BESM D20 Fantasy Races:
Every character has a race. Some races are free, other races require
you to spend a few of your starting character points to be a member of
them.
Artificial Constructs
A variety of sentient statues, golems, and other things which ought
to be scenery, but instead are people exist.
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Base Movement: 30
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Constitution +2, Dexterity -2
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Immune to poison, sleep, paralysis, stun
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Immune to disease, death, necromantic effects
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Cannot heal (must be repaired): Artifical constructs typically cannot
be healed with curative magics, nor do they heal naturally. Rather,
they require repairs from an appropriate craftsman, or the use of magics
which can shape the material they are made of.
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Not subject to critical hits or subdual damage
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Not subject to Ability damage, Ability drain, or energy drain
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Automatic Fortitude saves unless effect can target objects
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Favored Class: Martial Artist
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Cost: 4 Character Points.
Dwarf
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Base Movement: 20 feet
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+2 Constitution, -2 Charisma
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Darkvision: 60 Feet
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Stonecunning: +2 to any check to notice anything stone-related.
Dwarves can find stonework traps with the Search skill.
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+2 save vs. poison
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+2 save vs. spells
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+1 attack vs. orcs/goblinoids
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+4 dodge defence vs. giants
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+2 Appraise Skill checks related to stone or metal
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+2 Craft Skill checks related to stone or metal
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Languages: Pellian, Khazad (Dwarvish) Potential Bonus
Languages: any Giantish language, Goblin-Speech, Quenya (Northern
Elven), Shiretongue (native language of the Shire), Sindarin (Southern
Elven), Sylvan, Terran, Undercommon, Uruk (Orcish).
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Favored Class: Fighter
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Cost: 1 Character Point
Elf
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Base movement: 30 feet
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+2 Dexterity, -2 Constitution
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Immunity to magical sleep spells
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+2 save vs. enchantment
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Low-light vision
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+2 Listen, Search, and Spot Skill checks
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Detect secret doors: Elves who pass within 5 feet of a secret
door get a free Search check to find it.
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Languages: Pellian, [Quenya (Northern Elven) or Sindarin (Southern
Elven)] Potential Bonus Languages: Draconic, Goblin-Speech,
Khazad (Dwarvish), Shiretongue (native language of the Shire), Sylvan,
Takla (Gnollish), Uruk (Orcish).
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Favored Class: Wizard
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Cost: 0
Gnome
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Base movement: 20
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+2 Intelligence, -2 Strength
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Low-light vision
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Small: +1 AC, +1 to hit larger creatures, +4 Hide, but cannot
use Large weapons and have 3/4th the carrying capacity of a Medium character.
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+2 save vs. illusions
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+1 attack vs. kobolds/goblinoids
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+4 dodge defence vs. giants
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+2 Listen Skill checks
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+2 Alchemy Skill checks
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Gnomes with 10 or more Intelligence can cast Dancing Lights, Ghost Sound,
and Prestidigitation once a day, each.
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Languages: Pellian and Rus (Gnomish).
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Favored Class: Bard
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Cost: 0
Half-Elf
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Base movement: 30 feet
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Immunity to magical sleep spells
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+2 save vs. enchantment
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Low-light vision
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+1 Listen, Search, and Spot Skill checks
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Half-Elves may use any Elf-only item.
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Languages: Pellian, [Quenya (Northern Elven) or Sindarin (Southern
Elven)] Potential Bonus Languages: Any
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Favored Class: Any
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Cost: 0
Half-Orc Point Cost
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Base movement: 30 feet
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+2 Strength, -2 Intelligence, -2 Charisma
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Darkvision: 90 Feet
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Half-Orcs may use any Orc-only item
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Toughness: You get 1d8 extra Hit Points
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Languages: Pellian, Uruk (Orcish) Potential Bonus
Languages: Draconic, any Giant language, Goblin-Speech, Infernal,
Takla (Gnollish)
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Favored Class: Barbarian
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Cost: -3 (You get 3 extra Character Points for being a Half-Orc)
Halfling
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Base Movement: 20 feet
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Small: +1 AC, +1 to hit larger creatures, +4 Hide, but cannot
use Large weapons and have 3/4th the carrying capacity of a Medium character.
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+2 Dexterity, -2 Strength
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+2 Climb, Jump, and Move Silently Skill checks
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+1 all saving throws
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+2 save vs. fear
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+1 attack with thrown weapons
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+2 Listen Skill checks
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Languages: Pellian, Shiretongue (native language of the Shire).
Potential Bonus Languages: Khazad (Dwarvish), Quenya (Northern
Elven), Sindarin (Southern Elven), Rus (Gnomish), Goblin-Speech, Uruk (Orcish).
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Favored Class: Rogue
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Cost: 0
Human
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Base movement: 30 feet
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+1 Feat at 1st Level
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One extra skill point each level; when starting at first level, you get
4 extra skill points.
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Favored Class: Any
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Natural Linguists: Humans speak many languages and have extensive
contacts with other races; they may learn any language at all with their
bonus languages for Intelligence, and all humans learn at least one other
language besides Pellian.
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Cost: 0