A Beginner's Grimoire
(Well, mostly for beginners...)

Altered Fireball
Axiom: 10
Skill:  Alteration/Fire 14
Backlash:  14
Difficulty:  10
Effect Value: 14
Bonus Number to:  Effect
Range: 8 (40 meters)
Duration: 5 (ten seconds--one round)
Casting Time: 5 (ten seconds--one round)
Manipulation:  None

The caster needs something he can throw which is flammable and on fire.  He throws it at the target while speaking mystic phrases, and it explodes in a fireball four meters in radius at the end of its arc, which can be up to 40 meters.  (This spell applied Contagion, Gesture, Similarity, and Voice for 2.5 weeks each, earning the spell 8 more SDP)
 

 
Altered Chain Fireball
Axiom: 10
Skill:  Alteration/Fire 18
Backlash:  19
Difficulty:  15
Effect Value: 18
Bonus Number to:  Effect
Range: 8 (40 meters)
Speed: 10 (100 meters)
Duration: 9 (One Minute)
Casting Time: 5 (ten seconds--one round)
Manipulation:  None

The caster needs something he can throw which is flammable and on fire.  He throws it at the target while speaking mystic phrases, and it explodes in a fireball six meters in radius at the end of its arc, which can be up to 40 meters.  The caster can then designate a new target each round, and the fireball will fire off a jet of flame up to 100 meters away from it, which then explodes in another 6 meter radius fireball.  (This spell applied Contagion, Gesture, Similarity, and Voice for 2.5 weeks each, earning the spell 8 more SDP)
 
 


Away Sight
Axiom: 7
Skill:  Divination / Light 15
Backlash:  20
Difficulty:  11
Effect Value: 8
Bonus Number to:  Effect
Range: 13 (400 meters)
Duration: 13 (Six Minutes)
Casting Time: 15 (Fifteen Minutes)
Manipulation:  None

You can scry a ten meter radius sphere up to 400 meters away as if you were right there; the spell limits your effective Perception to 8.  The spell requires you to possess a mirror which you gaze into to see what the spell sees.  You must turn about in place to turn the angle of your viewpoint and gesture with the mirror to move your viewpoint.  You need a source of light as well.  The spell requires concentration to maintain.  (This spell applied Contagion, Gesture, Similarity, and Concentration for 2.5 weeks each, earning the spell 8 more SDP)
 

Bleeding Blade
Axiom: 8
Skill:  Divination/True Knowledge 14
Backlash:  15
Difficulty:  11
Effect Value: 20
Bonus Number to:  Effect
Range: Touch
Duration: 15 (Fifteen Minutes)
Casting Time: 5 (ten seconds--one round)
Manipulation:  None

The caster needs a blade which belongs to the subject of the spell (and has belonged to him for a year and a day or is magically linked to him); the caster must touch himself with the blade and tell a lie, then nick himself so blood gets on the blade.  He then cleans the blade, which is then held touching the target while he is interrogated; the blade will bleed if the subject lies, unless the subject beats the EV with a Trick total.  (This spell uses Contagion, Specific Contagion, Gesture, Similarity, and Voice for 10 SDP).
 
 
 

Bullet
Axiom: 7
Skill:  Apportation / Metal 13
Backlash:  9
Difficulty:  7
Effect Value: 15
Bonus Number to:  Effect
Range: 14 (600 meters)
Duration: 5 (ten seconds--one round)
Casting Time: 5 (ten seconds--one round)
Manipulation:  None

This spell hurls a small coin or rock about the size of a quarter at the target.  The caster mimes throwing the object at the target, while speaking a command phrase.  The object then wizzes at its target at high speed, impacting for EV damage.  (This spell applied Gesture (3 weeks), Similarity (3 weeks) and Voice (4 weeks), earning the spell 9 more SDP)
 

 
Arcing Bullet
Axiom: 7
Skill:  Apportation / Metal 13
Backlash:  12
Difficulty:  9
Effect Value: 18
Bonus Number to:  Effect
Range: 14 (600 meters)
Duration: 5 (ten seconds--one round)
Casting Time: 5 (ten seconds--one round)
Manipulation:  None

This spell hurls a small coin or rock about the size of a quarter at the target.  The caster mimes throwing the object at the target, while speaking a command phrase.  The object then wizzes at its target at high speed, impacting for EV damage.  The spell can arc around obstacles and even chase someone around a corner if the caster has some way of seeing the target in order to aim.  (This spell applied Gesture (3 weeks), Similarity (3 weeks) and Voice (4 weeks), earning the spell 9 more SDP)
 
 

Target-Seeking Bullet
Axiom: 7
Skill:  Apportation / Metal 13
Backlash:  15
Difficulty:  11
Effect Value: 18
Bonus Number to:  Effect
Range: 14 (600 meters)
Duration: 5 (ten seconds--one round)
Casting Time: 5 (ten seconds--one round)
Manipulation:  None

This spell hurls a small coin or rock about the size of a quarter at the target.  The caster mimes throwing the object at the target, while speaking a command phrase.  The object then wizzes at its target at high speed, impacting for EV damage.  The spell gains a +5 to hit.  (This spell applied Gesture (3 weeks), Similarity (3 weeks) and Voice (4 weeks), earning the spell 9 more SDP)
 
 


Charm Person
Axiom: 11
Skill:  Conjuration / Living Forces 16
Backlash:  22
Difficulty:  13
Effect Value: 14
Bonus Number to:  Effect
Range: Self
Duration: 13 (6 minutes)
Casting Time: 5 (ten seconds--one round)
Manipulation:  None

This spell makes people like you more by boosting your Charm skill to the EV of the spell.  It only works against Folk.  The spell is illusory (Mind 12 to disbelieve), so if it is disbelieved, the effects of your being charming wear off.   (This spell applied Exclusion (3 weeks), Touch (3 weeks), Self (4 weeks), earning the spell 9 more SDP).
 

Cleanse
Axiom: 10 (17)
Skill:  Alteration/Water 16
Backlash:  19
Difficulty:  10
Effect Value: 20
Bonus Number to:  Effect
Range: Touch
Duration: 18 (1 Hour)
Casting Time: 18 (one Hour)
Manipulation:  None

This is a focused, impressed spell.  Once cast, it transforms a pot of herbal tea to become a purification potion.  Once the spell is cast, the potion retains its potency for the duration or until consumed.  It will flush any poison or impurity with a damage or effect value of 20 or less from the system of the person drinking it.  (This spell uses gesture and similarity as Theorems, 5 weeks on each, for 6 more SDP)
 

Conjured Illusory Impressed Fireball
Axiom: 13 (17)
Skill:  Conjuration/Fire 14
Backlash:  20
Difficulty:  11
Effect Value: 14
Bonus Number to:  Effect
Range: 8 (40 meters)
Duration: 5 (ten seconds--one round)
Casting Time: 18 (one hour)
Manipulation:  None
Difficulty to Disbelieve: 12

This spell creates a ten meter radius fireball which explodes for damage 14 against everything in its radius.  It can, however, be disbelieved with a Difficulty 12 Mind check.  It is an impressed spell, designed to be cast in advance and released later.
 

 
Conjured Real Impressed Fireball
Axiom: 13 (17)
Skill:  Conjuration/Fire 20
Backlash:  23
Difficulty:  16
Effect Value: 18
Bonus Number to:  Effect
Range: 8 (40 meters)
Duration: 5 (ten seconds--one round)
Casting Time: 18 (one hour)
Manipulation:  None

This spell creates a ten meter radius fireball which explodes for damage 18 against everything in its radius.  It is an impressed spell, designed to be cast in advance and released later.
 

Detect Magic
Axiom:  5
Skill:  Divination/Magic 11
Backlash:  14
Difficulty:  9
Effect Value: 15
Bonus Number to:  Effect
Range: 8 (40 meters)
Duration: 11 (2.5 minutes)
Casting Time: 7 (25 seconds)
Manipulation:  None

This spell requires the use of a grimoire; the mage holds the grimoire and points at something within the range of the spell, then commands the grimoire to reveal any magics on it.  If the target has any magic on it, the pages of the grimoire flutter and flip over to a pre-prepared page which holds the rune for the type of magic detected. If there are several spells, it will flip to each in turn. This spell requires concentration.  (This spell uses Contagion, Gesture, Similarity, and Concentration, gaining 8 SDPs)  The EV of the spell is the Find skill it uses to sense magic.
 

Dimension Door
Axiom: As Appropriate
Skill:  Alteration/True Knowledge 16
Backlash:  21
Difficulty:  15
Effect Value: 12 (250 KG, 600 lbs.)
Bonus Number to:  Range
Range: 15 (1000 meters)
Duration: 5 (ten seconds--one round)
Casting Time: 5 (ten seconds--one round)
Manipulation:  None

The caster must trace a doorway in the air with a finger or pointer.  The doorway then briefly ripples into a portal to a location up to 100 meters away; the EV in weight can pass through the doorway while it remains open.  (This spell uses Touch, Gesture, and Similarity for 9 SDP).
 

Disguise Self
Axiom: 7
Skill:  Alteration / Folk 13
Backlash:  18
Difficulty:  10
Effect Value: 15
Bonus Number to:  Duration
Range: Self
Duration: 12 (Four minutes)
Casting Time: 9 (One Minute)
Manipulation:  None

This spell requires you to possess a rendition of the appearance you wish to assume, which you press to your face during the casting.  You then assume that being's form for the duration of the spell; the EV of the spell is the difficulty for someone to realize you are not what you seem, though they still won't know for sure who you really are.  (This spell uses Touch, Self, Contagion, Gesture, and Similarity, gaining 10 SDP)
 

Dvergmal (Voice of the Dwarf)
Axiom: As Appropriate
Skill:  Apportation/Inanimate Forces 14
Backlash:  19
Difficulty:  12
Effect Value: 16
Bonus Number to:  Effect
Range: 10 (100 meters)
Duration: 15 (Fifteen minutes)
Casting Time: 5 (ten seconds--one round)
Manipulation:  None

The caster mimes speaking in a location, then moves a short distance away and says what he just mimed saying.  He can direct any sounds made by him or something he is carrying up to the range of the spell.  Anyone hearing it must beat or equal the EV of the spell with an appropriate skill to realize this is a trick.  The caster can turn the effect off and on during the duration.  (This spell uses Contagion (the sounds he made during the casting), Specific Contagion (the spell throws the caster's own sounds), Voice, Gesture, and Similarity for 8 SDP).
 
 

Earth Shield
Axiom: 8
Skill:  Apportation/Earth 12
Backlash:  16
Difficulty:  9
Effect Value: 21
Bonus Number to:  Duration
Range: Touch
Duration: 9 (60 seconds -- 6 rounds)
Casting Time: 5 (ten seconds--one round)
Manipulation:  None

The caster must scoop up a handful of earth and form it into a shield, then touch it to the ground, commanding it to defend  .  The ground then forms up into a mobile shield 1.5 meters in radius that moves to intercept blows.  The EV of the spell power-pushes the caster's passive defenses against attack by absorbing blows.  It also acts as armor against attacks, power-pushing the Toughness of the target.  The shield moves automatically without requiring the attention of the mage.  (This spell uses Touch, Contagion, Gesture, Similarity, and Voice for 10 SDP)
 

Entangle
Axiom: 9
Skill:  Alteration/Plant 14
Backlash:  18
Difficulty:  11
Effect Value: 16
Bonus Number to:  Effect
Range: 7 (25 meters)
Duration: 11 (2.5 minutes)
Casting Time: 5 (ten seconds--one round)
Manipulation:  None

The caster must pluck a vine or some blades of grass, or something similar from the local environment; he then weaves them together into a rope and binds one of his wrists with them, then points at the target and comands the local plants to attack.  It only works if there are some plants already in the area, transforming those closest to the target into a seething mass of vines and leaves which attacks and binds the target with an attack total equal to his spell-casting total.  (This spell uses Contagion, Specific Contagion, Gesture, Similarity, and Voice for 10 SDP.)
 

 
Mass Entangle
Axiom: 9 (17)
Skill:  Alteration/Plant 18
Backlash:  22
Difficulty:  15
Effect Value: 16
Bonus Number to:  Effect
Range: 7 (25 meters)
Duration: 11 (2.5 minutes)
Casting Time: 18 (One Hour)
Manipulation:  None

This is an Impressed Spell.  The caster must pluck a vine or some blades of grass, or something similar from the local environment; he then weaves them together into a rope and binds one of his wrists with them, then points at the target and comands the local plants to attack.  It only works if there are some plants already in the area, transforming those closest to the center-point of the effect into a seething mass of vines and leaves which attacks and binds everyone in the area of effect chosen by the caster with an attack total equal to his spell-casting total.  However, the caster can designate 6 people in the area of effect who won't be effected.  This spell has a ten meter radius.  (This spell uses Contagion, Specific Contagion, Gesture, Similarity, and Voice for 10 SDP.)
 
 

Explosive Runes
Axiom: 15
Skill:  Conjuration / Fire 16
Backlash:  20
Difficulty:  13
Effect Value: 18
Bonus Number to:  Effect
Range: 2 (2.5 meters)
Duration: 5 (ten seconds--one round)
Casting Time: 21 (Four Hours)
Manipulation:  None

The caster uses a small torch to burn the runes into a surface, while instructing them on what condition to look for.  If the wards detect any folk within range who do not say the appropriate password, they then explode into a ball of flame 5 meters in diameter and continue to burn until there is no one left to burn within range.  The spell inflicts the EV of 18 each round to those in range.  It has a Divination/Folk skill of 12 used to detect prey.  (This spell uses Touch, Voice, Gesture, Similarity, and Contagion for 10 SDP.)
 

Extradimensional Gate
Axiom: 15
Skill:  Conjuration / True Knowledge 18
Backlash:  15
Difficulty:  12
Effect Value: 18 (4000 KG / 10,000 lbs.)
Bonus Number to:  Effect
Range: Touch
Duration: 21 (Four Hours)
Casting Time: 18 (One Hour)
Manipulation:  None

The caster must carefully draw a picture of his desired destination in the target pocket dimension (or in the main cosm if he's trying to get out of a pocket dimension).  He then incants a long description of the location and mimes opening a door.  The picture then turns into a portal to the location in the pocket dimension.  Travel through it is disorienting as you jump down into it, but come out of it perpendicular to the ground on the other side.  The EV is the amount of matter which can pass through the portal in a single round.  (This spell uses Touch, Gesture, Similarity, and Voice for 8 SDP).
 

Floater
Axiom: 7
Skill:  Apportation/Air 14
Backlash:  18
Difficulty:  11
Effect Value: 15
Bonus Number to:  Duration
Range: 5 (10 meters)
Duration: 18 (One Hour)
Casting Time: 9 (One minute--six rounds)
Manipulation:  None

Once the caster chants the mystic phrases and tosses it into the air, this spell lifts a disk of wood or metal into the air; beings can ride on the disk and cruise around in the air at the caster's command.  The object must stay within the spell's range of the caster, so it is most useful if he is going to ride it, although it can be used as a beast of burden which follows him around while he walks as well. The spell's EV is how much weight it can lift and how fast it can move.  ( This spell uses Touch (the caster must touch the disk, although it can move away from him once he finishes casting), Gesture, and Similarity for 9 SDP)
 

Fly
Axiom: 8 (10)
Skill:  Apportation / Folk 14
Backlash:  18
Difficulty:  12
Effect Value: 8
Bonus Number to:  Effect
Range: Touch
Duration: 18 (One Hour)
Casting Time: 9 (One Minute)
Manipulation:  None

This spell requires a hair from the subject of the spell.  The caster moves it around through the air as if it was flying while he speaks the spell.  It is a Focused spell (which pushes the axiom up to 10).  The EV is the speed at which the subject can fly.  (This spell uses Contagion, Specific Contagion (the hair), Voice,  Gesture, and Similarity for 10 SDP)
 

Fog
Axiom: 7 (10)
Skill:  Alteration/Water 12
Backlash:  12
Difficulty:  8
Effect Value: 0
Bonus Number to:  Duration
Range: Touch
Duration: 18 (One Hour)
Casting Time: 5 (ten seconds--one round)
Manipulation:  None

This is a focused spell.  The caster must take a handful of water from a container of water and throw it into the air as he chants the spell.  It transforms a liter of water into a dense cloud of fog which is 25 meters in radius.  The fog remains centered around where the liter of water was when the spell was cast.  The caster can leave the fog to hang out by itself if he so desires.  (This spell uses Contagion, Specific Contagion, Voice, Gesture, and Similarity for 10 SDP)
 

Gain Language
Axiom: 7
Skill:  Divination/Folk 14
Backlash:  11
Difficulty:  9
Effect Value: 19
Bonus Number to:  Effect
Range: Self
Duration: 25 (One Day)
Casting Time: 5 (ten seconds--one round)
Manipulation:  None

The caster touches the lips of someone whose language he wishes to communicate in, then mimes speaking.  The spell then pushes its EV on the power push table, giving him additional linguistics in whatever language family the touched person speaks.  (This spell uses Contagion, Specific Contagion, Voice, Gesture, and Similarity for 10 SDP)
 

Haste
Axiom: 9
Skill:  Alteration / Folk 14
Backlash:  13
Difficulty:  9
Effect Value: 15
Bonus Number to:  Effect
Range: Touch
Duration: 20 (2.5 Hours)
Casting Time: 5 (ten seconds--one round)
Manipulation:  None
 

The caster and the target face each other and run in place, quickly speeding up, and then the caster touches the target, commanding him to move swiftly.  The caster must have a hair from some folk creature.  The spell power-pushes the Dexterity and Limit Value of the recipient.   (This spell uses Contagion, Touch, Voice, Gesture, and Similarity for 10 SDP)
 
 

Increase Charisma
Axiom: 9
Skill:  Alteration / Folk 14
Backlash:  13
Difficulty:  9
Effect Value: 19
Bonus Number to:  Effect
Range: Touch
Duration: 20 (2.5 Hours)
Casting Time: 5 (ten seconds--one round)
Manipulation:  None

The caster must make a smiling mask and a frowning mask, incorporating a bit of hair from a folk.  He crushes the frowning mask and presses the smiling mask to the target's face during the spellcasting, while chanting.  This spell power-pushes his Charisma.   (This spell uses Contagion, Touch, Voice, Gesture, and Similarity for 10 SDP)

 
Jump
Axiom: 9
Skill:  Apportation / Folk 14
Backlash:  13
Difficulty:  9
Effect Value: 29
Bonus Number to:  Effect
Range: 5 (10 meters)
Duration: 5 (ten seconds--one round)
Casting Time: 5 (ten seconds--one round)
Manipulation:  None

This spell requires the hind legs of an animal known for jumping and a bit of skin or a toenail clipping from the foot of a folk (the spell will only affect this kind of folk); the magus mimes the legs jumping, then points at the target of the spell, while speaking the spell.  The spell pushes the jumping limit value of the target. (Exclusion, Contagion, Gesture, Similarity, Voice, 10 SDPs)
 

Lightning
Axiom: 10
Skill:  Alteration/Inanimate Forces 16
Backlash:  15
Difficulty:  13
Effect Value: 20
Bonus Number to:  Effect
Range: 11 (150 meters)
Duration: 8 (40 seconds--four rounds)
Casting Time: 5 (ten seconds--one round)
Manipulation:  None

Quick jagged motions of the caster's arms cause him to charge up with electricity, which he can fire off each round for four rounds.  The EV is the damage done.  (This spell uses the Gesture, Similarity, and Voice theorems for 9 SDP)
 

Mage Dark
Axiom: 12
Skill:  Conjuration / Darkness 15
Backlash:  21
Difficulty:  17
Effect Value: 16
Bonus Number to:  Duration
Range: 8 (40 meters)
Duration: 9 (One minute)
Casting Time: 5 (ten seconds--one round)
Manipulation:  Control + 3, Area +3
 
 

The caster blows a handful of soot at the target and chants, calling up a great cloud of darkness with a fifteen meter radius around the target.  The EV of the spell must be beaten to see anything through it.  The Darkness is an illusion which can be seen through with a Difficulty 15 Mind check as well.  (This spell uses Control +3, Gesture, Similarity, Contagion, and Area +3 theorems for 14 SDP)
 

Impressed Mage Dark
Axiom: 12 (17)
Skill:  Conjuration / Darkness 15
Backlash:  16
Difficulty:  12
Effect Value: 16
Bonus Number to:  Duration
Range: 8 (40 meters)
Duration: 9 (One minute)
Casting Time: 18  (one hour)
Manipulation:  Control + 3, Area +3

This spell must be impressed in advance.  The caster blows a handful of soot at the target and chants, calling up a great cloud of darkness with a fifteen meter radius around the target.  The EV of the spell must be beaten to see anything through it.  The Darkness is an illusion which can be seen through with a Difficulty 15 Mind check as well.  (This spell uses Control +3, Gesture, Similarity, Contagion, and Area +3 theorems for 14 SDP)
 
 

Mage Light
Axiom: As appropriate
Skill:  Alteration / Light 15
Backlash:  18
Difficulty:  11
Effect Value: 16
Bonus Number to:  Effect
Range:  Touch
Duration: 18 (One Hour)
Casting Time: 5 (ten seconds--one round)
Manipulation:  None

The mage must already have a light source, which he reflects into a mirror and amplifies magically.  Even a match is sufficient.  The amplified light fills a fifteen meter radius with the brightness of sunlight.  The light pits its EV against any darkness effects in the area, dispelling them if it beats them.  (This spell uses Gesture, Similarity, Contagion, and Touch for 8 SDP)
 

Open Lock
Axiom: 7
Skill:  Apportation/Metal 14
Backlash:  11
Difficulty:  7
Effect Value: 19
Bonus Number to:  Effect
Range: Touch
Duration: 15 (Fifteen minutes)
Casting Time: 5 (ten seconds--one round)
Manipulation:  None

The mage touches the lock with a key and mimes unlocking the lock.  The EV of the spell must beat the difficulty to pick the lock, in order to open it.  A different lock can be touched each round while the spell lasts.  (This spell uses Gesture, Similarity, Contagion, and Touch for 8 SDP)
 

Pathfinder
Axiom: 7
Skill:  Divination/Earth 14
Backlash:  17
Difficulty:  10
Effect Value: 15
Bonus Number to:  Duration
Range: 20 (10,000 meters)
Duration: 18 (One Hour)
Casting Time: 18 (One Hour)
Manipulation:  None

The caster uses a stone to draw the image of what he seeks into the earth itself, while visualizing what he is looking for.  The image then begins to flow through the earth, guiding him to the thing he seeks, which must be either made out of earth or be touching earth.  It seeks the object with a Find of 15.
 

Possibility Shadows
Axiom: 7
Skill:  Divination/Time 16
Backlash:  17
Difficulty:  11
Effect Value: 22
Bonus Number to:  Effect
Range: Touch
Duration: 15 (fifteen minutes)
Casting Time: 9 (one minute)
Manipulation:  None

This spell requires the caster to set up a light source, which shines on the subject of the spell, casting shadows on the ground or a nearby surface.  He must touch the subject while he casts the spell, and needs something from the subject of the spell.   The subject's shadow begins acting out what the subject will be doing at some future point in time chosen by the caster.  The EV is compared to the time value of how far in the future you are looking to see how accurate the vision is.  (This spell uses Contagion, Gesture, Similarity for 9 SDP).
 
 

Ritual of Mind Preparation
Axiom: 9
Skill:  Alteration / Folk 10
Backlash:  13
Difficulty:  9
Effect Value: 19
Bonus Number to:  Effect
Range: Touch
Duration: 20 (2.5 Hours)
Casting Time: 9 (One Minute)
Manipulation:  None

The caster must memorize a poem or geometric theorem, then recite it during the second half of the spell, while making hand gestures holding something from the body of a folk, then touch the subject.  The spell power-pushes his Mind attribute.   (This spell uses Contagion, Touch, Voice, Gesture, and Similarity for 10 SDP)
 

Ritual of Perception Preparation
Axiom: 9
Skill:  Alteration / Folk 10
Backlash:  13
Difficulty:  9
Effect Value: 19
Bonus Number to:  Effect
Range: Touch
Duration: 20 (2.5 Hours)
Casting Time: 9 (One Minute)
Manipulation:  None

The caster must have a collection of dolls which resemble various kinds of folk, randomly sorted.  He then searches the pile to find the one which is like him.  The spell power-pushes his Perception attribute.   (This spell uses Contagion, Touch, Voice, Gesture, and Similarity for 10 SDP)
 

Slow
Axiom: 9
Skill:  Alteration/Folk 14
Backlash:  16
Difficulty:  11
Effect Value: 19
Bonus Number to:  Effect
Range: 9 (60 meters)
Duration: 11 (2.5 minutes)
Casting Time: 5 (ten seconds--one round)
Manipulation:  None

The mage points at the target of his spell in slow motion, while holding something from the body of a folk and speaking very slooooowly.  The target finds himself slowed down as his Dex and Speed Value both get pushed DOWN by a Power-push result.   (This spell uses Contagion, Touch, Voice, Gesture, and Similarity for 10 SDP)
 

Stay Voice
Axiom: 8
Skill:  Apportation/Folk 14
Backlash:  18
Difficulty:  11
Effect Value: 23
Bonus Number to:  Effect
Range: 8 (40 meters)
Duration: 12 (four minutes)
Casting Time: 5 (ten seconds--one round)
Manipulation:  None
 

The mage steps forward, then shouts 'Stop' and points at himself, then points at the target and shouts Stop.  (The caster must be a folk, as he is using himself as a contagion to affect the target).  This spell power-pushes the speed value of the target downwards.  If the target's speed drops to 0, he can't move anywhere, although he still has free use of his limbs to grab things, etc.  (This spell uses Contagion, Gesture, Similarity, and Voice for 8 SDP).
 

 
Improved Stay Voice
Axiom: 8 (17)
Skill:  Apportation/Folk 18
Backlash:  22
Difficulty:  15
Effect Value: 23
Bonus Number to:  Effect
Range: 8 (40 meters)
Duration: 14 (ten minutes)
Casting Time: 18 (One Hour)
Manipulation:  None
 

This is an impressed spell.  The mage steps forward, then shouts 'Stop' and points at himself, then points at the target and shouts Stop.  (The caster must be a folk, as he is using himself as a contagion to affect the target).  This spell reduces the speed value of the target by it's EV.  It is possible for the subject to use Strength to overcome this spell, dragging himself along from anchor to anchor; this requires a Lifting total greater than or equal to the EV of the spell.  (This spell uses Contagion, Gesture, Similarity, and Voice for 8 SDP).
 

Stealth Walk
Axiom: 9
Skill:  Alteration/Folk 14
Backlash:  14
Difficulty:  9
Effect Value: 19
Bonus Number to:  Effect
Range: Touch
Duration: 18 (one hour)
Casting Time: 5 (ten seconds--one round)
Manipulation:  None

The caster mimes walking very quietly, then touches the subject of the spell to empower him with it.  The spell power-pushes the target's normal Stealth with its EV.  (This spell uses Contagion, Touch, Gesture, and Similarity for 8 SDP)
 
 

Stone Tunnel
Axiom: As appropriate
Skill:  Apportation/Earth 12
Backlash:  11
Difficulty:  9
Effect Value: 10
Bonus Number to:  Duration
Range: Touch
Duration: 11 (2.5 minutes)
Casting Time: 9 (One Minute)
Manipulation:  None

The caster must chip a small bit out of the stone he wishes to tunnel through, then mash it into powder and mix it with clay, which he applies where he wishes the tunnel to begin.  Then he mimes mining the stone.  He can then bore the EV in distance, creating a 3 meter diameter tunnel through the rock.  (This spell uses Contagion, Specific Contagion, Touch, Gesture, and Similarity for 10 SDP)

Strength
Axiom: 9
Skill:  Alteration / Folk 14
Backlash:  13
Difficulty:  9
Effect Value: 19
Bonus Number to:  Effect
Range: Touch
Duration: 20 (2.5 Hours)
Casting Time: 5 (ten seconds--one round)
Manipulation:  None

The caster places a heavy object in the hands of the target, then helps him lift it, while chanting.  This spell power-pushes his Strength.   (This spell uses Contagion, Touch, Voice, Gesture, and Similarity for 10 SDP)
 

Sunstore
Axiom: 10
Skill:  Alteration/Light 14
Backlash:  17
Difficulty:  11
Effect Value: 9
Bonus Number to:  Duration
Range: Touch
Duration: 18 (One Hour)
Casting Time: 12 (Four Minutes)
Manipulation:  None

The caster places a glass sphere under a light source and lets it soak up light while he chants.  The sphere then radiates light which dispells any darkness of an EV lower than or equal to its EV, in a fifteen meter radius.  (This spell uses Contagion, Touch, Voice, Gesture, and Similarity for 10 SDP)
 

Sweet Water
Axiom: As appropriate
Skill:  Alteration/Water 14
Backlash:  16
Difficulty:  11
Effect Value: 20
Bonus Number to:  Duration
Range:  Touch
Duration: 15 (Fifteen Minutes)
Casting Time: 9 (One Minute)
Manipulation:  None

The caster must possess two containers, one of which is immaculately clean and contains a small quantity of a purified version of the fluid to be cleansed (water, wine, Diet Coke, whatever).  He begins to pass the liquid to be cleansed back and forth between the two containers, finally depositing it in the immaculately clean container; any contaminant with an EV equal to or less than the EV of the spell will have been cleansed from it.  The caster can cleanse up to 27 cubic meters of liquid each round.  (This spell uses Contagion, Touch, Voice, Gesture, and Similarity for 10 SDP)
 

Switchable Mage Dark
Axiom: 12
Skill:  Conjuration / Darkness 17
Backlash:  21
Difficulty:  17
Effect Value: 16
Bonus Number to:  Duration
Range: 8 (40 meters)
Duration: 9 (One minute)
Casting Time: 5 (ten seconds--one round)
Manipulation:  Control + 3, Area +3

The caster blows a handful of soot at the target and chants, calling up a great cloud of darkness with a fifteen meter radius around the target.  The EV of the spell must be beaten to see anything through it.  The Darkness is an illusion which can be seen through with a Difficulty 15 Mind check as well.  The caster can turn the Darkness on and off whenever he so desires, for the duration of the spell.   (This spell uses Control +3, Gesture, Similarity, Contagion, and Area +3 theorems for 14 SDP)
 
 

True Light
Axiom: 12 (17)
Skill:  Conjuration/Light 18
Backlash:  22
Difficulty:  16
Effect Value: 19
Bonus Number to:  Effect
Range: Touch
Duration: 11 (2.5 Minutes)
Casting Time: 18 (One Hour)
Manipulation:  None

The caster brandishes a light source, calling upon the power of truth to banish all lies and deceit.  The spell is then impressed into himself; whenever he releases it, it transforms something he is holding into a source of true light, which dispels lies and falsehoods.  Any illusions, lies, deceptions, or disguises which are below the EV in their own EV are revealed as such.  The light radiates 15 meters in radius.  (This spell uses Contagion, Touch, Voice, Gesture, and Similarity for 10 SDP)
 

Turn to Stone
Axiom: 12
Skill:  Alteration/Folk 20
Backlash:  24
Difficulty:  17
Effect Value: 14
Bonus Number to:  Duration
Range: Touch
Duration: 13 (six minutes)
Casting Time: 5 (ten seconds--one round)
Manipulation:  None

The caster needs a doll of a folk and a little stone figurine which matches it.  He then puts the stone figurine in a pocket before casting, and during the casting, swaps the doll into his pocket and pulls out the figurine, which he touches the target with while commanding him to turn to stone.  This spell turns the target to stone for the duration of the spell; it reduces his dex by the EV.  If this leaves him any EV, the target is mobile stone, if not VERY mobile...(This spell uses Contagion, Touch, Voice, Gesture, and Similarity for 10 SDP)

 
Improved Turn to Stone
Axiom: 12
Skill:  Alteration/Folk 20
Backlash:  24
Difficulty:  17
Effect Value: 24
Bonus Number to:  Duration
Range: Touch
Duration: 13 (six minutes)
Casting Time: 18 (one hour)
Manipulation:  None

This is an impressed spell.  The caster needs a doll of a folk and a little stone figurine which matches it.  He then puts the stone figurine in a pocket before casting, and during the casting, swaps the doll into his pocket and pulls out the figurine, which he touches the target with while commanding him to turn to stone.  This spell turns the target to stone for the duration of the spell; it reduces his dex by the EV.  If this leaves him any EV, the target is mobile stone, if not VERY mobile...(This spell uses Contagion, Touch, Voice, Gesture, and Similarity for 10 SDP)
 

Long-Term Petrification
Axiom: 12 (17)
Skill:  Alteration/Folk 21
Backlash:  24
Difficulty:  18
Effect Value: 14
Bonus Number to:  Duration
Range: Touch
Duration: 25 (One Day)
Casting Time: 18 (One Hour)
Manipulation:  None

This is an impressed spell.  The caster needs a doll of a folk and a little stone figurine which matches it.  He then puts the stone figurine in a pocket before casting, and during the casting, swaps the doll into his pocket and pulls out the figurine, which he touches the target with while commanding him to turn to stone.  This spell turns the target to stone for the duration of the spell; it reduces his dex by the EV.  If this leaves him any EV, the target is mobile stone, if not VERY mobile...(This spell uses Contagion, Touch, Voice, Gesture, and Similarity for 10 SDP)
 

Wall of Fire
Axiom: 12
Skill:  Conjuration/Fire 16
Backlash:  21
Difficulty:  16
Effect Value: 15
Bonus Number to:  Effect
Range: 5 (10 meters)
Duration: 9 (One Minute--six rounds)
Casting Time: 5 (ten seconds--one round)
Manipulation:  None

The caster waves a small burning object around himself in a circle while chanting.  This calls up a 4 meter radius wall of fire around the target of the spell.  Anything passing through the flames takes the EV in damage. The spell is an Illusion with a DV of 12 to disbelieve it.  (This spell uses Contagion, Gesture, Similarity, and Voice for 8 SDP)
 

 
Improved Wall of Fire
Axiom: 12 (17)
Skill:  Conjuration/Fire 16
Backlash:  21
Difficulty:  16
Effect Value: 21
Bonus Number to:  Duration
Range: 5 (10 meters)
Duration: 14 (10 Minutes--Sixty Rounds)
Casting Time: 18 (One Hour)
Manipulation:  None

This is an impressed spell.  The caster waves a small burning object around himself in a circle while chanting.  This calls up a 4 meter radius wall of fire around the target of the spell.  Anything passing through the flames takes the EV in damage. The spell is an Illusion with a DV of 12 to disbelieve it.  The caster can turn the spell on and off if he wants to during the duration.  (This spell uses Contagion, Gesture, Similarity, and Voice for 8 SDP)
 

Water Scry
Axiom: 8
Skill:  Divination/Water 16
Backlash:  16
Difficulty:  13
Effect Value: 8
Bonus Number to:  Range
Range: 15 (1 kilometer)
Duration: 13 (six minutes )
Casting Time: 18 (One Hour)
Manipulation:  None

The caster must fill a wide-mouthed bowl with water, and a smaller bowl with water.  He then gazes into the first bowl and then goes and stands holding the second bowl, looking all around it.  The first bowl then can be made to show anything within 100 meters of water (with a clear LOS from the water to the subject) within the range of the spell.  The caster can check a different source of water each round.  The spell is not so good at finding anything hidden; it uses its EV of 8 to reveal anything hidden inside the radius of effect.  (This spell uses Contagion, Exclusion (only affects water, not all liquids), Gesture, Similarity for 10 SDPs).
 
 

Water Spray
Axiom: 8
Skill:  Alteration/Water 12
Backlash:  14
Difficulty:  9
Effect Value: 12
Bonus Number to:  Effect
Range: 7 (25 meters)
Duration: 6 (two rounds)
Casting Time: 5 (ten seconds--one round)
Manipulation:  None

This caster requires a squeezable bottle of water or a water pistol or something similar.  He fires a small jet of water with it and greatly amplifies it into a huge gout of water.  His spellcasting total must exceed the dex or dodge of his target to hit; the EV is the damage done.  (This spell uses Contagion, Voice, Gesture, and Similarity for 8 SDP).
 

Weakness
Axiom: 9
Skill:  Alteration / Folk 14
Backlash:  13
Difficulty:  9
Effect Value: 19
Bonus Number to:  Effect
Range: 7 (25 meters)
Duration: 11 (2.5 Minutes)
Casting Time: 5 (ten seconds--one round)
Manipulation:  None

The caster points at the target, then lets his arm go limp as if he can't hold it up while pronouncing a curse on him.  This spell lowers the target's strength by a power-push against its current value.   (This spell uses Contagion, Voice, Gesture, and Similarity for 8 SDP)
 

Weather Control
Axiom: 13
Skill:  Alteration/Air 20
Backlash:  25
Difficulty:  17
Effect Value:  8
Bonus Number to:  Effect
Range: Touch
Duration: 32 (One Month)
Casting Time: 25 (One Day)
Manipulation:  None

The sorceror must spend an entire day creating a diorama of the area to be effected and props, then simulating various weather effects over it with appropriate noises.  At the end, he must then go where he can see the sky and begin to command it to obey him.  He can now command the weather in a kilometer radius.  He uses the EV of the spell to command the weather; he must make a check with it as his 'skill' every time he orders a new shift.   (This spell uses Voice, Gesture, and Similarity for 9 SDP).
 
 
 

Standard Spell
Axiom: As Appropriate
Skill:  Skill/Arcane Knowledge 10
Backlash:  1
Difficulty:  0
Effect Value: 1
Bonus Number to:  Effect
Range: 5 (10 meters)
Duration: 5 (ten seconds--one round)
Casting Time: 5 (ten seconds--one round)
Manipulation:  None