TORG Character Creation
Step I -- Decide on a concept and Home Cosm
Step I is obvious enough, but very necessary, given that you need a
concept both to guide you through your choice of other things, and because
your choice of a home cosm will dictate whether certain options are available
Your concept should cover several key issues:
Are you a native of Earth? A visitor from one of the invading cosms?
If so, which one? Why have you turned against the invasion if you
come from one of the invading worlds? Your choice of your Home
Cosm will give you some options and close others off.
At some point in your life, you became possibility-rated. This normally
involves some sort of strong moral choice in the face of beings of another
reality, but thanks to the Everlaw of Four, may simply involve some strong
moral choice in a time of danger. What was your Moment of Crisis?
You don't need a hugely detailed background, but a simple one to start
with is good. This may require some changing later to account for the decisions
you make as you go along.
Consult the writeup of your cosm to get a better idea of what sorts of
options are available.
You can find my discussion of the attributes
at this location.
You get 66 points to distribute; keep in mind that a 7 is dead average
man on the street and few Ords have anything above ten, unless they are
so exceptional that they likely have becoming possibility-rated in their
future. 13 is normally the maximum, although some cosms may be different.
Step IV -- Possibility Points
You can find my writeup on skills at this
You get one skill at +3 (your tag skill). You get 13 points to spread
however you like, but no skill can be higher than three adds.
Keep in mind that certain cosms may influence this (Such as the Core
Earth Law of Prodigy)
Also keep in mind that you must buy at least one add of the Reality skill,
because you are a storm knight.
Step V -- Stuff
You begin with ten possibility points, unless your cosm offers you some
option to spend points on.
Never spend your starting posses down below five unless you really desperately
want something early on and don't mind risking horrible death your first
My experience teaches me it is unwise to take on more than an adventure
cost of four or five worth of enhancement packages, etc, unless you want
to never get any better at anything, ever.
Step VI -- Spells, Powers, etc.
Torg has a metric butt-ton of equipment. I am too lazy to type it
all in. TORG has no fancy system for starting money; rather, you
negotiate with the DM.
I am too lazy to type all possible kinds of equipment in right now; we
can talk things through and get you well equipped; if you happen to own
the appropriate books for what you want, it will make things faster, but
I don't expect you to go diving for rare books.
Many cosms give you options to buy nifty powers. I am too lazy to
type them all in, but I will happily work with you to build a selection
of what you want.
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