Character Skills

There are two major categories of skills:

Combat Skills are discussed in more detail later; Non-Combat Skills are the main issue here.

Skills, like attributes, are Ranked from 0 to Infinity.  NCS come in two major categories:

Each skill is linked to an Ability Score which provides a bonus to the use of that skill, or possibly a penalty.  Hide, for example, is linked to Dexterity.  When using a skill, add the appropriate Ability Modifier to your Ranks in the skill.
 

Using Skills

When a character uses a Skill, the character makes a Skill check to see how well the character performs the action.   Roll a D20 and add your Ranks in the skill.  The higher the result on the character’s Skill check, the more successful the attempt. Based on the circumstances, the character’s result must match or exceed a particular number (called a DC, or Difficulty Class) to use the Skill successfully. The harder the task, the higher the number the character needs to roll.

Skill Description Format

General Skills
 

Alchemy (Restricted)

 
Animal Empathy (Restricted.  Druids, Rangers, Shapeshifters only)  
Appraise  
Balance Bluff Climb


Concentration


Craft

Decipher Script (Restricted, Bards, Rogues, Scholars only) Diplomacy Disable Device (Restricted) Disguise


Escape Artist

Forgery Gamble Gather Information Handle Animal (Restricted) Heal Hide Intimidation Investigate Jump Knowledge: Arcane Knowledge: Architecture Knowledge: Area Knowledge: Business Knowledge: Cultural Arts Knowledge: Domestic Arts Knowledge: Dungoneering Knowledge: Foreign Culture Knowledge: Law Knowledge: Military Sciences Knowledge: Nature Knowledge: Occult


Knowledge: Religion

Knowledge: Social Sciences Knowledge: Streetwise Listen


Move Silently

Navigate Open Lock Perform Pick Pocket


Poisons


Powerlifting


Profession (Restricted)

Read Lips Research Ride Search Seduction Scry (Trained.  Spell-casting classes only) Sense Motive  
Sleight of Hand Speak Languages (Restricted) Spellcraft (Restricted)  
Sports Spot Swim Tumble (Restricted) Use Magical Device (Restricted.  Bards, Rogues, Scholars only)   
Use Rope Wilderness Lore Wilderness Tracking

Combat Skills

Archery

Melee Attack Melee Defence Ranged Defence Special Ranged Attack Thrown Weapons Unarmed Attack Unarmed Defence