Powers:

Conjured Items:
Ring of Spell Storing: 11 Yumi's Fan:  24


Zero Stuff

Oberon dealt with one of his former wives' complaints by creating an
official mistress position as a paid court position.  Thus, everyone knows
that she's his mistress.   How exactly this improves matters, you're not
sure.  Still, she must have learned quite a few secrets from the old man.
Let's just hope she didn't pick up any diseases either.  Some people like
to call her the 'Royal Bimbo', but they all seem to end up mysteriously
ill or dead.  Funny that.    She quietly controls all the best whorehouses
in Amber City and Amber Port, and thus knows much of what is going on
there.

Yumi, the Royal Mistress   (150 point Mistress of Oberon's Chaos Spies)

Psyche:    33
Warfare:   10
Strength:  Chaos (-10)
Endurance: 27

Powers:

Items:
Ring of Spell Storing: 11 Conjured Items:
Deadly Damage Dagger: 4
 

4 points of Good Stuff

Oberon dealt with one of his former wives' complaints by creating an
official mistress position as a paid court position.  Thus, everyone knows
that she's his mistress.   How exactly this improves matters, you're not
sure.  Still, she must have learned quite a few secrets from the old man.
Let's just hope she didn't pick up any diseases either.  Some people like
to call her the 'Royal Bimbo', but they all seem to end up mysteriously
ill or dead.  Funny that.    She secretly runs a backup spy network for
Oberon and controls his Chaos Spy network.


Nobles of Note

Duke Crumpet of Avesbury, Warden of Western Harad  (50 point Noble)

Psyche:      Amber
Warfare:    18
Strength:   15
Endurance:  10

Magic Armor and Sword: 8
(Invulnerable/Deadly Damage)

1 point of Bad Stuff

Duke Crumpet is in charge of the defenses of Western Harad, bordering on
Begma and Eregnor.  He controls a large portion of the grain-growing
regions of Amber and a substantial feudal army.  He is a bit on the snooty
side.

Duke Crumpet of Avesbury, Warden of Western Harad  (75 point Noble)

Psyche:      Amber
Warfare:    28
Strength:   22
Endurance:  18

Magic Armor and Sword: 8
(Invulnerable/Deadly Damage)

1 point of Bad Stuff

Duke Crumpet is in charge of the defenses of Western Harad, bordering on
Begma and Eregnor.  He controls a large portion of the grain-growing
regions of Amber and a substantial feudal army.  He is a bit on the snooty
side.  Duke Crumpet is descended from the old nobility of Harad, and believes
Juri should either be made Oberon's heir, or that Harad should be ceded to
Juri by Oberon, as either a viceroy or independent ruler.
 

Duke Crumpet of Avesbury, Warden of Western Harad  (100 point Noble)

Psyche:      4
Warfare:    36
Strength:   32
Endurance:  21

Magic Armor and Sword: 8
(Invulnerable/Deadly Damage)

1 point of Bad Stuff

Duke Crumpet is in charge of the defenses of Western Harad, bordering on
Begma and Eregnor.  He controls a large portion of the grain-growing
regions of Amber and a substantial feudal army.  He is a bit on the snooty
side.  Duke Crumpet hopes to hold the office of Marshal of Amber before
he dies, and he'll kiss up to any prince or princess who can get him into that office.

Duchess Joli of Sethfore, Defender of the Southern Reaches  (50 points)

Psyche:    18
Warfare:   10
Strength:  Chaos
Endurance: 10

Powers:
High Compelling: 25

3 points of Bad Stuff
 

Duchess Joli is in charge of the defense of the region of Sethfore,
southeast of Amber.  She has a small coastal defense fleet, and a huge
mountain of money from all the wealthy cities under her admistration.
Unlike most nobles, she sees things from the mercantile perspective.

Duchess Joli of Sethfore, Defender of the Southern Reaches  (75 points)

Psyche:    13
Warfare:   10
Strength:  Amber
Endurance: 7

Powers:


Spell Rack Ring: 2

3 points of Good Stuff
 

Duchess Joli is in charge of the defense of the region of Sethfore,
southeast of Amber.  She has a small coastal defense fleet, and a huge
mountain of money from all the wealthy cities under her admistration.
Unlike most nobles, she sees things from the mercantile perspective.

Duchess Joli of Sethfore, Defender of the Southern Reaches  (100 points)

Psyche:    31
Warfare:   10
Strength:  3
Endurance: 17

Powers:

Spell Rack Ring: 2

3 points of Bad Stuff
 

Duchess Joli is in charge of the defense of the region of Sethfore, southeast of Amber.  She has a small coastal defense fleet, and a huge mountain of money from all the wealthy cities under her admistration.  Unlike most nobles, she sees things from the mercantile perspective.

The Duchess has come to see Therin as too decadent to be allowed to continue to exist as an independent state.  She hopes to convince Oberon to marry one of his children to either the old king of Therin to produce an heir, or to one of the major claimants, then to support that claim in the civil war that will inevitably come with the old man dies.
 

Marchioness Lucrezia of Florence  (50 point Noble)

Psyche:    19
Warfare:    3
Strength:   Chaos
Endurance:  8

Powers:
High Compelling: 25

5 points of Bad Stuff
 

The Marchioness is short, voluptous, elegant, and deadly.  She is a snake,
and everyone knows it.  She is one of the few people who Nanami gets along
with, probably so they can hunt prey together.  She is a court noble, and
one of the social arbiters of the court.
 

Marchioness Lucrezia of Florence  (100 point Noble)

Psyche:    39
Warfare:    6
Strength:   6
Endurance: 14

Powers:


5 points of Bad Stuff
 

The Marchioness is short, voluptous, elegant, and deadly.  She is a snake,
and everyone knows it.  She is one of the few people who Nanami gets along
with, probably so they can hunt prey together.  She is a court noble, and
one of the social arbiters of the court.  She is quietly scheming to discredit
Duchess Joli, as she would like the title of Defender of the Southern Reaches
and its power and authority for herself.
 

"Lord Moneybags", Count Richard Wittington of Maldon (25 point New Rich Noble)

Psyche:     25
Warfare:    25
Strength:   Human (-25)
Endurance:  5

5 points of Bad Stuff
 

Count Wittington bought his title by bailing out the government during a
financial crisis a few years ago.  He is a wealthy merchant of the City of
Amber who made his wealth outfitting whaling ships and importing spices
and ivory from Ashante.  He has great influence in the City of Amber.  He
is old and ugly.
 

"Lord Moneybags", Count Richard Wittington of Maldon (75 point New Rich Noble)

Psyche:     30
Warfare:    45
Strength:   Chaos
Endurance:  15

5 points of Bad Stuff
 

Count Wittington bought his title by bailing out the government during a
financial crisis a few years ago.  He is a wealthy merchant of the City of
Amber who made his wealth outfitting whaling ships and importing spices
and ivory from Ashante.  He has great influence in the City of Amber.  He
is old and ugly, in part due to his scars from all the injuries he suffered
during his youth as a sailor and officer in the Amber Navy, which
experiences aided his rise to wealth.
 
 
 

Duke Percy of Carlisle, Defender of the Northern Reaches  (50 points)

Psyche:     Chaos
Warfare:   16
Strength:  14
Endurance: 25

Magic Armor and Sword: 8
(Invulnerable/Deadly Damage)

3 points of Good Stuff
 

Duke Percy controls the defenses of the northern border of the Plains of
Harad.  With the rise of Kashfa, there have been less raids from the
north, but he still has the legacy of older days in the form of many
strong castles.  He respects only three things:  the Church of the
Unicorn, Valor in Battle, and Good Beer.

Duke Percy of Carlisle, Defender of the Northern Reaches  (100 points)

Psyche:     9
Warfare:   21
Strength:  24
Endurance: 25

Magic Armor and Sword: 8
(Invulnerable/Deadly Damage)

Power Words: 10
--Defensive Luck, Light Strobe, Magic Negation, Neural Disrupt, Resume True Form

3 points of Good Stuff
 

Duke Percy controls the defenses of the northern border of the Plains of
Harad.  With the rise of Kashfa, there have been less raids from the
north, but he still has the legacy of older days in the form of many
strong castles.  He respects only three things:  the Church of the
Unicorn, Valor in Battle, and Good Beer.
 
 
 


Useful Links

Last Update November 2, 2000