************* SLAYERS GRUE A Bailesucom Game by John Biles ************ You are lying somewhere or another, feeling like your brain hurts. >LOOK It's strangely dark. >OPEN EYES You seem to be staring at dirt; you're lying on the ground. >STAND UP You stand up. West of House You are standing in an open field west of a white house, with a boarded front door. There is a small mailbox here. There are bits of glass everywhere. >WHO AM I? You are Lina Inverse, the greatest sorceress in the universe, at least in your own mind. >WHAT IS MY QUEST? To collect the twenty treasures of the wizard Frobozz. >WILL THIS GIVE ME COSMIC POWER? No, but you will be rich. >THAT WORKS. Yep. >TAKE GLASS It's sharp and dangerous; you'll only cut yourself unless you get something to pick the glass up with. >OPEN MAILBOX Inside the mailbox is a envelope addressed to Lina Inverse from the 'Spell of the Month Club'. >TAKE ENVELOPE. Taken. >INVENTORY You are carrying: Bad Attitude No Tea Sorceress Outfit Contains: Sorcerous Fluff Pencil Pocket knife An Envelope >SAVE Game saved. >OPEN ENVELOPE You tear the envelope open, in the process, ripping apart the scroll inside which used to contain arcane power before you destroyed it. >RESTORE Game Restored. >OPEN ENVELOPE WITH POCKET KNIFE You carefully slit the envelope open and extract a letter and a scroll. You get two points. >READ LETTER "Thank you for joining the Spell of the Month Club. We hope you're enjoying the eight free spells you got for joining. This month's spell is 'Wychlight'. You may test it free for a month, and if you choose to keep it, then you must send 100 gold pieces to the address at the bottom of this letter." >READ SCROLL You read the scroll, learning the spell 'Wychlight' from it. The scroll then bursts into flames and vanishes. You know now that Wychlight will put a glowing aura, sufficient to light a room, around whatever you cast it on. >SPELL INVENTORY I. N. V. E. N. T. O. R. Y. >VERY FUNNY Thank you. >INVENTORY OF SPELLS You know the following spells: Wychlight >HEY, LINA KNOWS MORE SPELLS THAN THAT! You can't seem to remember how to cast any other spells >AM I UNDER AN AMNESIA SPELL? You can't remember. >DIAGNOSE You have a bump on your head. You have a Bad Attitude. You are otherwise just fine and dandy. >HEAL BUMP It's not that easy. >LOOK West of House You are standing in an open field west of a white house, with a boarded front door. There is a small mailbox here. >TAKE MAILBOX It's nailed down, and you can't take it. >LEVERAGE MAILBOX WITH BAD ATTITUDE You can't use a concept to move material objects. >SAVE Game Saved >LEVERAGE MAILBOX WITH POCKETKNIFE The blade snaps off, and the mailbox doesn't move at all. >RESTORE Game Restored. >LEVERAGE MAILBOX WITH BUMP ON HEAD Look, even if you try everything in your inventory, you can't move the mailbox! >HUMAN INGENUITY CAN DO ANYTHING Look, you don't need the mailbox. There is NO POINT TO THIS! >SAVE Game Saved You're going to try something crazy, aren't you. >HEADBUTT MAILBOX You slam your head into the mailbox. Now there's two bumps on your head, and you can't remember your Wychlight spell, and that means you'll never win the game. Satisfied? >NO. Look, I'm going to restore the game, and you're going to leave the mailbox behind and get on with things, okay? >HULK WANTS MAILBOX! Well, you can't always get what you want. >RESTORE Game Restored >ENTER HOUSE The door is boarded shut, with screws driven in to hold the boards in place. >LOOK POCKETKNIFE You have a very nice Sailoon Army Pocket Knife, complete with corkscrew, scissors, compass, nail file, two sizes of screwdriver heads, and a bottle opener, and three sizes of blades. >UNSCREW SCREWS. You unscrew the many screws. The boards clatter to the ground, allowing you to open the door. You get three points. >TAKE SCREWS. Taken >ENTER HOUSE Living Room You are in the living room. A door out of the house is in the west wall. There's a crystal ball on a small table in one corner, with two couches arranged to face it. Up on the north wall, next to a door, there's a trophy case. A sword hangs on the wall below the case, and a lantern stands on a shelf on the eastern wall, next to another door. A large throw rug covers most of the floor behind the couches and under the trophy case. >TAKE SWORD, LANTERN, AND CRYSTAL BALL Taken >DROP NO TEA You can't drop an abstract concept except when it's funny. >EAST Kitchen You are in the kitchen. The sink is full of dirty dishes, and in general, the kitchen is a big stinky mess. A large wooden table stands in the middle of the room. There is a note on the table, a brown sack on the table, and a bottle of Royal Flathead Cola on the table too. Stairs lead up to a trapdoor and there's doors in the north, west and east walls. There's a window over the sink in the east wall, and a cabinet under it. Several other cabinets are around the sink and counter on the east wall. >TAKE EVERYTHING BUT THE KITCHEN SINK Table: Too heavy to take Note: taken sack: taken bottle of Royal Flathead Cola: taken dirty dishes: too disgusting to take >EAST The door is locked. >LOOK WINDOW Try 'Look at Window'. I'm not so stupid I can only handle two word commands >LOOK AT WINDOW There's no actual glass in this window, so, in theory, you could climb through it. It seems to open into a hallway >SAVE Game Saved. >CLIMB THROUGH WINDOW You try to climb through the window, but you slip on the dirty dishes, fall on the floor and pass out. >WAKE UP You are unconscious. >REST You are woken up by Luna, who burns you to death with the fire from her eyes in a fit of rage for no apparent reason. You have a score of six points, giving you a rating of 'Nigh-Total Loser'. Game Over. Do you wish to Quit, Restore, or Restore? >RESTORE Game Restored >READ NOTE "Dear Lina, if you don't do the dishes before I come home from work, I will destroy you with the fire from my eyes. Your loving sister, Luna." >WASH DIRTY DISHES With what? >WASH DIRTY DISHES WITH SORCEROUS FLUFF Sorcerous Fluff is not much use for this. >OPEN CABINETS The cabinets up above the sink contain a spice rack, a spatula, many plates, and lots and lots of cup ramen. >OPEN CABINET UNDER SINK You find dishwashing soap. >TAKE DISHWASHING SOAP Taken. >WASH DISHES You spend a while washing the dishes, then carefully dry them and put them away. You get one point. >SAVE. Game Saved. >CLIMB THROUGH WINDOW You climb up into the sink, then through the window. Eastern Hallway You're in a short hallway. There's a door in the western wall, along with a window, a door in the eastern wall, and a door at the northern end of the hallway. >NORTH The door is locked. >EAST The door is locked. >WEST The door is locked. >SAY FRIEND AND ENTER I see you've read your Tolkein. Sadly, this isn't Moria and it isn't Middle-Earth, either. >SAY "BLOOD FOR THE BLOOD GOD!" This isn't Warhammer, and even there, it wouldn't open doors. >KICK EASTERN DOOR Kick. Owww, now your leg hurts. >RESTORE Game Restored >LOOK Kitchen You are in the kitchen. The sink and counterspace are now shiny and clean. There's a window over the sink in the east wall, and a cabinet under it. Several other cabinets are around the sink and counter on the east wall.A large wooden table stands in the middle of the room. Stairs lead up to a trapdoor and there's doors in the north, west and east walls. >TURN ON LANTERN It shines brightly >UPSTAIRS You walk up the creaky steps Attic You're in the spacious attic of the house. There's a book up on a stand, and lots of crates piled along the walls. The center of the attic is a wide open space with a lot of old chalk marks. There is a shattered window in the western wall of the attic. There is a lead pipe here. There is a rope tied into a noose here. Mr. Body is here. >TAKE ALL Pipe: taken Noose: taken Mr. Body: Your load is too heavy to take Mr. Body >LOOK AT MR. BODY Mr. Body is dead! Some foul murderer must have killed him! Perhaps you can find out who did this dirty deed and bring them to justice along the way of your quest. >DIAGNOSE MR. BODY He's dead. >HOW IS HE DEAD? In the usual way. He isn't alive. >WHAT KILLED HIM? He seems to have been fireballed. >SWEAR TO AVENGE HIS DEATH. You swear an oath to avenge Mr Body's death. You get one point. >OPEN CRATES The crates mostly contain a bunch of old, useless junk from you and Luna's youth and from your parents. However, you also find your old Spiral Heart Moon Rod from when you were five and wanted to be Sailor Moon, and you find a golden locket. >TAKE SPIRAL HEART MOON ROD AND LOCKET Taken. >OPEN LOCKET The Locket contains a hand-painted portrait of your parents. >WEAR LOCKET You put the locket on. >READ BOOK The book contains a rite to summon a mazoku who can heal amnesia caused by bumps to the head. It requires five ceremonial candles, chalk to draw a summoning circle, an umbrella, and a bowl of jello. >PERFORM RITE You don't have any of the needed components >DOWN Kitchen You are in the kitchen. The sink and counterspace are now shiny and clean. There's a window over the sink in the east wall, and a cabinet under it. Several other cabinets are around the sink and counter on the east wall.A large wooden table stands in the middle of the room. Stairs lead up to a trapdoor and there's doors in the north, west and east walls. >NORTH Pantry The Pantry is full of various food supplies, including several Jello mixes. The room is lightly chilled. A door leads south to the kitchen. There is a bucket here. There is a mop here. There is a silver figurine of a cow here. >YOU KNOW, I NEVER HAVE LOOKED IN THIS SACK I'M CARRYING Your prerogative. >LOOK SACK The Sack is labelled 'Yello Sub'. It smells like an old sandwich. >OPEN SACK There is, in fact, an old roast beef club in here, and a bag of potato chips. >PUT SACK ON SHELF The sandwich will keep better in the cold air, yes. You get one point >TAKE SILVER FIGURINE Taken >SOUTH Kitchen You are in the kitchen. The sink and counterspace are now shiny and clean. There's a window over the sink in the east wall, and a cabinet under it. Several other cabinets are around the sink and counter on the east wall.A large wooden table stands in the middle of the room. Stairs lead up to a trapdoor and there's doors in the north, west and east walls. >WEST Living Room You are in the living room. A door out of the house is in the west wall. There's a small table in one corner, with two couches arranged to face it. Up on the north wall, next to a door, there's a trophy case. There's an empty sword rack on the wall below the case, and an empty shelf on the eastern wall, next to another door. A large throw rug covers most of the floor behind the couches and under the trophy case. >OPEN TROPHY CASE Opened. >PUT SILVER FIGURINE IN CASE You put the Silver Figurine in the case. You get Five Points >MOVE RUG You move the rug, exposing the nice wood paneled floor. >SHOULDN'T THERE BE A TRAP DOOR? Sometimes rugs are just there to keep the floor looking nice, you know. >NORTH The door to Luna's bedroom is locked. >WEST West of House You are standing in an open field west of a white house, with a boarded front door. There is a small mailbox here. There are bits of glass everywhere. >NORTH North of House You stand on the northern side of the house. There are two windows in the northern face of the house, both locked and shuttered on the inside. Thick forest surrounds you, except for a path going north. >SAVE Game saved. >OPEN WINDOW Which window? >OPEN LEFT WINDOW The wards Luna put on her bedroom window blast you to ash. You die. You have a score of thirteen points, giving you a rating of 'Loser'. Game Over. Do you wish to Quit, Restore, or Restore? >RESTORE Game Restored >OPEN RIGHT WINDOW You're about to open the right window when you remember that you put wards on this window yourself. There's probably a magical password or something; it's a pity you don't remember it. >EAST Back of House You stand in a small clearing behind the house, which is west of you. There's a back door here, and a window, shuttered from the inside. There's a small welcome mat on the stoop in front of the door. Dense forest surrounds you. >SAVE Game saved. >OPEN WINDOW You have a bad feeling >ARE THERE WARDS? Yes, you now remember this one has wards too. >MOVE WELCOME MAT. You move the mat, revealing a key. You gain one point >UNLOCK DOOR You unlock the door >GO INSIDE You walk inside. The door closes behind you. It's very dark in here. You may be eaten by a grue if you're not lucky. >SAVE Game Saved. >LIGHT BRASS LANTERN Unfortunately, it's not got any oil in it. You are eaten by a grue. You have a score of fourteen points. Game Over. Do you wish to Quit, Restore, or Restore? >RESTORE Game Restored >CAST WYCHLIGHT ON LANTERN The lantern glows an unearthly green. You hear the sound of grues running for cover. >LOOK Lina's Bedroom Your bedroom is a jumbled mess, with clothing strewn everywhere. There's a large four-poster bed. Three of the bed posts have golden orbs on them, covered with runes. One of them is missing. There's also a bookshelf, a wardrobe, and an endtable with a copy of Cosmo on it. There are doors in the west, east, and north walls. There is a shuttered window in the eastern wall. >SAVE Game Saved >UNLOCK DOORS The northern door is not locked. The eastern door is already unlocked. The western door needs a different key. >LOOK UNDER BED There's a grue hiding under the bed. It pulls in deeper to hide from your lamp. >KILL GRUE (with sword) It drops down out of sight when you take a poke at it. >MOVE BED You find a shaft which descends into darkness. >SAVE Game saved >GO DOWN The only way down is to jump down. >JUMP DOWN You leap down the shaft into darkness. You are falling. >LAND Not so easy. You are falling faster. >TRY TO SEE BOTTOM Your Wychlight doesn't let you see that far. >STOP FALLING Not so easy. By the light of your lantern, you can see dozens of grues scattering as your light floods the large cavern you're plummeting into at high speed. >LAND ON FEET You land on your feet, driving them into the ground. Your legs break, and so do a few other bones. Then you slump over in pain and pass out. Your wychlight expires. You are eaten by a grue. A lot of grues. You have a score of fourteen points. Game Over. Do you wish to Quit, Restore, or Restore? >RESTORE Game Restored >TAKE COSMO Taken. >READ COSMO In among the fascinating articles on how to dress for success, how to make men scream in bed, how to take an exciting vacation in Sailoon, and your horoscope, you also find an article on twelve spells for vaporizing muggers. >READ ARTICLE ON TWELVE SPELLS FOR VAPORIZING MUGGERS It's quite fascinating. Unfortunately, spells like 'Dragon Slave' or 'Ragna Blade' are only vaguely described, not enough to reconstruct them. However, one spells is in fact described in enough detail for you to learn them--Flare Arrow. >LEARN FLARE ARROW You learn Flare Arrow. You gain two points. >READ HOROSCOPE You crack open Cosmo and read your horoscope, which seems to be circled. DRAGON (Froznica 3 - Froznica 31): You will suffer amnesia today, so put a backup of your spells somewhere easy to find. Beware of women in red. Hello, Sailor. >FIND BACKUP OF SPELLS You don't see any such thing. >LOOK Lina's Bedroom Your bedroom is a jumbled mess, with clothing strewn everywhere. There's a large four-poster bed. Three of the bed posts have golden orbs on them, covered with runes. One of them is missing. The bed has been shoved over against one wall, revealing a great gaping maw of a hole down into darkness. There's also a bookshelf, a wardrobe, and an endtable. There are doors in the west, east, and north walls. There is a shuttered window in the eastern wall. >SAVE Game Saved >OPEN WARDROBE The wardrobe is full of lots and lots and lots of clothing. >ENTER WARDROBE Inside the Wardrobe You are inside the wardrobe. Lots and lots of clothing surrounds you. The doors hang open to the south, and you can press deeper into the wardobe to the north. >NORTH Inside the Wardrobe You are inside the wardrobe. Lots and lots of clothing surrounds you. The wardrobe extends north and south of your current location. You feel a cool breeze from the north. >NORTH A few tree branches brush against your skin as you walk. Inside the Wardrobe You are inside the wardrobe. Lots and lots of clothing surrounds you. Most of it is on hangers, but some of it is hanging from trees. The wardrobe extends north and south of your current location. A cold wind blows from the north. >PUT ON WINTER CLOTHING Done. >NORTH Many tree branches brush against your winter clothing as you walk. Inside the Wardrobe You are inside the wardrobe. Lots and lots of clothing surrounds you. Some of it is on hangers, but most of it is hanging from trees. The wardrobe extends north and south of your current location. A cold wind blows from the north, but you're toasty warm. There is a distant light ahead. >NORTH You press on through the forest. At the Lantern You stand in a dense forest, blanketed with snow. Many, many trees spread in all directions, and paths lead off west and north. The forest grows denser to the south, and looks a little strange. There's a lamp-post here, with a functional gas lamp busy glowing merrily. >SAVE Game saved. >LOOK AT LAMP Which lamp? >LOOK AT LAMP-POST It's an Edwardian England era gas-lamp, merrily burning away, despite the fact that you're in the middle of a forest. >LIGHT MY LAMP WITH GAS LAMP You need oil to light your lamp, or else it has nothing to burn. >TAKE LAMP-POST It's rooted in the ground. You hear something coming from the north. >DRAW SWORD You draw your sword. A faun in a nice suit walks up to you. "Why, hello, daughter of Eve. I didn't think any of your kind were left here." >ASK FAUN ABOUT THE TWENTY TREASURES OF THE WIZARD FROBOZZ "Oh, it's far too cold out here to talk about that. Would you like to come back to my place and have some tea?" >YES Yes, what? >SAY YES This is not a Bubblegum Crisis game. >SAY YES TO THE FAUN He smiles. "Then come with me." The Faun goes north. >NORTH A Path Through the Woods A path runs north and south through the snow-covered forest. There's a faint glow from the south. There is a Faun here >FOLLOW THE FAUN You follow the Faun north. Forested Hill Frozen forest covers the slop of this gently sloping hill. A path runs from an oaken door set into the hill southwards. A second path runs east-west, crossing the first one a little south of the door. There is a Faun here. >FOLLOW THE FAUN You follow him inside, into a nice warm room. Inside the Faun's Home You are inside a cosy living room, with a blazing fireplace giving forth heat to keep it nice and toasty. Many beautiful silver, gold, and brass knicknacks sit on the mantel. Several plush chairs surround a table covered with many books, several ashtrays, a tin of tobacco and a pipe. A walking stick leans against the south wall, next the coatrack, which is adjacent to the door that leads outside. Another door leads deeper into the house. There is a Faun here. The Faun says, "Feel free to sit down and relax." He takes off his coat and puts it on the rack. >SAVE GAME Game Saved >LOOK FOR TREASURES The knicknacks look like they might be valuable, and there's a Claire Bible on the table. The Faun vanishes deeper into his house. >WHAT IS CLAIRE BIBLE? Well, the ones your parents taught you and Luna about were special books containing many, many magical spells. You are starting to feel hot. >TAKE ALL Do you really want to rob the Faun? >DAMN STRAIGHT Well, it is in character... Fireplace: Too hot to handle Knicknacks: Taken Books: Taken Claire Bible: Taken Ashtrays: Taken Pipe: Taken Tobacco: Taken Plush Chairs: Your Load is too Heavy. Walking Stick: Taken Coatrack: Taken You feel very hot, and it's making you a little woozy. >READ CLAIRE BIBLE It's a Holy Bible, printed by the Poor Claires for giving to the poor. >WHAT ABOUT THE SPELLS? The Holy Bible is not a spellbook. You begin to stagger, as you feel very, very hot. The faun returns, carrying a teapot and a tray and two glasses. The faun stares at you. "What are you doing with all my possessions?" >CAST FLARE ARROW AT THE FAUN You begin to cast the spell. But the heat it gives off finishes you off and you collapse from heat exhaustion. >AM I EATEN BY A GRUE? The Faun sprayed for Grues. It is very dark. >OPEN EYES You can't open your eyes. >DIAGNOSE You seem to have turned into a stone statue. >INVENTORY You are carrying: Bad Attitude Bump on Head No Tea Oath to Avenge Mr Body's Death Sorceress Outfit Contains: Sorcerous Fluff Pencil Pocket knife Locket Thick Winter Clothing >HEY, WHERE DID ALL MY STUFF GO? Someone seems to have robbed you before they turned you into a stone statue. >HMM, SINCE YOU HAVEN'T TOLD ME I'M DEAD YET, THERE MUST BE SOMETHING I CAN DO... Actually, no. I just wanted you to understand the full gravity of your errors and repent before I let you restart. >HEY, I WAS JUST BEING IN CHARACTER Lina doesn't rob everything that moves. >BECAUSE SHE CAN ONLY CARRY LIMITED AMOUNTS OF GOODS AT A TIME True, but still...you ready to be civilized? >NO Well, too bad. You have a score of sixteen points. Game Over. Do you wish to Quit, Restore, or Restore? >RESTORE Game Restored >LOOK Inside the Faun's Home You are inside a cosy living room, with a blazing fireplace giving forth heat to keep it nice and toasty. Many beautiful silver, gold, and brass knicknacks sit on the mantel. Several plush chairs surround a table covered with many books, several ashtrays, a tin of tobacco and a pipe. A walking stick leans against the south wall, next the coatrack, which is adjacent to the door that leads outside. Another door leads deeper into the house. There is a Faun here. The Faun says, "Feel free to sit down and relax." He takes off his coat and puts it on the rack. >TAKE OFF THICK WINTER CLOTHING. Done. >HANG IT ON THE RACK It being? >HANG THICK WINTER CLOTHING ON THE COATRACK You take off the thick coat and hang it on the coatrack. You get one point. >SIT DOWN IN PLUSH CHAIR You sink into the plush chair. Ahhh, it feels so nice and comfy. >LOOK AT BOOKS The faun has many books on architecture, history, poetry, medieval literature, and a Claire Bible >NO SPELL BOOKS? Nope. >REST You feel nice and comfy. The faun returns, carrying a teapot and a tray and two glasses. >SAY, 'FAUN, THANK YOU.' "You're welcome. My name is Mr. Tumnus, what's yours?" He pours you a glass of tea and himself one and sits down. >SIP TEA It's a very nice mint tea. >SAY, 'FAUN, MY NAME IS LINA INVERSE' "Oh, nice to meet you, Lina." >HE'S NOT AFRAID OF ME? Not apparently. >ASK FAUN ABOUT THE TWENTY TREASURES OF FROBOZZ "Ahh, yes, the wizard Frobozz. He was a great and mighty sorceror many years ago, who made twenty treasures, then hid them away because he wanted to watch people scramble for them, while he watched them in his crystal ball and laughed. A voyueristic jerk, really. Our poor land is oppressed by one of his apprentices, who acquired the Snow Globe and the Wand of Petrification treasures, and turned our kings and queens to stone and buried the land under eternal winter." He sips his tea. You get one point. >ASK WHAT HER NAME IS. "Her name is Jadis, and she once ruled the cruel realm of Charn." >ASK IF SHE KILLED MR. BODY "I'm afraid I've never heard of Mr. Body." >ASK IF SHE HAS SPELL BOOKS "I'd assume a sorceress would have some." >ASK WHERE JADIS IS "She lives west of the Lantern, in a great palace by a river." >SIP TEA Mmm, it tastes delightful >ASK FOR TEA "Why yes, I can give you some teabags if you like." >YES, PLEASE. He goes and gets you several teabags of mint tea. Taken. >THANK FAUN FOR HIS TIME "You're welcome. I hope you can get rid of this evil sorceress." >LEAVE Leave what? >GET OUT OF CHAIR You stand. >SAVE Game Saved >SOUTH You walk out the front door. Forested Hill Frozen forest covers the slop of this gently sloping hill. A path runs from an oaken door set into the hill southwards. A second path runs east-west, crossing the first one a little south of the door. >WEST Forested Path You are in a deep forest, surrounded by snow covered trees. A path runs east and west through the woods. You feel a little cold. >WEST Forested Path You are in a deep forest, surrounded by snow covered trees. A path runs east and west through the woods. The bitter wind chills you through your sorceress outfit. >SET TREES ON FIRE WITH FLARE ARROW TO KEEP WARM ... >WELL, DOES IT WORK? The forest begins to burn. >BASK IN WARMTH You are no longer cold. The fire spreads in all directions >WEST You attempt to go west, but flaming trees have fallen and blocked the path. >EAST You attempt to go east, but flaming trees have fallen and blocked the path. >NORTH You attempt to go north, but flaming trees have fallen and blocked the path. >SOUTH You attempt to go south, but flaming trees have fallen and blocked the path. >AM I SCREWED? Well, you did find a way to avoid freezing to death we hadn't originally anticipated. Just for that, I'll give you three extra points, although you'll lose them when you burn to death. >DAMN. RESTORE. Game Restored. >TAKE WINTER CLOTHING OFF RACK Done >PUT ON WINTER CLOTHING. Done >SOUTH You walk out the front door. Forested Hill Frozen forest covers the slop of this gently sloping hill. A path runs from an oaken door set into the hill southwards. A second path runs east-west, crossing the first one a little south of the door. >WEST Forested Path You are in a deep forest, surrounded by snow covered trees. A path runs east and west through the woods. Your winter clothing keeps you warm. >WEST Forested Path You are in a deep forest, surrounded by snow covered trees. A path runs east and west through the woods. The bitter wind buffets you, but you ignore it, 'cause you're warm in your winter clothing. >WEST Forested Path You are in a deep forest, surrounded by snow covered trees. A path runs east and west through the woods. The bitter wind buffets you, but you ignore it, 'cause you're warm in your winter clothing. >WEST Forested Path You are in a deep forest, surrounded by snow covered trees. A path runs east and west through the woods. The bitter wind buffets you, but you ignore it, 'cause you're warm in your winter clothing. >WEST Forested Path You are in a deep forest, surrounded by snow covered trees. A path runs east and west through the woods. The bitter wind buffets you, but you ignore it, 'cause you're warm in your winter clothing. >AM I IN AN ENDLESS LOOP? No, you just can't follow directions >READ BACKSCROLL That's up to you do yourself. >EAST Forested Path You are in a deep forest, surrounded by snow covered trees. A path runs east and west through the woods. The bitter wind buffets you, but you ignore it, 'cause you're warm in your winter clothing. >EAST Forested Path You are in a deep forest, surrounded by snow covered trees. A path runs east and west through the woods. The bitter wind buffets you, but you ignore it, 'cause you're warm in your winter clothing. >EAST Forested Path You are in a deep forest, surrounded by snow covered trees. A path runs east and west through the woods. The bitter wind buffets you, but you ignore it, 'cause you're warm in your winter clothing. >EAST Forested Path You are in a deep forest, surrounded by snow covered trees. A path runs east and west through the woods. Your winter clothing keeps you warm. >EAST Forested Hill Frozen forest covers the slop of this gently sloping hill. A path runs from an oaken door set into the hill southwards. A second path runs east-west, crossing the first one a little south of the door. >SOUTH A Path Through the Woods A path runs north and south through the snow-covered forest. There's a faint glow from the south. >SOUTH At the Lantern You stand in a dense forest, blanketed with snow. Many, many trees spread in all directions, and paths lead off west and north. The forest grows denser to the south, and looks a little strange. There's a lamp-post here, with a functional gas lamp busy glowing merrily. >WEST Forest Path You are in a forest coated with snow. A path runs east and west. You can hear a vulture cawing in the distance. There is a tree here which is larger than the others. >CLIMB TREE Up in the Branches There's a nest up here, nestled among the branches. It contains a Jeweled Faberge Egg. >SAVE Game Saved >TAKE EGG You take the egg. You hear the cry of the vulture somewhat closer. Your sword begins to gleam faintly. >WAIT FOR VULTURE You see a messenger vulture drawing closer. It has a scroll wrapped around one leg. It is flying towards the nest. Your sword begins to shine blue. >SNIPE VULTURE WITH FLARE ARROW You nail it with the flaming arrow. It screams and dies, crashing down through the trees. >CLIMB DOWN Forest Path You are in a forest coated with snow. A path runs east and west. You can hear a vulture cawing in the distance. There is a tree here which is larger than the others. There is a dead vulture here. >TAKE SCROLL The scroll is ripped and torn, now useless. >RESTORE Game Restored >RETIE ROPE INTO LASSO Done. >TIE ONE END OF ROPE TO BRANCH Done. >TAKE EGG You take the egg. You hear the cry of the vulture somewhat closer. Your sword begins to gleam faintly. >WAIT FOR VULTURE You see a messenger vulture drawing closer. It has a scroll wrapped around one leg. It is flying towards the nest. Your sword begins to shine blue. >WAIT FOR VULTURE The vulture is closing in, claws and beak outstretched for your face >LASSO VULTURE You lash out, snagging the vulture around the neck, then dodging out of the way as it proceeds to crash into the tree. >SAVE Game Saved. >SNIPE VULTURE WITH FLARE ARROW You shoot the vulture. It dies in flames. It starts to fall, but the rope around its neck prevents it falling very far. >GET SCROLL The vulture is on fire, making it dangerous to approach. >RESTORE Game Restored >KILL VULTURE WITH SWORD You hack the vulture to death. You gain two points. >TAKE SCROLL Taken >READ SCROLL The scroll contains the spell Klaatu. >WHAT DOES KLAATU DO? The scroll doesn't say. >LEARN KLAATU Learned. The scroll bursts into flames and vanishes. >SAVE Game Saved >CAST KLAATU It begins to rain on you. >DOWN Forest Path You are in a forest coated with snow. A path runs east and west. There is a tree here which is larger than the others. A dead vulture hangs from its branches. There is a dwarf here. It is raining here, and the rain is turning to ice after it hits the ground. >LOOK AT DWARF He is dressed in expensive clothing, and has black hair, brown eyes, and a black beard. An axe hangs from his belt. >SAVE Game Saved >ASK DWARF ABOUT THE TWENTY TREASURES OF FROBOZZ "We don't have any back at the castle, but we do have lots of Turkish Delight." Your stomach rumbles at the mention of Turkish Delight >WHAT IS TURKISH DELIGHT? A yummy desert. You haven't eaten in hours, and it sounds very appealing. >SAY 'DWARF, TAKE ME TO TURKISH DELIGHT' "Alright, just follow me." >FOLLOW DWARF He heads off west down the road. Forest Path You are in a forest coated with snow. A path runs east and west. There is a dwarf here. >FOLLOW DWARF He heads off west down the road. Forest Path You are in a forest coated with snow. A path runs east and west, while a path from the south dead-ends into it. There is a dwarf here. >FOLLOW DWARF He heads off west down the road. Forest Path You are in a forest coated with snow. A path runs east and west. There is a dwarf here. Father Christmas is here. >LOOK FATHER CHRISTMAS He is a big fat jolly man in a red suit, driving a sleigh pulled by reindeer. There are many presents piled up in the back of his sleigh. You can see several scrolls poking out of the sack >SAVE Game Saved >FLARE ARROW FATHER CHRISTMAS ... >DO IT!!!!! But..think of the children! >THINK OF THE SCROLLS HE'S CARRYING!!!! Okay, okay, you cast Flare Arrow at Father Christmas. He screams in pain from the hit, but retaliates with Ra Tilt. There's a massive surge of energy coming at you. >CAST KLAATU An interesting, yet futile choice of a counterspell. Rain comes down as you get nailed by the Ra Tilt, which throws you back into the trees. The dwarf pulls his axe and charges Father Christmas. You are now wet. >FLARE ARROW FATHER CHRISTMAS You cast a second Flare Arrow. Sadly, the charging dwarf gets in the way. The spell hits him and he dies screaming. Father Christmas now retaliates with another spell. High Winds are coming your way. >HURL LEAD PIPE AT FATHER CHRISTMAS You manage to whack him upside the head. He staggers, stunned. However, the high winds now hit you and freeze the water on you, trapping you in a block of ice. >BREAK OUT OF ICE You struggle, but weak from hunger and not all that physically strong anyway, you have no luck. >FLARE ARROW ICE You can't make the appropriate gestures to do it. Father Christmas recovers from being stunned and begins casting a spell. >DRAW STRENGTH FROM OATH TO AVENGE MR. BODY'S DEATH You focus your will. You can't die until you avenge poor Mr. Body! You struggle and the ice begins to crack. Father Christmas finishes his spell. A massive anvil falls on you. You are squashed flat. You are dead. You have a score of twenty points. (This gives you a ranking of Feeble) Game Over. Do you wish to Quit, Restore, or Restore? >RESTORE Game Restored >ASK FATHER CHRISTMAS ABOUT THE TWENTY TREASURES OF FROBOZZ "I have one of them to give you as a Christmas present, but I can't do it until Christmas comes." The dwarf pulls his axe and charges Father Christmas. >ASK FATHER CHRISTMAS WHEN CHRISTMAS WILL COME "It can't come until the White Witch is destroyed, for her magic makes it always winter here and never Christmas." The dwarf aims for Father's Christmas' stomach, but the blow bounces off his belt buckle. Father Christmas reaches into his sack of presents and whips out Mournblade. He takes a stab at the dwarf, but the dwarf dodges to the left and the blow goes wild. >ASK FATHER CHRISTMAS WHERE TO FIND THE WHITE WITCH "She's in her palace west of here." The dwarf strikes nimbly, disarming Father Christmas. Father Christmas dives, grabs Mournblade, rolls to his feet, and gets into a fighting stance. >WEST Front Gates of the Palace The forest opens up here, and you can see a river flowing north and south. On the east bank of the river is a large palace. The palace is surrounded by high walls, with gates on its eastern side which face a path that runs east into the forest. Snow covers the landscape. >WEST The Gates are Locked. >CLIMB WALL You try to climb the wall and fall on your butt. >UNLOCK GATES WITH KEY Sadly, Jadis and your house have different locks. >CAST KLAATU ON GATES It begins to rain on the gates. >WAIT It continues to rain on the gates. The gates are somewhat wet. >WAIT It continues to rain on the gates. The gates are very wet. >WAIT It continues to rain on the gates. The chill air begins to freeze the gates. >WAIT The rain begins to die down. The gates are coated with ice. >WAIT The rain is only a drizzle. The gates are coated with ice. >WAIT The rain stops. The gates are coated with thick ice. >CARVE HAND-HOLDS WITH ELVEN SWORD AND POCKETKNIFE You carve a set of hand-holds for yourself. >CLIMB WALL You climb up over the wall and jump down inside. You earn five points. Inside the Courtyard You are surrounded by hundreds, maybe thousands of statues. The courtyard is circular, surrounding the palace in the center, curving off to the northwest and the southwest. Gates stand in the eastern wall, covered with ice. The palace itself looks to be five stories tall, a great box of a building with a tower at each corner. Double Doors face eastward on the side facing you. One of the statues is holding a sword. Your sword glows faintly blue. >LOOK AT STATUE HOLDING A SWORD That's no statue, that's Zelgadis! >SAY HELLO TO ZELGADIS "Hello, Lina," he replies. "Are you here to kill Jadis?" >SAVE Game Saved >YES Yes, what? >SAY YES Zelgadis stares in confusion as you burst into song. >SAY, "ZELGADIS, I AM HERE TO KILL JADIS" He sighs. "I'm sorry, but I can't let you do that. She's promised to turn me back to normal if I act as her guard for a while." >SAY, "ZELGADIS, WHY DO YOU ALWAYS LISTEN TO THESE STUPID PEOPLE WHO NEVER TURN YOU BACK TO NORMAL IN THE END?" "Why do you eat like a pig, but you're still flat-chested?" You feel the urge to squash him like a bug for that. >ENTER PALACE Zelgadis says, "I can't let you do that," and moves to get in the way. >HAND ZELGADIS LETTER FROM THE SPELL OF THE MONTH CLUB Zelgadis begins to read the letter >COLD COCK ZELGADIS WITH LEAD PIPE That sounds pretty disgusting. >IT JUST MEANS TO HIT HIM BY SURPRISE Oh, right. You whack Zelgadis by surprise in the head. Stunned, he falls to the ground. You get two points. >WEST Great Hall Running East-West, the Great Hall is lined with two rows of ornately carved pillars shaped like men and women holding swords. The walls depict a frozen over landscape, and at the western end, a huge throne carved from a single diamond sits on a dias. There are two doors in the northern and southern walls, and large double doors at the eastern end. Jadis sits on her throne. Your sword hums loudly and glows bright blue >SAVE Game Saved >CAST FLARE ARROW AT JADIS Jadis holds up her snow globe and shakes it. Snow falls on your flare arrow, putting it out. Jadis levels her wand at you. >DODGE WAND Jadis now remembers her wand doesn't work at a distance. She rises from her throne >KILL JADIS WITH ELVEN SWORD You charge Jadis, giving her a nasty cut on the right leg. Jadis taps you with the wand. You turn to stone. You become part of Jadis' statuary collection. You have a score of twenty-seven points. Game Over. Do you wish to Quit, Restore, or Restore? >RESTORE Game Restored >HURL LEAD PIPE AT JADIS, THEN CHARGE HER You hurl the lead pipe. Jadis leaps out of her throne, dodging nimbly. You charge at Jadis, closing to melee range. You hit her in the left leg, giving her a slight cut. >DISARM JADIS WITH ELVEN SWORD You strike at Jadis' hand with the Elven Sword. The wand flies out of her hands. You get one point >GET WAND You run for the wand, but Jadis shakes her snow globe, blocking your path with a wall of ice. >FLARE ARROW THE WALL, THEN GRAB THE WAND You melt a hole in the wall and grab the wand before Jadis can get to it. >SAVE Game Saved >HIT JADIS WITH WAND You hit Jadis with the wand. She turns to stone. So does the Snow Globe. >RESTORE Game Restored >STAB JADIS WITH ELVEN SWORD You stab Jadis, who doubles over and drops the Snow Globe, which plunges towards the ever-so-solid and stony floor. >DIVE FOR SNOW GLOBE You catch the Snow Globe You get two points. Jadis kicks you in the head. You now have two bumps on your head and feel woozy. >FLARE ARROW AT JADIS You fire off a flaming arrow. She screams, staggers backwards, and dies. She disappears in a cloud of black oily smoke, dropping an axe. Your sword stops glowing. >AN AXE? Yes, an Axe. >WHY DIDN'T SHE USE IT EARLIER? Her hands were full >BUT HER HANDS WERE EMPTY WHEN SHE KICKED ME Look, do you want her to cut you in half while you're sprawled on the ground? We can do it that way if you like. >TAKE AXE Your load is too heavy. >INVENTORY You are carrying: Bad Attitude Two Bumps on Head Craving for more tea Oath to Avenge Mr Body's Death Sorceress Outfit Contains: Sorcerous Fluff Pencil Pocket knife Locket An Envelope, slit open Many Screws Brass Lantern Elven Sword Crystal Ball Note From Luna Bottle of Royal Flathead Cola Lead Pipe Spiral Heart Moon Rod Back Door Key Copy of Cosmo Three teabags of Mint Tea Thick Winter Clothing Jeweled Faberge Egg Snow Globe Wand of Petrification >OKAY, I CAN SEE HOW THAT MIGHT BE A BIT TRICKY Exactly >WELL, I CAN ALWAYS COME BACK FOR IT Unless Xellos steals it. >XELLOS? Xellos appears in a poof of smoke. "Hello, Lina." He grabs the axe and hides it among his robes. Your sword begins to glow blue and hum. >RUN AWAY BEFORE HE TAKES MY TREASURES!!!! Which way is away? Xellos begins to do the humpty dance. >EAST Inside the Courtyard You are surrounded by hundreds, maybe thousands of statues. The courtyard is circular, surrounding the palace in the center, curving off to the northwest and the southwest. Gates stand in the eastern wall, covered with ice. The palace itself looks to be five stories tall, a great box of a building with a tower at each corner. Double Doors face eastward on the side facing you. Zelgadis stands here rubbing his head. Your sword glows faintly blue. It feels warmer outside than you remember. Zelgadis says, "Lina, you tricked me!" >TAP ZELGADIS WITH WAND Zelgadis turns into a normal non-stony human. "You cured me!" >LOOK AT THE STATUES Hey, that one looks sort of like Gourry. >TAP GOURRY WITH WAND Gourry turns back to normal. "Hi, Lina," he says. Zelgadis says, "What can I do to repay you, Lina?" >ZELGADIS, HELP ME FIND THE TWENTY LOST TREASURES "Okay, I will," he says. >GOURRY, FOLLOW ME "Okay, Lina, I will," he says. >CLIMB WALL The ice has melted. It seems to be becoming noticably warmer. >EXAMINE GATES They are made of impressive stone, attached to the wall by thick iron. >TOUCH GATES WITH WAND ... >WELL? The gates turn into flesh. >GOURRY, KILL GATES Gourry rushes at the gates, drawing the Sword of Light, and slicing them to bits. >WELL, WHAT DID YOU THINK I WAS GOING TO DO? Search the castle and find the key? >TOO SLOW. EAST. Front Gates of the Palace The forest opens up here, and you can see a river flowing north and south. On the east bank of the river is a large palace. The palace is surrounded by high walls, with gates on its eastern side which face a path that runs east into the forest. The Ground is wet. Zelgadis arrives from the West. Gourry arrives from the West You are starting to feel rather warm. >EAST Forest Path You are in a wet pine forest. A path runs east and west. There is a dwarf here. Father Christmas is here. Zelgadis arrives from the West. Gourry arrives from the West Father Christmas spinning-kicks the dwarf, followed by a chest-level lunge with Mournblade, but the dwarf manages to just barely parry the blow. The dwarf tries to follow up with a tendon slash, but he misses. You feel rather hot. >ZELGADIS AND GOURRY, KILL THE DWARF Zelgadis Ra Tilts the Dwarf, flinging him out of sight among the trees. Gourry says, "What Dwarf?" You feel rather hot >DIAGNOSE FATHER CHRISTMAS Father Christmas has suffered multiple minor injuries. >USE WINTER CLOTHING TO BANDAGE FATHER CHRISTMAS Good idea. You patch him up. You get one point. >ASK FATHER CHRISTMAS FOR TREASURE "What would you like the treasure to have?" >ASK FATHER CHRISTMAS IF IT IS CHRISTMAS YET "No, I'm afraid it's July. But six months from now, I'll bring you your present!" Father Christmas boards his sleigh and rides off into the sky. >BASTARD No, he's legitimate. >ALSO, HE CAN'T COUNT, AS DECEMBER IS ONLY FIVE MONTHS AFTER JULY Too late to complain. >GO TO THE LANTERN You're holding the Lantern >GO TO LAMP-POST You move through a bunch of time-wasting spaces and arrive at... At the Lantern You stand in a dense forest, blanketed with snow. Many, many trees spread in all directions, and paths lead off west and north. The forest grows denser to the south, and looks a little strange. There's a lamp-post here, with a functional gas lamp busy glowing merrily. Zelgadis arrives from the West. Gourry arrives from the West >GO SOUTH THROUGH WARDROBE INTO BEDROOM Skipping ahead through areas again, you head into... Lina's Bedroom Your bedroom is a jumbled mess, with clothing strewn everywhere. There's a large four-poster bed. Three of the bed posts have golden orbs on them, covered with runes. One of them is missing. The bed has been shoved over against one wall, revealing a great gaping maw of a hole down into darkness. There's also a bookshelf, a wardrobe, and an endtable. There are doors in the west, east, and north walls. There is a shuttered window in the eastern wall. Zelgadis arrives from the Wardrobe Gourry arrives from the Wardrobe >BUGGER ALL, I'VE GOT TO GO OUTSIDE, ALL THE WAY AROUND THE HOUSE, IN ORDER TO GET TO THE LIVING ROOM,UNTIL I FIND THE KEY TO MY BEDROOM DOOR That about sums it up. >GOURRY, DESTROY ALL DOORS ... Gourry hacks down all three of the doors. >WEST Eastern Hallway You're in a short hallway. There's a door in the western wall, along with a window, an empty doorway in the eastern wall, and a door at the northern end of the hallway. Zelgadis arrives from the East Gourry arrives from the East >SAVE Game Saved >GOURRY, DESTROY ALL DOORS Gourry aims a mighty blow at the northern door and sets off the wards on it. Gourry vanishes in a flash of light. >ZELGADIS, DESTROY ALL DOORS "No thanks." >RESTORE Game Restored >CLIMB THROUGH WINDOW You shimmy through the window. Kitchen You are in the kitchen. The sink and counterspace are now shiny and clean. There's a window over the sink in the east wall, and a cabinet under it. Several other cabinets are around the sink and counter on the east wall.A large wooden table stands in the middle of the room. Stairs lead up to a trapdoor and there's doors in the north, west and east walls. Zelgadis arrives from the East Gourry arrives from the East >WEST Living Room You are in the living room. A door out of the house is in the west wall. There's a small table in one corner, with two couches arranged to face it. Up on the north wall, next to a door, there's a trophy case. There's an empty sword rack on the wall below the case, and an empty shelf on the eastern wall, next to another door. A large throw rug covers most of the floor behind the couches and under the trophy case. The Trophy Case Contains: Silver Cow Figurine Zelgadis arrives from the East Gourry arrives from the East >PUT JEWELED EGG, SNOW GLOBE, AND WAND IN THE CASE Done. You get fifteen points. >SCORE You have a score of forty-six points. >HMM, ONLY FOUR OUT OF TWENTY TREASURES. THIS IS GOING TO TAKE A WHILE We couldn't afford to charge this much for this game if you solved it all in five minutes. >RIGHT. ZELGADIS, RA TILT LUNA'S BEDROOM DOOR "Ra Tilt doesn't work very well on things which don't have souls." >GOURRY, HACK THE DOOR OPEN. Gourry asks, "Which door?" >SAVE Game Saved >GOURRY, HACK LUNA'S DOOR OPEN Gourry hacks at the door. Luna appears and burns him to ash with the fires from her eyes. >RESTORE Game Restored >ZELGADIS, TEACH ME RA TILT "Do I look like a scroll to you?" >ZELGADIS, WRITE SCROLL OF RA TILT "I need a quill pen, some paper, and magical ink." Gourry begins wandering around the room poking things >ZELGADIS, CAN YOU CAST LEVITATION? "Yes. Can't you?" >ZELGADIS, I HAVE AMNESIA "Ahh, yes, I see you have bumps on your head." >ZELGADIS, CURE MY BUMPS Zelgadis casts a healing spell on you. Your bumps vanish, but your amnesia remains. Gourry starts to look like a concentration camp survivor. "I'm hungry!" >EAST Kitchen You are in the kitchen. The sink and counterspace are now shiny and clean. There's a window over the sink in the east wall, and a cabinet under it. Several other cabinets are around the sink and counter on the east wall.A large wooden table stands in the middle of the room. Stairs lead up to a trapdoor and there's doors in the north, west and east walls. Zelgadis arrives from the West Gourry arrives from the West Gourry moans for food. >NORTH Pantry The Pantry is full of various food supplies, including several Jello mixes. The room is lightly chilled. A door leads south to the kitchen. There is a bucket here. There is a mop here. There is a brown sack here. Zelgadis arrives from the South Gourry arrives from the South Gourry gnaws on the mop. >TAKE BROWN SACK Taken >OPEN BROWN SACK Opened >TAKE ROAST BEEF CLUB AND HAND TO GOURRY Gourry takes the sandwich and gobbles it down. >DROP SACK Done >GO TO BEDROOM You head south, then climb through the window into the hallway, then enter your bedroom Lina's Bedroom Your bedroom is a jumbled mess, with clothing strewn everywhere. There's a large four-poster bed. Three of the bed posts have golden orbs on them, covered with runes. One of them is missing. The bed has been shoved over against one wall, revealing a great gaping maw of a hole down into darkness. There's also a bookshelf, a wardrobe, and an endtable. There are doorways lacking doors in the west, east, and north walls. There is a shuttered window in the eastern wall. Zelgadis arrives from the West. Gourry arrives from the West >ASK ZELGADIS ABOUT THE TWENTY TREASURES OF FROBOZZ "I tried finding them because whoever finds them all will get a wish. But I didn't have much luck. Why do you ask?" >ZELGADIS, I'M COLLECTING THEM! "Hmm, that would explain why you had four of them in a trophy case." >ZELGADIS, DO YOU KNOW WHERE TO FIND THEM? "No." >ZELGADIS, DO YOU KNOW WHAT THEY ARE? "They're the twenty treasures of Frobozz, which he created to challenge heroes. He would then observe them with his crystal ball." >INVENTORY You are carrying: Bad Attitude Amnesia Craving for more tea Oath to Avenge Mr Body's Death Sorceress Outfit Contains: Sorcerous Fluff Pencil Pocket knife Locket An Envelope, slit open Many Screws Brass Lantern Elven Sword Crystal Ball Note From Luna Bottle of Royal Flathead Cola Lead Pipe Spiral Heart Moon Rod Back Door Key Copy of Cosmo Three teabags of Mint Tea >SHOW CRYSTAL BALL TO ZELGADIS "Yes, that one. It's one of the Twenty Treasures, which can be used to scry where the others are. Also useful for watching CrystalVision Channels." >LOOK IN CRYSTAL BALL Swirling lights abound, and it seems to be waiting for something. >GIVE SOMETHING TO CRYSTAL BALL You don't have something. >GIVE NOTE FROM LUNA TO CRYSTAL BALL There doesn't seem to be any way to give that to it. >ZELGADIS, HOW DO I USE IT TO SCRY? "You need to know the command word, which I thought you knew." >ZELGADIS, I SUFFER AMNESIA "We should take you to Sailoon so Amelia can cure you." >ZELGADIS, WHICH WAY TO SAILOON? "It's a goodly ways east of here, I think." >GO TO SAILOON You're going to have to do it the hard way. >INVENTORY You are carrying: Bad Attitude Amnesia Craving for more tea Oath to Avenge Mr Body's Death Sorceress Outfit Contains: Sorcerous Fluff Pencil Pocket knife Locket An Envelope, slit open Many Screws Brass Lantern Elven Sword Crystal Ball Note From Luna Bottle of Royal Flathead Cola Lead Pipe Spiral Heart Moon Rod Back Door Key Copy of Cosmo Three teabags of Mint Tea You have a score of forty-six points. Game Over. Do you wish to Quit, Restore, or Restart? >RESTORE Game Restored >INVENTORY OF SPELLS You know the following spells: Wychlight Flare Arrow Klaatu Living Room You are in the living room. A door out of the house is in the west wall. There's a small table in one corner, with two couches arranged to face it. Up on the north wall, next to a door, there's a trophy case. There's an empty sword rack on the wall below the case, and an empty shelf on the eastern wall, next to another door. A large throw rug covers most of the floor behind the couches and under the trophy case. The Trophy Case Contains: Silver Cow Figurine Jeweled Faberge Egg Snow Globe Wand of Petrification Lina's Bedroom Your bedroom is a jumbled mess, with clothing strewn everywhere. There's a large four-poster bed. Three of the bed posts have golden orbs on them, covered with runes. One of them is missing. The bed has been shoved over against one wall, revealing a great gaping maw of a hole down into darkness. There's also a bookshelf, a wardrobe, and an endtable. There are doorways lacking doors in the west, east, and north walls. There is a shuttered window in the eastern wall.